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Search: Posts Made By: Philip
Forum: Vanilla June 14, 2018, 08:52
Replies: 58
Views: 1,576
Posted By Philip
Derakon, I would agree that only Glyph of Warding...

Derakon, I would agree that only Glyph of Warding should prevent monster passage entirely. The others should give monsters debuffs when stood on. I would make either Courage or Righteousness try to...
Forum: Vanilla May 31, 2018, 22:12
Replies: 627
Views: 30,072
Posted By Philip
I would be fine with a class that uses only ever...

I would be fine with a class that uses only ever uses mana to damage monsters, so long as they don't really use their mana to do anything else. They could have great variety in terms of elements and...
Forum: Vanilla May 31, 2018, 16:37
Replies: 627
Views: 30,072
Posted By Philip
The problem with this is that it is the opposite...

The problem with this is that it is the opposite of how it could conceivably work - if mana is plentiful enough to take you through a serious battle, then expending mana on small fry is going to be...
Forum: Vanilla May 30, 2018, 18:46
Replies: 53
Views: 1,375
Posted By Philip
The difference seems pretty clear to me -...

The difference seems pretty clear to me - knowledge that having an escape handy when doing something dangerous is a good idea is just basic reasoning. Minutia about the mechanics of stat boosts is...
Forum: Vanilla May 22, 2018, 09:53
Replies: 627
Views: 30,072
Posted By Philip
The way the stat thing is resolved in FA is to...

The way the stat thing is resolved in FA is to swap INT/WIS for elves/dwarves, which I feel is appropriate in the context of Tolkien, but is also rather a radical change, since suddenly Dwarves make...
Forum: Vanilla May 16, 2018, 00:28
Replies: 100
Views: 4,774
Posted By Philip
A fun addition would be to make up to x (where x...

A fun addition would be to make up to x (where x is somehow dependent on the bloodlust counter) of your attacks while in bloodlust mode affect every tile around you as well. I imagine even then,...
Forum: Vanilla May 12, 2018, 13:32
Replies: 8
Views: 301
Posted By Philip
You can change the settings so that everything is...

You can change the settings so that everything is fully id'd, but there isn't a way to make flavor memory persistent.
Forum: AAR May 11, 2018, 20:40
Replies: 19
Views: 479
Posted By Philip
Orb-killing is a perfectly viable strategy, yeah....

Orb-killing is a perfectly viable strategy, yeah. You can also carry in some devices, which won't be as effective as they would be for a mage, but I expect Annihilation will probably be worthwhile at...
Forum: Vanilla May 9, 2018, 17:29
Replies: 102
Views: 6,165
Posted By Philip
I would also note that feeling stressed is...

I would also note that feeling stressed is normal, but it mostly goes away with experience. Your calculus that there is no difference between dying by a bit and dying by a lot is correct, but it is...
Forum: Vanilla May 2, 2018, 15:26
Replies: 61
Views: 2,589
Posted By Philip
Your assessment that caverns add unnecessary risk...

Your assessment that caverns add unnecessary risk to an @'s life is correct, at least as they are now. They can be fun for precisely this reason, but I find it undesirable that most players avoid...
Forum: Vanilla April 27, 2018, 16:07
Replies: 6
Views: 481
Posted By Philip
Consistently using that ring will get you killed....

Consistently using that ring will get you killed. It extends the timeline for getting out of a nasty situation by one turn, and that is plenty of time to die. Teleportation is the only feasible way...
Forum: Vanilla April 25, 2018, 22:41
Replies: 102
Views: 6,165
Posted By Philip
First things first - Ring of Speed at dlvl 40 is...

First things first - Ring of Speed at dlvl 40 is very lucky, and you should definitely wear that ring. So long as you're getting extra blows from it, the ring of strength probably isn't much worse...
Forum: Vanilla April 22, 2018, 00:13
Replies: 39
Views: 2,320
Posted By Philip
I distinctly remember (hell, when going back to...

I distinctly remember (hell, when going back to O, I experience) wands of sleep or scare monster being almost entirely useless (there is a particular thing a decently high stealth character can do...
Forum: Vanilla April 21, 2018, 17:47
Replies: 100
Views: 4,774
Posted By Philip
With monster damage being spiky, and with those...

With monster damage being spiky, and with those spikes frequently being over 1/2 of hp, this sounds difficult to manage. In situations where currently a character ends up drinking (casting) Healing...
Forum: Vanilla April 21, 2018, 01:39
Replies: 4
Views: 322
Posted By Philip
Ah, I may have been unclear there - what I meant...

Ah, I may have been unclear there - what I meant is that vaults in general should be interesting for every character. So, no character class should be able to trivially farm most (all) vaults,...
Forum: Vanilla April 20, 2018, 17:22
Replies: 4
Views: 322
Posted By Philip
My main perspective on this is, I suppose, that I...

My main perspective on this is, I suppose, that I just played a bunch of O (the comp, though my character is dead and I have no plans to make a new one). O doesn't let banishment affect vault squares...
Forum: Vanilla April 19, 2018, 09:55
Replies: 8
Views: 383
Posted By Philip
Not as far as I am aware. The only CON effect I...

Not as far as I am aware. The only CON effect I know is adding x hp/level, where x depends on current CON, and applies retroactively. CON does not have anything to do with hit dice, which is a stat...
Forum: Vanilla April 18, 2018, 18:26
Replies: 627
Views: 30,072
Posted By Philip
Personally, when I ran a mage through the deeper...

Personally, when I ran a mage through the deeper levels in V, and would mass banish every critter from a vault, TO the uniques I didn't feel like killing, kill the rest, and loot the vault, it felt...
Forum: AAR April 18, 2018, 15:06
Replies: 22
Views: 588
Posted By Philip
Excellent work! I hope your character does not...

Excellent work! I hope your character does not die, so that we get many more instalments of this.
Forum: Variants April 16, 2018, 22:39
Replies: 283
Views: 10,249
Posted By Philip
I have never actually thought of Angband as a...

I have never actually thought of Angband as a survival game, because there is the core quest (Kill 2nd baddie, then kill 1st baddie). On the other hand, thinking of it as a survival-oriented game...
Forum: Vanilla April 13, 2018, 11:55
Replies: 102
Views: 6,165
Posted By Philip
Temporary resistance actually stacks with...

Temporary resistance actually stacks with permanent resistance, though admittedly, even then, you usually want to cast Resistance rather than the single temp resist.
Forum: Vanilla April 10, 2018, 21:42
Replies: 8
Views: 411
Posted By Philip
I mean, the game allows you to do so, so, uh, not...

I mean, the game allows you to do so, so, uh, not wrong, according to the game. In other variants, such as O, the game believes you should not, and prevents you from doing so.
Forum: Vanilla April 6, 2018, 16:37
Replies: 83
Views: 3,660
Posted By Philip
The handy thing about priests is that there is...

The handy thing about priests is that there is literally nothing they can't do, at least under the old class system. They have 0% fail on all the important teleportation, a decent-ish spell offence...
Forum: Development April 4, 2018, 02:07
Replies: 16
Views: 373
Posted By Philip
It doesn't actually break the entire device skill...

It doesn't actually break the entire device skill feature. In 4.0.5, as in previous versions of Angband, device skill affects your probability of activating a device. There is an intended, and in...
Forum: Vanilla March 28, 2018, 02:05
Replies: 27
Views: 1,090
Posted By Philip
It is possible having a lot of AC helps make the...

It is possible having a lot of AC helps make the melee damage of a Great Wyrm less scary (they are not particularly powerful), but it still stands that they are just as likely to breathe (I am quite...
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