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Search: Posts Made By: DaviddesJ
Forum: v4 September 15, 2013, 20:10
Replies: 60
Views: 24,527
Posted By DaviddesJ
A system of stat drain that generally wears off...

A system of stat drain that generally wears off sounds good to me. It still means that the "optimal" way to play is to scum level 3 until you have all of the Mushrooms of Vigor that you will ever...
Forum: v4 September 12, 2013, 07:48
Replies: 60
Views: 24,527
Posted By DaviddesJ
You could just have all drained stats recover...

You could just have all drained stats recover whenever you return to town. That would eliminate the need for "scumming". There should also be a reasonable way to do it without returning, of course....
Forum: v4 September 11, 2013, 10:53
Replies: 60
Views: 24,527
Posted By DaviddesJ
Maybe my ideas are stupid, but they are actually...

Maybe my ideas are stupid, but they are actually what I think. I'm not being deliberately obtuse.

If a player really can't stand to take even a single step at depth with drained stats, so that...
Forum: v4 September 11, 2013, 02:40
Replies: 60
Views: 24,527
Posted By DaviddesJ
Well, I don't agree with your logic. I don't...

Well, I don't agree with your logic. I don't think the problem of people playing in "optimal" but unfun ways, is real. The optimal way to play is to stay on level 1 until you find every item you...
Forum: v4 September 11, 2013, 02:10
Replies: 60
Views: 24,527
Posted By DaviddesJ
If the new version of "playing optimally" means...

If the new version of "playing optimally" means hanging out on level 3 until you accumulate a lot of Mushrooms of Vigor, that seems worse, not better. You can tweak the settings so that you never...
Forum: v4 September 11, 2013, 01:27
Replies: 60
Views: 24,527
Posted By DaviddesJ
I think the old system worked just as well. ...

I think the old system worked just as well. There were enough potions lying around, for the most part, so, just like you're describing in the new system, the great majority of the time I could just...
Forum: v4 September 10, 2013, 22:45
Replies: 60
Views: 24,527
Posted By DaviddesJ
Is that a problem? I thought that was the whole...

Is that a problem? I thought that was the whole motivation for this new system, to create that threat. Which then gives players a reason to go scum for mushrooms on level 3, which is even more...
Forum: v4 September 10, 2013, 06:19
Replies: 60
Views: 24,527
Posted By DaviddesJ
You mean the new version, right? I can certainly...

You mean the new version, right? I can certainly see that, it sounds annoying. My question was, what was the problem with just leaving it the way it was. Everyone seemed basically fine with it...
Forum: v4 September 10, 2013, 02:57
Replies: 60
Views: 24,527
Posted By DaviddesJ
I think the whole idea of Angband has always been...

I think the whole idea of Angband has always been that you can get out of pretty much any problem by going back to town. I don't see why people want to change that. If you *have* to go back to town...
Forum: Vanilla September 10, 2013, 01:25
Replies: 32
Views: 4,565
Posted By DaviddesJ
I would say: Fire spells, Lightning spells, Light...

I would say: Fire spells, Lightning spells, Light spells (of course), Meteor Swarm, possibly Mana Storm and Orb of Draining (I'm not sure what "mana damage" or "holy damage" look like, but it...
Forum: Vanilla September 9, 2013, 23:00
Replies: 32
Views: 4,565
Posted By DaviddesJ
That seems clear. It seems like it would be best...

That seems clear. It seems like it would be best for targeting with Telepathy to consider all monsters except those for which the revealed map demonstrates that LOS is blocked. This shouldn't be...
Forum: Vanilla September 9, 2013, 18:04
Replies: 32
Views: 4,565
Posted By DaviddesJ
How do you think it should work? There's no way...

How do you think it should work? There's no way to do the "right thing" in *all* cases. You could have a monster a few spaces away that's attacking you at range down a corridor, so that you know...
Forum: Development September 8, 2013, 22:35
Replies: 11
Views: 3,752
Posted By DaviddesJ
Because you didn't submit it? I'm pretty sure...

Because you didn't submit it? I'm pretty sure that anyone who wants to help document the code is very welcome.
Forum: Vanilla September 7, 2013, 19:22
Replies: 32
Views: 4,565
Posted By DaviddesJ
I think original Angband would only let you...

I think original Angband would only let you target a monster if you can *see* it. Which requires both LOS to the monster and also lighting (or infravision). At some point, someone said, it would be...
Forum: Development September 7, 2013, 08:15
Replies: 11
Views: 2,719
Posted By DaviddesJ
For multiple monsters, listing the location of...

For multiple monsters, listing the location of the closest one would work (e.g., "8N 5E + 4 others"). Often they will be in groups anyway.
Forum: Vanilla September 7, 2013, 07:15
Replies: 32
Views: 4,565
Posted By DaviddesJ
I think that would be pretty confusing. I'm not...

I think that would be pretty confusing. I'm not saying it's not possible to implement, or that it couldn't be useful, but a lot of people who haven't read this thread would be surprised and confused...
Forum: Vanilla September 7, 2013, 01:36
Replies: 32
Views: 4,565
Posted By DaviddesJ
I don't think telepathy implies the power to know...

I don't think telepathy implies the power to know everything that every monster near you knows. That would let you see walls near their locations, other (non-sentient) monsters near them, items near...
Forum: Vanilla September 7, 2013, 00:57
Replies: 32
Views: 4,565
Posted By DaviddesJ
If people can agree on exactly what they want to...

If people can agree on exactly what they want to happen, it probably wouldn't be that hard to write the code. The hard part is figuring out what you want.
Forum: Vanilla September 7, 2013, 00:24
Replies: 32
Views: 4,565
Posted By DaviddesJ
My impression was that the original complaint was...

My impression was that the original complaint was about monsters in group 4 being automatically targeted. It might take some extra code to target monsters in group 3 but not in group 4, I wouldn't...
Forum: Vanilla September 6, 2013, 22:04
Replies: 32
Views: 4,565
Posted By DaviddesJ
I don't think we're really communicating well. ...

I don't think we're really communicating well. With ESP on, there are several cases:

1. A displayed enemy that you can see and you have known LOS to.
2. A displayed enemy that you can't see but...
Forum: Vanilla September 6, 2013, 21:34
Replies: 32
Views: 4,565
Posted By DaviddesJ
It would be easy to add a single extra keystroke...

It would be easy to add a single extra keystroke to toggle targeting to select *all* on-screen monsters, whether or not you have known LOS to them, or even if you can see that the LOS is blocked. ...
Forum: Vanilla September 6, 2013, 21:02
Replies: 32
Views: 4,565
Posted By DaviddesJ
I think it's a pretty common situation and should...

I think it's a pretty common situation and should be easy to fix. The targeting code should only select among monsters that the character can actually see (i.e., the ones that would be displayed on...
Forum: Vanilla September 6, 2013, 20:02
Replies: 32
Views: 4,565
Posted By DaviddesJ
If you want every hex on any path that you can...

If you want every hex on any path that you can target to be a hex that you can see (if lighting were sufficient), this is easier said than done. I don't know how to write a targeting algorithm that...
Forum: Competition September 6, 2013, 08:41
Replies: 18
Views: 4,803
Posted By DaviddesJ
But, for the competition, xp are bad....

But, for the competition, xp are bad....
Forum: Vanilla September 6, 2013, 06:21
Replies: 14
Views: 2,966
Posted By DaviddesJ
I'm not a "top player" (I'm not much into...

I'm not a "top player" (I'm not much into competition), but I also enjoy playing relatively slowly, way too slowly for someone else to watch on a video.

If you wanted more replays, the best way to...
Showing results 1 to 25 of 254

 
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