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Search: Posts Made By: Huqhox
Forum: Vanilla October 8, 2020, 17:19
Replies: 187
Views: 16,243
Posted By Huqhox
Nice find This kind of bug is why I both...

Nice find

This kind of bug is why I both love and hate programming in equal measure...
Forum: Vanilla October 1, 2020, 15:26
Replies: 187
Views: 16,243
Posted By Huqhox
I'm all for changing them if it's going to make...

I'm all for changing them if it's going to make the dungeon generation easier
Forum: Vanilla September 18, 2020, 11:04
Replies: 28
Views: 1,821
Posted By Huqhox
1. I find their rarity spot on - still rare...

1. I find their rarity spot on - still rare enough to be a nice find even deep in the dungeon. I certainly get the vast majority of my experience from killing monsters

2. The Thorin Oakenshield...
Forum: Vanilla September 17, 2020, 09:55
Replies: 10
Views: 896
Posted By Huqhox
+1 for this

+1 for this
Forum: Vanilla September 11, 2020, 11:12
Replies: 9
Views: 722
Posted By Huqhox
Back on older versions Gnome Mage was the most...

Back on older versions Gnome Mage was the most powerful combination in the game, if you could survive the first few CLs. In fact in some ways it felt (to me) that the game was tilted towards making...
Forum: Vanilla September 3, 2020, 11:32
Replies: 19
Views: 1,386
Posted By Huqhox
I can see two approaches to this 1. Accept...

I can see two approaches to this

1. Accept that creeping coins are special, and if you try to generate (say) creeping copper coins at too low a level for copper piles the go pick another monster...
Forum: Vanilla August 28, 2020, 10:15
Replies: 6
Views: 710
Posted By Huqhox
What happens is that the random number generator...

What happens is that the random number generator state is saved when you save the game, so when you load the save getting the RNG to generate e.g. the the numbers to create an item from ?acquirement...
Forum: Vanilla August 19, 2020, 11:04
Replies: 5
Views: 517
Posted By Huqhox
There was a discussion a little while ago about...

There was a discussion a little while ago about having different kinds of summons, and one of those was to summon other monsters on the level (like a call to arms)
Forum: Vanilla August 12, 2020, 13:45
Replies: 19
Views: 1,386
Posted By Huqhox
I think the idea would be to only increase the...

I think the idea would be to only increase the value if no selling was on, thereby giving no advantage (and really it's not an advantage, its an information leak)

This does seem like a good hole...
Forum: Vanilla August 5, 2020, 10:16
Replies: 32
Views: 2,166
Posted By Huqhox
That sounds like an idea worth testing out, see...

That sounds like an idea worth testing out, see how it plays
Forum: Vanilla August 4, 2020, 12:32
Replies: 37
Views: 2,541
Posted By Huqhox
After a mere few seconds of thought, my instant...

After a mere few seconds of thought, my instant (and probably incorrect) reaction to this is: Do we care about under depth monsters at all? They don't necessarily make the level easier. What I am...
Forum: Vanilla July 2, 2020, 13:24
Replies: 11
Views: 1,009
Posted By Huqhox
I take a variant on the opinion of Crowley in...

I take a variant on the opinion of Crowley in Good Omens

"They're in the town, they know the risks they're taking"
Forum: Vanilla July 1, 2020, 13:46
Replies: 263
Views: 17,515
Posted By Huqhox
(Yes I know this is OT) That's what I...

(Yes I know this is OT)

That's what I thought too until I looked it up... apparently it's possible to adjust the fletching so that the arrow curves in flight. As to how much and how reliable, I've...
Forum: Vanilla June 30, 2020, 10:56
Replies: 263
Views: 17,515
Posted By Huqhox
I believe a sufficiently skilled bowman could...

I believe a sufficiently skilled bowman could trim is arrow so it would swerve during flight... so maybe there's some merit in it
Forum: Vanilla April 20, 2020, 13:36
Replies: 27
Views: 3,472
Posted By Huqhox
How about ending it if the caster takes any...

How about ending it if the caster takes any damage at all? That way when you hit a room full of nasties or a vault, you can fastcast to get a few battlefield control spells off and maybe a couple of...
Forum: Vanilla April 9, 2020, 15:07
Replies: 26
Views: 1,935
Posted By Huqhox
Check, check and check :D The thing about...

Check, check and check :D

The thing about the Silmarilion, and I guess one of the reasons it can be hard to pick after LotR is that it's basically a set of notes about the history of Middle Earth...
Forum: Vanilla February 6, 2020, 10:36
Replies: 463
Views: 35,881
Posted By Huqhox
This would work as well, it's only the 'arriving'...

This would work as well, it's only the 'arriving' stair that was ever the problem, which can be dealt with separately anyway. What I like about placing the stairs next to a wall is that it's slightly...
Forum: Vanilla February 3, 2020, 09:57
Replies: 463
Views: 35,881
Posted By Huqhox
That sounds like it would work well. I'd be happy...

That sounds like it would work well. I'd be happy if this was implemented. Down stairs at least should be easy to find to encourage diving; currently they can be a chore to find
Forum: Vanilla January 31, 2020, 16:18
Replies: 10
Views: 1,232
Posted By Huqhox
Nice work. A big thank you for all you work on...

Nice work. A big thank you for all you work on Angband, too

Looking forward to seeing and contributing to this
Forum: Vanilla January 29, 2020, 16:52
Replies: 218
Views: 24,963
Posted By Huqhox
We did, including code suggestions as I recall....

We did, including code suggestions as I recall. I'd be happy to see this implemented
Forum: Vanilla January 8, 2020, 16:40
Replies: 20
Views: 1,699
Posted By Huqhox
Maybe do it the other way around... whenever the...

Maybe do it the other way around... whenever the game generates a pile of coins or a desirable potion or ring etc, have a chance it will become an 'animated' version

That would resolve the...
Forum: Vanilla December 27, 2019, 11:57
Replies: 304
Views: 40,018
Posted By Huqhox
This has occurred to me in the past too. There...

This has occurred to me in the past too. There doesn't seem any reason not to show the description at all times, unless I'm missing something
Forum: Vanilla December 17, 2019, 15:48
Replies: 24
Views: 1,826
Posted By Huqhox
It has to be said, having flavours adds.......

It has to be said, having flavours adds.... flavour. Having everything as "Mysterious X" is fine from a game mechanic point of view but for me personally it removes an important element of...
Forum: Vanilla December 2, 2019, 14:21
Replies: 3
Views: 681
Posted By Huqhox
Perhaps the logical approach here is to assign...

Perhaps the logical approach here is to assign forms based on some trait they give the monster, exactly analogous to the player forms. It might mean tweaking (or more...) the monster AI so that it...
Forum: Vanilla November 28, 2019, 12:17
Replies: 13
Views: 1,439
Posted By Huqhox
Talking As I said... thinking out loud

As I said... thinking out loud
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