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Search: Posts Made By: eastwind
Forum: Development February 16, 2020, 04:23
Replies: 20
Views: 1,499
Posted By eastwind
I don't think the fact that I made angband build...

I don't think the fact that I made angband build with VS is a good argument for switching to CMake. Rather, it's a good argument for not using CMake. Anyway, CMake is a different discussion for a...
Forum: Development February 4, 2020, 06:31
Replies: 20
Views: 1,499
Posted By eastwind
You can clone to a temporary location, then read...

You can clone to a temporary location, then read the doc at src\win\vs2019"Building with Visual Studio 2019.docx".

Clone the master, not 2.4.0., or the directory won't be present.
Forum: Vanilla February 3, 2020, 01:24
Replies: 9
Views: 796
Posted By eastwind
I pushed a fix for this a few days ago. I don't...

I pushed a fix for this a few days ago. I don't think there's a good way to make the @v inscriptions work while also continuing to have 'v' default to the quiver, because the quiver requires 0-n be...
Forum: Development February 2, 2020, 16:48
Replies: 20
Views: 1,499
Posted By eastwind
There's no link to instructions on web page, the...

There's no link to instructions on web page, the instructions are checked into the repository. Maybe I'll get them on the wiki eventually, but for now I was looking for a volunteer already familiar...
Forum: Development January 31, 2020, 18:49
Replies: 8
Views: 582
Posted By eastwind
Well, player->depth is already stored in the save...

Well, player->depth is already stored in the save file as a 16-bit, it's obj->origin_depth that's potentially too small and is the problem.

But taking your meaning,

what I could do is widen the...
Forum: Development January 31, 2020, 06:58
Replies: 8
Views: 582
Posted By eastwind
Yes, in vanilla it's not causing a problem today....

Yes, in vanilla it's not causing a problem today. But it's a pothole for variants, or for vanilla should it try to increase that limit beyond 256.

I assume that once-upon-a-time all these fields...
Forum: Development January 31, 2020, 06:00
Replies: 8
Views: 582
Posted By eastwind
How would you say this one should be handled: ...

How would you say this one should be handled:

1>mon-make.c(744,37): warning C4244: '=': conversion from 's16b' to 'byte', possible loss of data

The line in question:

obj->origin_depth =...
Forum: Development January 31, 2020, 02:53
Replies: 8
Views: 518
Posted By eastwind
if ((player->depth == 0) && (j > 90)) { ...

if ((player->depth == 0) && (j > 90))
{
msgt(MSG_LOCKPICK_FAIL, "The town resident has securely locked his home's door against adventurous burglers.");
return(false);
}

I learned...
Forum: Development January 31, 2020, 02:41
Replies: 8
Views: 518
Posted By eastwind
Ok, so I looked at the caller, do_cmd_open_aux(),...

Ok, so I looked at the caller, do_cmd_open_aux(), set a breakpoint in it, and discovered that trying to move onto the door one time actually rolls 100 times for lock picking. Given that...
Forum: Development January 30, 2020, 20:32
Replies: 8
Views: 518
Posted By eastwind
Ok, yeah, thanks, I can make a code change to do...

Ok, yeah, thanks, I can make a code change to do it for sure. I was setting power=99 for the lock trap, so I could test for that, or depth==0 as you say, either one.

I was trying to figure out if...
Forum: Development January 30, 2020, 03:45
Replies: 8
Views: 518
Posted By eastwind
locked doors?

I was messing around with the town a little bit, and I wanted to add some extra non-shop buildings, with doors, that the player couldn't open. Just for color, to make it look like there were some...
Forum: Development January 30, 2020, 02:09
Replies: 20
Views: 1,499
Posted By eastwind
Wonderful

Great, I checked in everything you'll need, it's under src\win\vs2019. The doc is the "Building with Visual Studio 2019.docx" file (that's a MS word file, hopefully you've got a reader for it), and...
Forum: Vanilla January 28, 2020, 22:48
Replies: 213
Views: 20,679
Posted By eastwind
yesterday playing the nightly with a very...

yesterday playing the nightly with a very low-level mage (like lvl 3 or 4) I went down from town to 1, then 1 to 2 rather briefly, then started back up. I spent a loooong time on 1 looking around for...
Forum: Vanilla January 28, 2020, 01:07
Replies: 213
Views: 20,679
Posted By eastwind
quylthulgi?

What's the plural of quylthulg supposed to be, anyway?

I noticed in looking at monster.txt there's no plural: tag for memory moss. Is the code smart enough to form that one correctly automatically?
Forum: Vanilla January 27, 2020, 20:15
Replies: 463
Views: 30,371
Posted By eastwind
Late to the party on glow suggestions... ...

Late to the party on glow suggestions...

What about 'a glow surrounds you'? Or is that effect already in use for something else like blessings?? (that might be why I thought of it, because I'd...
Forum: Vanilla January 27, 2020, 19:40
Replies: 9
Views: 796
Posted By eastwind
I debugged into this to see what was going on...

I debugged into this to see what was going on with the inscription part of it.

do_cmd_throw() in player-attack.c is not setting player->upkeep->command_wrk, so it is zero when textui_get_item() in...
Forum: Development January 27, 2020, 04:44
Replies: 19
Views: 867
Posted By eastwind
Ok, thanks, I'll try that. I really appreciate...

Ok, thanks, I'll try that. I really appreciate all the hand-holding.
Forum: Development January 27, 2020, 03:38
Replies: 8
Views: 582
Posted By eastwind
Warning free builds?

How cleanly does Angband build for the various targets? For VS, after fixing the four errors, there are still a bunch of warnings.

Is there interest in having changes pushed to clean those up?
...
Forum: Development January 27, 2020, 03:24
Replies: 19
Views: 867
Posted By eastwind
Thanks again, your advice to create a local...

Thanks again, your advice to create a local branch worked, and I managed to push another small fix. Getting my fork updated from the master was more troublesome, I ended up having to make a pull...
Forum: Development January 26, 2020, 22:29
Replies: 19
Views: 867
Posted By eastwind
Ah, maybe that's it. I only deleted the one on...

Ah, maybe that's it. I only deleted the one on the server - it's a small bit of bother to delete the local copy and recreate it, but I'll give that a whirl. Your posting your experience is really...
Forum: Development January 26, 2020, 21:50
Replies: 19
Views: 867
Posted By eastwind
Thanks, i need all the help I can get! I...

Thanks, i need all the help I can get!

I tried deleting my master fork and reforking, but it didn't help - the new fork still showed everything I'd ever done, and every pull request I start to...
Forum: Development January 26, 2020, 18:02
Replies: 19
Views: 867
Posted By eastwind
I guess what I have to do is delete my fork using...

I guess what I have to do is delete my fork using the web interface and recreate it after every push. If i do that it will get the same name, and my local repository will automatically retarget to...
Forum: Development January 26, 2020, 07:24
Replies: 9
Views: 744
Posted By eastwind
The changes in the OP are now all in master. ...

The changes in the OP are now all in master.

I'll punt on the language feature support discussion.
Forum: Development January 26, 2020, 06:34
Replies: 19
Views: 867
Posted By eastwind
Thanks, that shows what I'm looking at that is...

Thanks, that shows what I'm looking at that is causing my question.

I don't get why the first line (5d2e4f5) is showing up. That change was pushed to my branch then pulled to master by Nick, so...
Forum: Development January 26, 2020, 04:37
Replies: 19
Views: 867
Posted By eastwind
What does 'until the pull request is processed'...

What does 'until the pull request is processed' mean? Nick did his thing, I thought that was all that needed to happen. Do I need to wait on GitHub to do some post-merge processing?
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