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Search: Posts Made By: grinder
Forum: v4 April 26, 2012, 03:48
Replies: 57
Views: 15,827
Posted By grinder
Question Kinda OT, sorry

In attack.c lines 182 and 203, a value of 100 is assigned to "mult" and incremented by best applicable slay present, but mult doesn't seem to be used after that. Is that a remnant of previous...
Forum: Variants April 15, 2012, 22:12
Replies: 64
Views: 23,743
Posted By grinder
Consider using YAML (http://yaml.org/) instead,...

Consider using YAML (http://yaml.org/) instead, as it's a superset of JSON (so no need to worry about it right now) and allows for something valuable for human readers that JSON lacks: inline...
Forum: v4 April 15, 2012, 12:47
Replies: 2
Views: 2,040
Posted By grinder
Grond receives -1% of finesse and prowess

Stats for Grond seem wonky regarding finesse/prowess on version bd7e53365c (I don't see any later commits that should influence this). If nothing obvious causes this, I'll start a debug game and...
Forum: v4 April 14, 2012, 06:50
Replies: 4
Views: 2,212
Posted By grinder
Apples to watermelons: the numbers mean something...

Apples to watermelons: the numbers mean something else now, and their range goes much higher. E.g.:

a War Hammer of Fury (4d16) (+343,+326) <+200..>
Dropped by a Lesser Balrog at 4900 feet...
Forum: v4 April 10, 2012, 04:40
Replies: 79
Views: 22,101
Posted By grinder
One thing I don't recall being mentioned, which...

One thing I don't recall being mentioned, which is fairly easy to add and would already have interesting uses is a command to set off a trap on purpose. Even if trap types don't change much or don't...
Forum: v4 March 26, 2012, 15:24
Replies: 15
Views: 5,551
Posted By grinder
Wonderful, this fixes the crash when loading the...

Wonderful, this fixes the crash when loading the original save for me (besides not crashing in debug mode tests). Thank you again, Gabe!
Forum: v4 March 26, 2012, 10:52
Replies: 15
Views: 5,551
Posted By grinder
All I could gather was: saving and quitting from...

All I could gather was: saving and quitting from a dungeon level which has a high feeling (murderous or omens of death) results in a crash while freeing stuff, always in mem_free at z-virt.c.
...
Forum: v4 March 26, 2012, 08:28
Replies: 15
Views: 5,551
Posted By grinder
Today I ran under gdb to catch the crash: it...

Today I ran under gdb to catch the crash: it seems to happen on saving/quitting besides a large vault, when freeing the traps in cave_free (cave.c:3642).

*** glibc detected ***...
Forum: v4 March 23, 2012, 03:32
Replies: 15
Views: 5,551
Posted By grinder
Items on traps display fine. OTOH, using the...

Items on traps display fine. OTOH, using the debug mode to create a lvl50 character and teleporting to large-vault-depth gets crashy quick, sometimes even before detecting traps.

You say my save...
Forum: v4 March 21, 2012, 18:07
Replies: 15
Views: 5,551
Posted By grinder
Thanks, Gabe. I'm building from source, but...

Thanks, Gabe.

I'm building from source, but with your changes it still crashes the same way (same backtrace on gdb).

I'm using a 32bit linux (ubuntu 10.04) and, since the crash happens in libc...
Forum: v4 March 20, 2012, 23:31
Replies: 15
Views: 5,551
Posted By grinder
Thanks, here it is.

Thanks, here it is.
Forum: v4 March 20, 2012, 21:43
Replies: 15
Views: 5,551
Posted By grinder
Yes, it segfaulted while showing the "you detect...

Yes, it segfaulted while showing the "you detect traps" message. And yes, it segfaults on start, after pressing any key on the title screen (when save loading runs). Once, on a fluke, I was...
Forum: v4 March 20, 2012, 20:35
Replies: 15
Views: 5,551
Posted By grinder
bug - crash with tons of traps detected

Using revision d1db92e30511af698cc55b284693a5f928fca67a (with a savefile that was generated along different versions), I get a crash on loading the savefile (available on request). The game first...
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