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Search: Posts Made By: Infinitum
Forum: Sil Yesterday, 16:31
Replies: 3
Views: 209
Posted By Infinitum
Well, if you want to give incentives for testing...

Well, if you want to give incentives for testing niche songs, why not bundle a few of them into each ability?
Forum: Sil November 25, 2017, 21:43
Replies: 95
Views: 4,000
Posted By Infinitum
Does there have to be a check at all? The...

Does there have to be a check at all? The interesting choice as I see it is going for the safe win (1 Silmaril) and the challenging one (3 silmarils). 2 Sil victories are neither exepdient nor...
Forum: Sil November 15, 2017, 23:06
Replies: 95
Views: 4,000
Posted By Infinitum
Eh. Killing fleeing enemies is pretty win more,...

Eh. Killing fleeing enemies is pretty win more, and it's in direct competition with opportunist for melee-centric builds (and opportunist also wrecks flittering enemies). Could be fun with...
Forum: Sil November 6, 2017, 19:26
Replies: 95
Views: 4,000
Posted By Infinitum
Oh, yeah. Haven't got around to playing much yet...

Oh, yeah. Haven't got around to playing much yet what with the high rate of releases you put out. Good job though! =)
Forum: Sil October 22, 2017, 12:28
Replies: 95
Views: 4,000
Posted By Infinitum
I personally don't find strictly worse items all...

I personally don't find strictly worse items all that interesting, but yeah worn/rusty armour pieces could prolong the meaningful drops phase of the game, no reason not to go for it. Removing Mewlip...
Forum: Sil October 19, 2017, 19:15
Replies: 46
Views: 1,786
Posted By Infinitum
The Suggestions thread?...

The Suggestions thread? (http://angband.oook.cz/forum/showthread.php?t=5986&page=13)
Forum: Sil October 17, 2017, 00:39
Replies: 18
Views: 1,221
Posted By Infinitum
Point. Still, there's some precedent with...

Point. Still, there's some precedent with Morgoth's curse and damage rolls do have enough variance to not make it a complete dud most of the time. Another way of doing it could be armor piercing...
Forum: Sil October 15, 2017, 22:39
Replies: 18
Views: 1,221
Posted By Infinitum
Downloaded; no obvious bugs on startup. You fixed...

Downloaded; no obvious bugs on startup. You fixed the initial forge appearing at 50' if taking the up stairs? A little conflicted on Hammers; on the one hand they need a boost, on the other I find...
Forum: Sil October 12, 2017, 17:50
Replies: 95
Views: 4,000
Posted By Infinitum
Implacable? Defiance? Relentlessness? Resolve? ...

Implacable? Defiance? Relentlessness? Resolve?



One solution I've seen and is partial to is replacing the concept of hit points representing health with hit points representing luck. E g...
Forum: Sil October 11, 2017, 18:43
Replies: 95
Views: 4,000
Posted By Infinitum
Probably not doable in a game centered on finding...

Probably not doable in a game centered on finding items. A good start would be preventing the player from assembling a smithing kit and rebalance point costs from there. Removing smithing boosters...
Forum: Sil October 10, 2017, 18:22
Replies: 95
Views: 4,000
Posted By Infinitum
Been years and years since I actually played...

Been years and years since I actually played crawl, but I disagree about the tedium part. As I recall the Hell levels were the only ones where my winning 15-runers actually felt threatened past the...
Forum: Sil October 9, 2017, 22:38
Replies: 95
Views: 4,000
Posted By Infinitum
Sweet. Wouldn't it be easier throwing weapons use...

Sweet. Wouldn't it be easier throwing weapons use the existing quiver slots though (code illiterate asking), retaining the (f/F)ire commands? Could possibly cut some input bloat.
Forum: Sil October 9, 2017, 17:56
Replies: 95
Views: 4,000
Posted By Infinitum
Ever played Dungeon Crawl? The later Hell levels...

