Forum: v4
April 15, 2012, 13:03
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Replies: 2
Views: 2,755
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Forum: v4
April 10, 2012, 13:52
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Replies: 79
Views: 34,259
Technically, that doesn't quite work as grinder...
Technically, that doesn't quite work as grinder intends (and as takkaria points out, the command is now 'W'). 'W'alking onto a trap does let you move there without trying to disarm it, but with the...
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Forum: v4
April 4, 2012, 19:56
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Replies: 27
Views: 7,836
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Forum: Idle chatter
April 4, 2012, 17:18
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Replies: 7
Views: 3,353
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Forum: v4
April 3, 2012, 23:11
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Replies: 27
Views: 7,836
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Forum: v4
April 3, 2012, 22:07
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Replies: 27
Views: 7,836
One idea I've had is that in addition to high...
One idea I've had is that in addition to high charisma inducing monster fear, it might also induce other status effects. A monster might be stunned for one round, intimidated by you. Or it could even...
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Forum: v4
April 2, 2012, 20:28
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Replies: 32
Views: 11,137
Really? I often fight just inside a room,...
Really? I often fight just inside a room, particularly when trying to draw a pack of hounds or other monster groups where you want to break line of sight.
On the flipside, if a room had a negative...
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Forum: Idle chatter
March 31, 2012, 18:37
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Replies: 7
Views: 3,353
Changing the edit files
Here's an idle question: do you ever change or add to the edit files for any variant when you play? If so, how much do you change and why? If not, why not?
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Forum: v4
March 31, 2012, 00:31
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Replies: 79
Views: 34,259
There is passive detection, but some traps are...
There is passive detection, but some traps are harder to spot than others. The really dangerous ones (like summoning and teleport) aren't hidden at all. Traps that are not very dangerous are better...
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Forum: v4
March 30, 2012, 13:01
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Replies: 29
Views: 8,239
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Forum: v4
March 29, 2012, 23:33
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Replies: 3
Views: 3,319
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Forum: v4
March 29, 2012, 14:43
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Replies: 3
Views: 3,319
Randart Phial troubles
I just finished a randart game of v4 this morning, and decided to look through the randart log a bit. The first thing I noticed was that there had been some difficulty generating a randart Phial....
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Forum: v4
March 29, 2012, 02:00
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Replies: 79
Views: 34,259
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Forum: v4
March 28, 2012, 20:35
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Replies: 79
Views: 34,259
The spells have changed to not find traps. The...
The spells have changed to not find traps. The scrolls are now the only foolproof way of finding traps, but the really dangerous ones are always visible. I'll update the descriptions -- sorry for the...
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Forum: v4
March 28, 2012, 20:31
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Replies: 20
Views: 7,934
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Forum: v4
March 28, 2012, 18:01
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Replies: 20
Views: 7,934
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Forum: Development
March 27, 2012, 18:37
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Replies: 4
Views: 3,028
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Forum: v4
March 27, 2012, 15:45
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Replies: 32
Views: 11,137
Love the new room types
I just wanted to say that one of the things I really like about v4 is the new variety of rooms. Nomad did some great work adding these, and I feel they really spice up dungeon exploration.
Along...
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Forum: Development
March 27, 2012, 15:18
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Replies: 4
Views: 3,028
Thanks -- this was just fixed recently in...
Thanks -- this was just fixed recently in 3.4-dev.
Magnate: maybe we should port this change to 3.3.2 and update it for the competition?
In the meanwhile, avoid impact hounds >_>
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Forum: v4
March 26, 2012, 23:01
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Replies: 7
Views: 3,524
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Forum: Development
March 26, 2012, 22:51
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Replies: 58
Views: 24,571
I think this is spot on. For most pairs of...
I think this is spot on. For most pairs of variants (including V), the best way to bring good stuff from one to the other is probably to look at the ideas and the broad code structure, and then write...
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Forum: v4
March 26, 2012, 17:25
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Replies: 10
Views: 5,740
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Forum: v4
March 26, 2012, 15:35
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Replies: 15
Views: 7,537
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Forum: v4
March 26, 2012, 13:08
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Replies: 15
Views: 7,537
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Forum: v4
March 25, 2012, 20:34
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Replies: 79
Views: 34,259
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