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Search: Posts Made By: gameplay appreciator
Forum: Vanilla July 8, 2017, 00:10
Replies: 37
Views: 3,766
Yes, my proposed solution is to give ESP in place...

Yes, my proposed solution is to give ESP in place of detect monster. There would be no real difference between giving ESP to any character with experience level high enough to learn detect monster...
Forum: Vanilla July 4, 2017, 06:26
Replies: 37
Views: 3,766
Detect monsters costs 1 mp. What are you talking...

Detect monsters costs 1 mp. What are you talking about? I would also remind you that there is no real cost to resting in angband.

The difference between ESP and detection is not a difference in...
Forum: Vanilla June 30, 2017, 20:00
Replies: 37
Views: 3,766
The bottom line is that there is no in-game...

The bottom line is that there is no in-game limitation on the number of times you cast detection and more casts is better. ESP provides no increase in information available to the player over...
Forum: Vanilla June 29, 2017, 03:14
Replies: 37
Views: 3,766
The amount of detection use that is advisable...

The amount of detection use that is advisable when you have detection magic is beyond all reason. You should literally use it every 10-15 turns. I don't care about the alleged "variety" that...
Forum: Vanilla June 28, 2017, 23:51
Replies: 37
Views: 3,766
Actually, if the current maintainers release a...

Actually, if the current maintainers release a game that diverges from previous versions primarily in removing detection, all they have to do is call it "angband" and it will still be angband....
Forum: Vanilla June 27, 2017, 02:13
Replies: 37
Views: 3,766
Removing monster detection seems pretty easy to...

Removing monster detection seems pretty easy to me, so no I wouldn't think the new shrieker thing would be easier. I think you would still want to spam detection if there were a monster like what you...
Forum: Vanilla June 24, 2017, 04:54
Replies: 37
Views: 3,766
Agree that it would be good to flatten stat...

Agree that it would be good to flatten stat dependence of bpr and introduce an experience level component. It would be quite rad, in my opinion, if the role of stat potions could be reduced or even...
Forum: Development May 6, 2017, 16:16
Replies: 30
Views: 4,219
Animation features are like the number one most...

Animation features are like the number one most disabled thing you see in roguelike configurations. I really wouldn't recommend putting a lot of work into adding such a thing to a web interface for...
Forum: Development May 5, 2017, 16:17
Replies: 27
Views: 2,232
I have never actually attempted this and I do not...

I have never actually attempted this and I do not even know it's possible in stock angband, but it is possible for a single program to feed multiple terminals. The terminals are basically just file...
Forum: Development May 1, 2017, 02:36
Replies: 27
Views: 2,232
It's not a good idea to allow public access to a...

It's not a good idea to allow public access to a X windows server.
Forum: Vanilla April 25, 2017, 05:56
Replies: 277
Views: 18,529
It's true that instant deaths, monster removal,...

It's true that instant deaths, monster removal, teleportation, and generation of large numbers of permanent monsters make angband different from other games.
Forum: Vanilla April 24, 2017, 20:07
Replies: 277
Views: 18,529
Improving monster behavior, e.g. reducing their...

Improving monster behavior, e.g. reducing their extreme susceptibility to stealth, better pathing/AI (which seems to be happening), is good. You got to stretch out the timescale encounters evolve on....
Forum: Vanilla April 24, 2017, 19:46
Replies: 277
Views: 18,529
I think the right take on the previous situation...

I think the right take on the previous situation of having a large number of wands and such that effectively do nothing was not to try to make them do something, but instead to get rid of them so...
Forum: Vanilla March 28, 2017, 15:27
Replies: 38
Views: 3,802
If you've spent an hour and a half scumming for...

If you've spent an hour and a half scumming for gold at d1-3, and/or town you've driven your ROI so far into the floor you would've been better off quitting the game. #my2cents
Forum: Vanilla March 23, 2017, 23:53
Replies: 57
Views: 5,037
Here's how I would do this: Each monster...

Here's how I would do this:

Each monster appears in the sidebar with a health bar and a concise message that gives you the maximum damage it can put on you in the coming turn. Sort by max damage,...
Forum: Vanilla March 23, 2017, 18:02
Replies: 57
Views: 5,037
I am aware of these windows and options...

I am aware of these windows and options surrounding them, but I am not a big believer in that design. I think a sidebar HUD that allows you to rotate through concise listings of pertinent information...
Forum: Vanilla March 23, 2017, 14:34
Replies: 57
Views: 5,037
Looking at the interface, there's a lot of...

Looking at the interface, there's a lot of information that strikes me as totally useless on a turn to turn basis, e.g. current stats, class and race, title. The map is also overly large in the...
Forum: Vanilla March 22, 2017, 04:48
Replies: 57
Views: 5,037
Best way to deal with high resists is to: 1....

Best way to deal with high resists is to:

1. remove many of the elemental damage types
2. make some of those that remain irresistible
3. make remaining high resists and base resistances harder...
Forum: Vanilla March 19, 2017, 03:39
Replies: 82
Views: 11,192
You just start it and run whatever unix terminal...

You just start it and run whatever unix terminal stuff you want and it records the byte stream that goes to your terminal to a file. You can even stream that file on the intertron using the termcast...
Forum: Vanilla March 18, 2017, 19:48
Replies: 82
Views: 11,192
If you want to record games of angband, you...

If you want to record games of angband, you should use ttyrec. It is rad.

As far as speedrunning goes, I think 3 hours is pretty achievable, though I've never tried to do a fast-in-realtime run...
Forum: Vanilla March 1, 2017, 02:35
Replies: 24
Views: 2,757
The character creation screen now instructs the...

The character creation screen now instructs the player on how to attain maximum bpr with realistic early game weapon choices? Good change if true. Still seems better to just do it for the player...
Forum: Vanilla March 1, 2017, 00:59
Replies: 24
Views: 2,757
Ought to consider removing manual point...

Ought to consider removing manual point allocation. It gets the new player way too far into arcane game mechanics if they want to make a good choice.
Forum: Oook! February 22, 2017, 13:57
Replies: 1
Views: 1,230
Lightbulb ttyrecs on ladder

One of my internet chums and I have been using termcast.org and ttyrec to share/spectate games of sil. I was just thinking it would be rad as hell if you could upload ttyrecs as part of a ladder...
Forum: Vanilla February 21, 2017, 13:42
Replies: 68
Views: 7,978
I think you will find that the simplest and best...

I think you will find that the simplest and best way to deal with traps is to remove them. They are static, rather unthreatening features. The interaction with detection effects is certainly a...
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