Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.13 seconds.
Search: Posts Made By: Pete Mack
Forum: AAR Today, 15:59
Replies: 5
Views: 85
Posted By Pete Mack
If you happen to find a MoD +2 attacks, you can...

If you happen to find a MoD +2 attacks, you can take Vecna, and Tarraque doesn't summon, so a ranger with venom branded arrows can kill it from a distance with attenuated breath damage (similar to...
Forum: Vanilla Today, 05:54
Replies: 6
Views: 136
Posted By Pete Mack
He is opening it in a -g compile of angband,...

He is opening it in a -g compile of angband, using gdb or other debugger.
Forum: AAR Today, 00:21
Replies: 20
Views: 764
Posted By Pete Mack
You are making a mistake in not using bless in...

You are making a mistake in not using bless in the early game when a +10 to_hit makes a huge difference against major targets. And sense invisible is very much determined by equipment--yeah it isn't...
Forum: AAR Yesterday, 23:53
Replies: 5
Views: 85
Posted By Pete Mack
Grand Master Mystic (or just Master Mystic) is...

Grand Master Mystic (or just Master Mystic) is always a bad idea. They are fast, they hit hard to stun, and they summon a lot of junk. And they have lousy drops and EXP. Avoid them. There are a few...
Forum: Vanilla Yesterday, 22:43
Replies: 6
Views: 136
Posted By Pete Mack
It's be nice to know the root cause of pile...

It's be nice to know the root cause of pile integrity crashes. I don't remember them from before virtual floor objects were introduced.
Forum: Vanilla Yesterday, 13:54
Replies: 11
Views: 339
Posted By Pete Mack
Yep. Late game paladin is unkillable, but it is a...

Yep. Late game paladin is unkillable, but it is a real slog getting there, whilst noisily stumbling over every trap along the way...
Forum: Vanilla December 6, 2019, 22:33
Replies: 70
Views: 3,925
Posted By Pete Mack
Molds and jellies are unaffected by slay animal.

Molds and jellies are unaffected by slay animal.
Forum: Vanilla December 6, 2019, 20:46
Replies: 18
Views: 756
Posted By Pete Mack
Up until cl 30, that holds for stat drain, too....

Up until cl 30, that holds for stat drain, too. Lose a point or two of STR? No worries--you'll level up soon.
Forum: Vanilla December 6, 2019, 19:48
Replies: 18
Views: 756
Posted By Pete Mack
I think the main difference is that EXP drain is...

I think the main difference is that EXP drain is *common*, far more so than any of the other attacks. (Strength is a dustant second.) Given this, it is probably good that it is relatively harmless....
Forum: Vanilla December 6, 2019, 18:39
Replies: 18
Views: 756
Posted By Pete Mack
(Moved from a different thread.) The trouble with...

(Moved from a different thread.) The trouble with this argument is it could be made about every nuisance attack. None of them are fun, and in any case drain CON already does take away HP. And yet,...
Forum: Development December 6, 2019, 17:43
Replies: 39
Views: 737
Posted By Pete Mack
There are many nuisance attacks--one for each...

There are many nuisance attacks--one for each stat, one for charges in your pack, disenchantment, and drain life. Not to mention a profusion of hounds, of which only a few species make a credible...
Forum: Vanilla December 6, 2019, 17:33
Replies: 70
Views: 3,925
Posted By Pete Mack
@Derakon-- So are spiders and centipedes. But...

@Derakon--
So are spiders and centipedes. But they aren't insects. :)
Forum: Development December 6, 2019, 16:22
Replies: 39
Views: 737
Posted By Pete Mack
Mostly a personality quirk. The only difficulty...

Mostly a personality quirk. The only difficulty you should have is choosing which items you might actually use at some point. Whether or not you get a bit of gold for them really shouldn't matter--by...
Forum: AAR December 6, 2019, 15:18
Replies: 20
Views: 764
Posted By Pete Mack
Yeah, that will do it. What class were you...

Yeah, that will do it. What class were you playing? And were you carrying ?PD
Forum: Development December 6, 2019, 15:16
Replies: 39
Views: 737
Posted By Pete Mack
@David- This seems both excessively complicated...

@David-
This seems both excessively complicated and unnecessary. There already is a way to convert loot to gold: it is the no_sell option. The amount of gold you get is discounted for the...
Forum: Development December 6, 2019, 14:11
Replies: 39
Views: 737
Posted By Pete Mack
His list isn't bad, per se. Some of those changes...

His list isn't bad, per se. Some of those changes are modest UI changes or improving measagw clarity, and he already said he will stsrt with those. I agree that monster lore is not easy to read as it...
Forum: Vanilla December 6, 2019, 04:57
Replies: 70
Views: 3,925
Posted By Pete Mack
Why not simply replace 'natural creature' with...

Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'
Forum: Vanilla December 5, 2019, 18:54
Replies: 2
Views: 156
Posted By Pete Mack
Interface option easy_open. You can override...

Interface option easy_open.
You can override this with the "jump" command, to set off a trap intentionally (usually trap door or teleport trap--both are cheap escapes.)
Forum: AAR December 5, 2019, 18:49
Replies: 20
Views: 764
Posted By Pete Mack
What derakon said. And if you weren't playing...

What derakon said. And if you weren't playing such a class, you could detect it before it got the jump on you. (I assume you carry ?PD until you are sufficiently strong to survive any failed cast of...
Forum: Development December 5, 2019, 11:31
Replies: 39
Views: 737
Posted By Pete Mack
The code is on github. Nick will accept...

The code is on github. Nick will accept reasonable code changes posted as requests there.

github.com/angband/angband
Forum: Sil December 4, 2019, 13:25
Replies: 30
Views: 3,299
Posted By Pete Mack
Feature request: When you have an un-Ided...

Feature request:
When you have an un-Ided weapon with a slay on it, make a message that says 'your short sword {special} glows if a suitable monster is near by, even if the weapon is 'in your pack'....
Forum: Vanilla December 2, 2019, 16:39
Replies: 3
Views: 237
Posted By Pete Mack
I would agree with the OP under the original...

I would agree with the OP under the original spell list, when almost everyone has double cold resist. Now that potions are the only option for most chars, cold is a bigger risk. (And yes, do carry...
Forum: AAR November 29, 2019, 13:56
Replies: 1
Views: 212
Posted By Pete Mack
GCV at DL 68

... and it is some kind of record for artifacts. Coming in I had no ESP, with a crown of magi as best helmet. Going out... Dor-Lomin.

On this level:
Ball-and-Chain of Fundin Bluecloak (before...
Forum: Vanilla November 26, 2019, 23:35
Replies: 13
Views: 603
Posted By Pete Mack
*Slay Evil* at one point had a random ability...

*Slay Evil* at one point had a random ability guaranteed. When it was ESP, it made for a really excellent weapon. I don't understand why that was removed.
Forum: Vanilla November 26, 2019, 18:59
Replies: 6
Views: 344
Posted By Pete Mack
They are in lib/customize/pref.prf, starting at...

They are in lib/customize/pref.prf, starting at line 282.

https://github.com/angband/angband/blob/master/lib/customize/pref.prf
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 23:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.