Ever played Dungeon Crawl? The later Hell levels have a mechanic where the player was blasted at regular but random intervals with what amounted to the ancient foul curse with a smorgosbord of...
Forum: Sil October 8, 2017, 15:34
Replies: 95
Views: 4,000
Posted By Infinitum
Aight. Your thoughts on removing the hunger/fuel...

Aight. Your thoughts on removing the hunger/fuel clocks? Minimum depth superceeds both to the point where they don't really add anything to the game except small amounts of busywork....
Forum: Sil October 6, 2017, 17:20
Replies: 46
Views: 1,786
Posted By Infinitum
I rather like feint from a balancing standpoint...

I rather like feint from a balancing standpoint since it makes heavy, low accuracy weapons more viable (as previously mentioned). Still, at heart its just another ability that adds numbers like...
Forum: Sil October 5, 2017, 17:09
Replies: 10
Views: 459
Posted By Infinitum
I remember seeing a suggestion that V either...

I remember seeing a suggestion that V either comes back to life and/or is only knocked unconscious in the throneroom (ie returning to chase the player regardless) which seems like a fair compromise....
Forum: Sil October 5, 2017, 14:53
Replies: 46
Views: 1,786
Posted By Infinitum
Just a minor thing but is it easy to swap around...

Just a minor thing but is it easy to swap around starting stats for the different races? Edain being physically stronger than Sindar Elves irks me, as does Edain being naturally better fighters than...
Forum: Sil October 3, 2017, 17:17
Replies: 46
Views: 1,786
Posted By Infinitum
Not crazy about percentage abilities (including...

Not crazy about percentage abilities (including sharpness). The main pull of the combat system as-is is the simplicity of it imo. A simpler way might be straight upp adding 1 extra damage to the...
Forum: Sil October 2, 2017, 22:55
Replies: 46
Views: 1,786
Posted By Infinitum
Make routing enemies a more viable tactic....

Make routing enemies a more viable tactic. Replace "killed" in the you have killed x [...]" enemies line in descriptions with "defeated", and have enemies scared off stairs reward xp as though they...
Forum: Sil September 11, 2017, 23:46
Replies: 7
Views: 389
Posted By Infinitum
Doesn't seem to be a comprehansive beginners...

Doesn't seem to be a comprehansive beginners guide floating around. The long and short of it is you want to build more evasion and melee in equal measure, maybe with a slight focus on evasion...
Forum: Sil September 11, 2017, 21:33
Replies: 7
Views: 389
Posted By Infinitum
Nice Axe. It's usually simpler to upload your...

Nice Axe. It's usually simpler to upload your character to the ladder if you want comments; makes it easier to update as well. What is it you need help with?
Forum: Sil July 31, 2017, 19:47
Replies: 53
Views: 2,295
Posted By Infinitum
Angmar (https://en.wikipedia.org/wiki/Angmar)....

Angmar (https://en.wikipedia.org/wiki/Angmar). The PC must descend the halls of Carn Dum, defeat the Witch King and possibly face the necromancer itself. Third age references ensue.
Forum: Sil July 27, 2017, 00:04
Replies: 24
Views: 1,668
Posted By Infinitum
No, I like that. It could do with the boost. The...

No, I like that. It could do with the boost. The 1.3 wishlist thread pretty much applies for me still, but off the top of my head:

1) Rename Constitution and HP to Fate and.. something that's a...
Forum: Sil May 21, 2017, 12:36
Replies: 9
Views: 750
Posted By Infinitum
That's.. I don't actually know. My throneroom...

That's.. I don't actually know. My throneroom experience is mostly a haze of melting enemies and -more--prompts, and there are an awful lot attacks being processed so I always assumed it works. In...
Forum: Sil May 19, 2017, 00:51
Replies: 9
Views: 750
Posted By Infinitum
Asssassinaion. Follow-Through is pretty meh...

Asssassinaion. Follow-Through is pretty meh outside the throneroom (albeit you want it eventually), and creatures you can consistently sneak up on with a low stealth investment are sufficiently nasty...
Showing results 1 to 25 of 211

 
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