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Search: Posts Made By: Carnivean
Forum: Vanilla April 26, 2018, 06:37
Replies: 98
Views: 5,487
Posted By Carnivean
This is the fun way to learn and die. The way to...

This is the fun way to learn and die. The way to win is to only attack things you know you can beat without burning a disproportionate amount of resources or creating a later dangerous situation.
...
Forum: Vanilla April 13, 2018, 07:02
Replies: 98
Views: 5,487
Posted By Carnivean
It would depend on the implementation, but I...

It would depend on the implementation, but I would be for it. When I play mages I have always ignored devices.
Forum: AAR August 12, 2017, 08:51
Replies: 26
Views: 1,870
Posted By Carnivean
If I have my history right, the Balrog of Moria...

If I have my history right, the Balrog of Moria was the end boss of Moria the game, which went 50 levels. Having it appear on level 50 here is a nice hat tip to the history of the game. If it's...
Forum: AAR July 29, 2017, 02:46
Replies: 29
Views: 1,856
Posted By Carnivean
There are times when I wish the forum had voting...

There are times when I wish the forum had voting for posts. This is one of them.
Forum: AAR July 27, 2017, 12:05
Replies: 29
Views: 1,856
Posted By Carnivean
Keeping the fear is a good thing. It keeps you...

Keeping the fear is a good thing. It keeps you from making dumb mistakes.



The loot in the future is always going to be better than the loot on the other side of that monster.

This is...
Forum: Vanilla June 9, 2017, 10:56
Replies: 277
Views: 13,834
Posted By Carnivean
Unless there is some bonus not mentioned here,...

Unless there is some bonus not mentioned here, this just guarantees that the items will be the same as the other ego in terms of power. The only difference would be a randomness to the randarts that...
Forum: Vanilla June 4, 2017, 06:31
Replies: 24
Views: 1,733
Posted By Carnivean
There is no need, but some substantial risk, in...

There is no need, but some substantial risk, in clearing each level. A simple gameplay style is to take the first stairs down that you come across, unless you see some loot that is desirable and...
Forum: Vanilla April 12, 2017, 07:09
Replies: 31
Views: 2,944
Posted By Carnivean
There has been a significant change in...

There has been a significant change in identification in the nightly versions. These haven't made it to a full release version yet, but the nightlies are fairly stable, to the point that most people...
Forum: Vanilla April 7, 2017, 04:53
Replies: 3
Views: 615
Posted By Carnivean
Why not kgs?

Why not kgs?
Forum: Vanilla March 30, 2017, 06:54
Replies: 62
Views: 6,360
Posted By Carnivean
A monster would have to be fairly dumb to just...

A monster would have to be fairly dumb to just head straight into a wall, thinking it to be the quickest route to the player. Even a dog in a yard will run side to side seeking an exit. If there is...
Forum: Vanilla March 23, 2017, 13:45
Replies: 57
Views: 3,760
Posted By Carnivean
Off the topic of this thread, but are you aware...

Off the topic of this thread, but are you aware that you can open more windows and change what they display? There is already a current target window that shows the recall information for the...
Forum: Vanilla March 23, 2017, 12:26
Replies: 57
Views: 3,760
Posted By Carnivean
Didn't make the list because it doesn't make...

Didn't make the list because it doesn't make sense.

Why would the rules for high resists be so arbitrary, obtuse and worthless when the rules for the normal resists are straightforward? How can...
Forum: Vanilla March 23, 2017, 06:50
Replies: 57
Views: 3,760
Posted By Carnivean
I see 2 options that make sense: 1) Remove...

I see 2 options that make sense:

1) Remove high resists. The attacks are weird, so we can't reduce damage from them. We can keep things that prevent side effects. Cap them to a reasonable...
Forum: Vanilla March 21, 2017, 06:51
Replies: 57
Views: 3,760
Posted By Carnivean
It's remarkable how often Nomad does that.

It's remarkable how often Nomad does that.
Forum: Vanilla March 13, 2017, 07:01
Replies: 73
Views: 6,918
Posted By Carnivean
You're missing his point. Chess is a game that...

You're missing his point. Chess is a game that requires orders of magnitudes more thinking time per move than Angband, yet it has fast play that forces sub-optimal play. Angband, regardless of the...
Forum: Vanilla February 18, 2017, 17:08
Replies: 68
Views: 6,366
Posted By Carnivean
takkaria, if this was Reddit, you'd be getting my...

takkaria, if this was Reddit, you'd be getting my vote.

To remove the mage/priest perfect detection issue, you could combine the above with a perception/searching skill buff.
Forum: Vanilla February 18, 2017, 15:30
Replies: 68
Views: 6,366
Posted By Carnivean
I like 3. Grotug's plan echos the rune ID theory...

I like 3. Grotug's plan echos the rune ID theory in that the players learns as they go. Early game pain becomes mid game mild annoyance becomes end game irrelevance.

The alternative is Derakon's...
Forum: Vanilla February 17, 2017, 17:08
Replies: 588
Views: 47,459
Posted By Carnivean
I agree somewhat with the sentiment, but it's...

I agree somewhat with the sentiment, but it's still a cursed object. I'd probably put a fractional or small value for each curse.

After all I could find a 9d9 (+0,+0) and enchant it up to 9d9...
Forum: Vanilla February 16, 2017, 09:23
Replies: 68
Views: 6,366
Posted By Carnivean
Don't change the traps, change the detection. ...

Don't change the traps, change the detection. Make it an always on, mana-draining buff. Removes the hassle, but doesn't make traps stupid.

Note I'm not having a go at you, as I know that you're...
Forum: Idle chatter February 16, 2017, 04:23
Replies: 4
Views: 936
Posted By Carnivean
Watch John Oliver point out how politics is...

Watch John Oliver point out how politics is allowing infrastructure maintenance to fall to the point where this is entirely predictable:

https://www.youtube.com/watch?v=Wpzvaqypav8
Forum: Vanilla February 16, 2017, 04:19
Replies: 68
Views: 6,366
Posted By Carnivean
This obsession with removing detection just gets...

This obsession with removing detection just gets more bizarre. Now I can either step onto a trap without triggering it or near a trap without triggering it and I can't walk near or onto it again...
Forum: Vanilla February 13, 2017, 03:32
Replies: 35
Views: 4,108
Posted By Carnivean
The others all got answered, but not this one. ...

The others all got answered, but not this one. 4.05 is a bugfix version of 4.0, which itself is a code only change to 3.5.1. No gameplay changes was the plan for 4.0, though a few minor ones made...
Forum: AAR February 11, 2017, 09:42
Replies: 174
Views: 9,692
Posted By Carnivean
Alternatively look back at the challenges Ingwe...

Alternatively look back at the challenges Ingwe and MattB subjected themselves to. If you're looking for an "ultimate" challenge, maybe artifactless fists only.
Forum: Vanilla February 11, 2017, 09:40
Replies: 35
Views: 4,108
Posted By Carnivean
4.05 Nightlies 3.5 3.0 3.a (Powerdiver...

4.05 Nightlies
3.5
3.0
3.a (Powerdiver version of 3.0)
2.8.3 or frog-knows

I can't verify their differences as I haven't played them all, but as Derakon pointed out they're the major change...
Forum: Vanilla January 28, 2017, 13:24
Replies: 29
Views: 3,159
Posted By Carnivean
While somewhat true, and certainly true for most...

While somewhat true, and certainly true for most software, Nick is using the nightlies to test new features and his response time for bugs (the few that there are) is spectacular. The nightlies are...
Showing results 1 to 25 of 478

 
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