Forum: Idle chatter
August 14, 2017, 13:33
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Replies: 5
Views: 2,876
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Forum: Idle chatter
August 13, 2017, 11:59
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Replies: 5
Views: 2,876
Master of Magic
Anyone used to play this? In my opinion it was the best 4x game ever that was unfortunately plagued with bugs and balance issues that were never patched and the source code was lost years ago.
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Forum: Vanilla
November 11, 2016, 19:15
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 11, 2016, 17:41
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Replies: 122
Views: 28,328
This is true, but I don't think that making it...
This is true, but I don't think that making it more complex and unintuitive by splitting up the speeds is the answer.
But yes speed is ludicrously overpowered. Two possible solutions I can think...
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Forum: Vanilla
November 10, 2016, 09:39
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Replies: 122
Views: 28,328
Sil gets so much stuff right, combat, stealth,...
Sil gets so much stuff right, combat, stealth, monster AI, perception, evasion/armour it is worth borrowing heavily from that.
I'd also get rid of multiple blows entirely personally. They make...
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Forum: Vanilla
November 9, 2016, 21:51
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 9, 2016, 20:26
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 9, 2016, 18:19
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Replies: 122
Views: 28,328
I'm getting a bit lost here. We need hounds to...
I'm getting a bit lost here. We need hounds to make players play the levels less, but we need more levels so they have enough risk to possibly kill the player.
Why not introduce more risks but...
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Forum: Vanilla
November 9, 2016, 16:11
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 9, 2016, 10:24
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 8, 2016, 17:40
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 8, 2016, 16:27
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Replies: 122
Views: 28,328
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Forum: Vanilla
November 8, 2016, 14:06
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Replies: 122
Views: 28,328
I remember detecting one time and there were...
I remember detecting one time and there were almost 100 hounds visible in the detection radius in 3.0.x.
Dealing with hounds wasn't just boring but incredible time consuming.
If we want to...
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Forum: Vanilla
June 12, 2016, 13:03
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Replies: 153
Views: 35,573
I'm probably way too late on this, but I've...
I'm probably way too late on this, but I've recently thought that the whole idea of having curses on items is the wrong way to do it. Either they are sticky in which case they are incredibly annoying...
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Forum: Vanilla
April 5, 2016, 13:43
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Replies: 220
Views: 52,432
Geez do you have to be so aggressive? What...
Geez do you have to be so aggressive? What exactly is the point? This is usually a pretty friendly forum.
It seems you are against removing mages ability to magically detect traps and haven't...
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Forum: Vanilla
April 3, 2016, 04:21
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Replies: 220
Views: 52,432
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Forum: Vanilla
April 2, 2016, 14:42
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Replies: 220
Views: 52,432
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Forum: Vanilla
April 2, 2016, 14:14
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Replies: 220
Views: 52,432
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Forum: Vanilla
April 2, 2016, 11:43
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Replies: 220
Views: 52,432
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Forum: Vanilla
April 2, 2016, 11:09
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Replies: 220
Views: 52,432
I think that if you arbitrarily need to mangle...
I think that if you arbitrarily need to mangle half the game mechanics to get a feature to work, then that feature probably needs a bit of a rethink.
I think the whole approach to traps in this...
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Forum: Vanilla
March 31, 2016, 22:06
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Replies: 220
Views: 52,432
I can't really understand how this works to be...
I can't really understand how this works to be honest. Why would anyone choose to step on a trap just to melee a monster a turn earlier rather than waiting for the monster to come to him? Or just...
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Forum: Vanilla
March 31, 2016, 20:17
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Replies: 220
Views: 52,432
Traps should have effects that are interesting...
Traps should have effects that are interesting challenges to overcome by the player, rather than be considered a "punishment". It's like saying that the player is punished by having to fight monsters...
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Forum: Vanilla
March 30, 2016, 22:30
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Replies: 220
Views: 52,432
So the player will always see traps before he...
So the player will always see traps before he steps on them? Or am I reading this wrong? Surely this makes the entire trap mechanic pointless? Unless the idea is to reduce it to a complete annoyance...
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Forum: Vanilla
March 9, 2016, 07:04
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Replies: 503
Views: 100,760
My point was that !rHeat shows up on the first...
My point was that !rHeat shows up on the first few levels and isn't useful for ages. Smaug has a depth of 47 for example.
Finding and identifying !rHeat when there are dangerous breathers about is...
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Forum: Vanilla
March 8, 2016, 20:34
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Replies: 503
Views: 100,760
You've got a point, but the ID system is...
You've got a point, but the ID system is currently being designed around all the junk being so tedious to sort through eg. Consumables id on use, adding scrolls to learn random runes etc.
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