Forum: Sil
November 7, 2020, 03:26
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Replies: 2
Views: 438
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Forum: Sil
November 2, 2020, 15:14
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Replies: 10
Views: 1,738
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Forum: Sil
October 25, 2020, 18:56
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Replies: 10
Views: 831
This thread is fine.
This happens with...
This thread is fine.
This happens with skeletons that have been searched already, have you seen this happen with skeletons that have not been searched?
If there's an enemy on top of the...
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Forum: Sil
October 14, 2020, 22:53
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Replies: 10
Views: 831
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Forum: Sil
October 13, 2020, 22:23
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Replies: 10
Views: 831
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Forum: Sil
October 13, 2020, 21:14
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Replies: 1
Views: 382
Curse breaking is generally an expensive way to...
Curse breaking is generally an expensive way to break curses, mostly I'd try to hang out for sanctity. Cursed lanterns can be particularly difficult to deal with though.
I wouldn't bother going up...
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Forum: Sil
October 13, 2020, 21:06
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Replies: 10
Views: 831
Hi mibert. Here is fine to post about bugs,...
Hi mibert. Here is fine to post about bugs, though you can also raise issues on github if you have an account.
Betrayal is meant to be a little mysterious, but I can say that rings will betray you...
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Forum: Sil
September 19, 2020, 12:52
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Replies: 10
Views: 1,738
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Forum: Sil
September 8, 2020, 21:33
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Replies: 10
Views: 1,738
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Forum: Sil
September 8, 2020, 10:06
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Replies: 10
Views: 1,738
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Forum: Sil
August 12, 2020, 21:06
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Replies: 10
Views: 1,738
Sil-Q 1.5 beta, second release
Release is at https://github.com/sil-quirk/sil-q/releases/tag/v1.5.0-beta1b. The changes for this release are focused entirely on the new tileset. Thanks go out again to MicroChasm for the work on...
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Forum: Sil
August 11, 2020, 02:52
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Replies: 4
Views: 1,086
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Forum: Sil
August 9, 2020, 21:52
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Replies: 52
Views: 5,836
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Forum: Sil
July 22, 2020, 02:07
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Replies: 52
Views: 5,836
I took a step toward addressing this already in...
I took a step toward addressing this already in the beta, by making the glass cannon rauko a little less dangerous and upping the danger from spiders and undead. I am not sure it swings the pendulum...
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Forum: Sil
July 19, 2020, 19:12
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Replies: 52
Views: 5,836
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Forum: Sil
July 19, 2020, 17:57
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Replies: 52
Views: 5,836
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Forum: Sil
July 11, 2020, 23:45
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Replies: 52
Views: 5,836
Thanks for the report. Looking at this.
The...
Thanks for the report. Looking at this.
The earlier issues you've reported have been being worked on, and there's a solution for both rage and glowing weapons on the latest version of the Linux...
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Forum: Sil
June 17, 2020, 02:31
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Replies: 52
Views: 5,836
There will be a new beta at some point, after...
There will be a new beta at some point, after I've figured out a way to deal with Rage and slays. Currently the rendering function only knows about character data and has no knowledge at all of the...
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Forum: Sil
June 13, 2020, 16:50
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Replies: 52
Views: 5,836
This is not at all true with weapons though....
This is not at all true with weapons though. Weight is crucial to the damage calculation, and mithril is light. In general, greatswords are still among the least favoured endgame weapons; mithril...
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Forum: Sil
June 12, 2020, 20:23
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Replies: 52
Views: 5,836
Good question. There are two perspectives.
...
Good question. There are two perspectives.
One: mithril armour is canonical, but mithril weapons aren't. Those we have are dubious, should we really have more? And mithril being a very light...
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Forum: Sil
June 10, 2020, 20:45
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Replies: 52
Views: 5,836
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Forum: Sil
June 10, 2020, 20:10
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Replies: 52
Views: 5,836
It comes right after Dodging in the tree which...
It comes right after Dodging in the tree which gives you the bonus for moving on your last turn, so I hope it wouldn't be too ambiguous to a new player as Dodging doesn't give you any bonus for...
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Forum: Sil
June 10, 2020, 20:02
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Replies: 52
Views: 5,836
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Forum: Sil
June 10, 2020, 19:59
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Replies: 52
Views: 5,836
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Forum: Sil
June 10, 2020, 11:00
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Replies: 52
Views: 5,836
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