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Search: Posts Made By: Pete Mack
Forum: Vanilla Today, 01:40
Replies: 13
Views: 577
Posted By Pete Mack
It is standard Catholic 'lore' that demons and...

It is standard Catholic 'lore' that demons and fallen angels cannot be saved; only humans. (Why fallen angels, with no true free will, were created in the first place is left as a mystery.)
So yes,...
Forum: Variants Yesterday, 14:48
Replies: 113
Views: 4,680
Posted By Pete Mack
Deadliness instead of damage means the sling is...

Deadliness instead of damage means the sling is horribly crippled compared to the crossbow. The base damage on sling ammo is just catastrophically low. With thrown damage, there is a large bonus for...
Forum: Variants September 17, 2021, 05:02
Replies: 313
Views: 47,622
Posted By Pete Mack
Shouldnt Metatron have a bright (blinding) light...

Shouldnt Metatron have a bright (blinding) light aura?
Forum: Vanilla September 16, 2021, 23:00
Replies: 53
Views: 3,064
Posted By Pete Mack
@BE-- Cantoras is also very alert; only an @...

@BE--
Cantoras is also very alert; only an @ with legendary could possibly sneak up in the first place. Does that make a difference?
Forum: Vanilla September 15, 2021, 21:43
Replies: 6
Views: 689
Posted By Pete Mack
In ToME, there was a 2% minimum loss rate for...

In ToME, there was a 2% minimum loss rate for ammo. That seems right for slings--no way are you always going to find your ammo in all the orc skeletons and other rubbish lying around in the pits of...
Forum: AAR September 12, 2021, 17:27
Replies: 3
Views: 149
Posted By Pete Mack
My current mage was in similar straights. But he...

My current mage was in similar straights. But he was wearing +5 STL gloves and a Ring of the Mouse, with legendary stealth. He never was in danger, but had to skip nearly all fights.
Forum: Variants September 12, 2021, 09:43
Replies: 313
Views: 47,622
Posted By Pete Mack
1d80 is scary high variance. Ouch! I think I...

1d80 is scary high variance. Ouch! I think I prefer angband's use of max damage for lore, even for low variance attacks that can never actually reach it.
Forum: Vanilla September 11, 2021, 20:56
Replies: 48
Views: 2,123
Posted By Pete Mack
@Estie-- Yeah, but i mostly prefer the phone...

@Estie--
Yeah, but i mostly prefer the phone for angband, now.
Forum: Vanilla September 11, 2021, 18:24
Replies: 48
Views: 2,123
Posted By Pete Mack
Neither chrome nor Edge can open angband.live...

Neither chrome nor Edge can open angband.live correctly on android phones, alas. I cant actually see the games, just the news page.
Forum: Sil September 11, 2021, 12:01
Replies: 13
Views: 535
Posted By Pete Mack
Also: use the ladder, to post your character, and...

Also: use the ladder, to post your character, and to study other builds with similar EXP. You took way more non-melee abilities than most, and much less evasion in particular. Dont forget to use...
Forum: AAR September 11, 2021, 00:58
Replies: 5
Views: 222
Posted By Pete Mack
OK, that is fair, though I vaguely recall you...

OK, that is fair, though I vaguely recall you being strict about artifacts. Also, is FA using deadliness or damage? From the dump I cannot tell.
Forum: AAR September 11, 2021, 00:26
Replies: 5
Views: 222
Posted By Pete Mack
Since when were there "Rings of Power" in the...

Since when were there "Rings of Power" in the First Age?
Forum: Variants September 10, 2021, 17:28
Replies: 113
Views: 4,680
Posted By Pete Mack
Why not burn them down?

Why not burn them down?
Forum: Variants September 7, 2021, 22:19
Replies: 113
Views: 4,680
Posted By Pete Mack
You should be able to change ignore status...

You should be able to change ignore status through object knowledge as well as the basic squelch menu. (There is no quality squelch for rings.)
Forum: Vanilla September 7, 2021, 02:36
Replies: 3
Views: 366
Posted By Pete Mack
MoD of *Slay Evil* certainly is a viable weapon...

MoD of *Slay Evil* certainly is a viable weapon vs M, and there are a number of wins posted using one. It's main disadvantage is lower damage bonus, but it is still better than all but a few standard...
Forum: Development September 4, 2021, 01:15
Replies: 185
Views: 13,785
Posted By Pete Mack
That is what i thought. It's way too complex for...

That is what i thought. It's way too complex for what you'd expect to be a simple iterator.
Forum: Sil September 2, 2021, 01:39
Replies: 35
Views: 1,470
Posted By Pete Mack
It's worth noting that it took *many* releases to...

It's worth noting that it took *many* releases to knock all(?) the bugs out of silent monster pick up. It is complicated and fragile code.
Forum: Vanilla September 2, 2021, 01:36
Replies: 238
Views: 30,687
Posted By Pete Mack
It was the uniques. I pecked off 2 stars at the...

It was the uniques. I pecked off 2 stars at the cost of 3 !heal from the first such denizen. Then he healed and I quit. Prior to that attempt, i had tried fleeing the level, but at rarity one, there...
Forum: Vanilla September 1, 2021, 21:40
Replies: 86
Views: 6,078
Posted By Pete Mack
No. It should be depth 30 with initial frequency...

No. It should be depth 30 with initial frequency 0 to make it easier.
Forum: Variants September 1, 2021, 18:31
Replies: 113
Views: 4,680
Posted By Pete Mack
Before you commit to C, you need to decide how it...

Before you commit to C, you need to decide how it works. Just a random state on each map area? Fronts moving from west to east? Once you know your algorithm, the language shouldn't matter.
Forum: Vanilla August 31, 2021, 15:10
Replies: 3
Views: 341
Posted By Pete Mack
Radius 4? Even radius 2 would do minimal damage...

Radius 4? Even radius 2 would do minimal damage because of attenuation. The way to get damage from oil is to throw it--you get the base damage , then the damage from weight. It is pretty effective....
Forum: Vanilla August 30, 2021, 21:04
Replies: 53
Views: 3,064
Posted By Pete Mack
You can read all yellow and light orange books as...

You can read all yellow and light orange books as a druid. And books are not the only thing worth Au.
Forum: Vanilla August 30, 2021, 19:14
Replies: 53
Views: 3,064
Posted By Pete Mack
You roll 1d(TOTAL TO-HIT) against (monster AC)...

You roll 1d(TOTAL TO-HIT) against (monster AC) *2/3.

Note that internally, your to-hit is 3x the displayed to-hit.
Forum: Development August 29, 2021, 16:01
Replies: 185
Views: 13,785
Posted By Pete Mack
But if there is an array of curses for each...

But if there is an array of curses for each object, surely they all share the same obj pointer?
Forum: Development August 29, 2021, 09:50
Replies: 185
Views: 13,785
Posted By Pete Mack
Here's the usual idiom. Check preconditions....

Here's the usual idiom.
Check preconditions. If not met, return early
Think what your iterator is. If it is over an array, usually use a for loop. Figure your termination condition.

You will...
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