Forum: Idle chatter
June 21, 2013, 15:49
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Replies: 1
Views: 2,009
A history of programming languages
I was just pointed to this, and it's funny enough to be shared I think:
http://james-iry.blogspot.de/2009/05/brief-incomplete-and-mostly-wrong.html
My personal favorite:
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Forum: Vanilla
June 21, 2013, 15:04
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Replies: 11
Views: 3,421
For the Quyulthulgs and Yeeks I have let people...
For the Quyulthulgs and Yeeks I have let people convince me of that. I don't know, but the zephyr hounds seemed to be more than just something to fill an alphabetical gap. At least for me they are...
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Forum: Vanilla
June 21, 2013, 13:56
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Replies: 11
Views: 3,421
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Forum: Vanilla
June 21, 2013, 12:22
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Replies: 11
Views: 3,421
The "Zephyr" in Zephyr hounds
I've been trying to learn about the word zephyr, and it seems to be a word for a gentle breeze or wind, and the name of a greek god (god of the west wind).
So it's both about wind. In german,...
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Forum: Variants
June 21, 2013, 12:18
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Replies: 3
Views: 3,192
"Angbandish" monsters
I wanted to ask, which of the monster feel particular "Angbandish" to you and which don't?
I'd count molds, jellies and zephyr hounds as particular Angbandish, but I'm curious about others...
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Forum: Variants
June 21, 2013, 12:14
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Replies: 81
Views: 22,895
I found Moria on a Linux CD around 1995 and...
I found Moria on a Linux CD around 1995 and played it for a while. Later I was looking for similar games and found Angband. Since then I've been sticking to Angband, but Moria still is great in my...
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Forum: Development
June 20, 2013, 10:46
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Replies: 4
Views: 2,655
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Forum: Development
June 19, 2013, 14:15
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Replies: 4
Views: 2,655
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Forum: Development
June 19, 2013, 11:13
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Replies: 4
Views: 2,655
Different symbols for wands and rods, how?
In my variant I'm using a custom font with additional symbols, and I've been trying to give wands and rods separate symbols. But I hit a config part that confuses me - the flavor definitions.
I...
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Forum: Development
June 14, 2013, 13:56
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Replies: 1
Views: 1,790
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Forum: Variants
June 14, 2013, 10:52
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Replies: 11
Views: 5,459
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Forum: Variants
June 13, 2013, 14:26
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Replies: 11
Views: 5,459
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Forum: Development
June 13, 2013, 11:34
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Replies: 9
Views: 4,262
I don't know about exactly this Linux version,...
I don't know about exactly this Linux version, but in the past I had good success with selfcompiled Angband versions on Linux.
If the curses variant fails, you can still try to compile one of the...
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Forum: Variants
June 13, 2013, 11:21
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Replies: 11
Views: 5,459
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Forum: Variants
June 12, 2013, 13:36
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Replies: 11
Views: 5,459
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Forum: Variants
June 12, 2013, 11:21
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Replies: 11
Views: 5,459
Item prefixes and postfixes
I've been digging through the code and the config files, and as far as I understood it, Angband has "postfixes" for items, like "of resist fire", but no prefixes. In addition there are three more...
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Forum: Development
June 11, 2013, 12:22
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Replies: 13
Views: 5,066
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Forum: Idle chatter
June 7, 2013, 11:47
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Replies: 25
Views: 5,584
Debugging is time consuming and mentally...
Debugging is time consuming and mentally demanding. Much more than the coding step.
I think an important factor of choosing a language is to choose one where it's less likely to make bugs. This...
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Forum: v4
June 7, 2013, 11:36
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Replies: 44
Views: 13,196
In Angband it often wasn't obvious to me if a...
In Angband it often wasn't obvious to me if a skill or action will depend on WIS or INT. Actually it still isn't, I just learned some facts while playing and know them now.
Personally I think...
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Forum: Development
June 4, 2013, 14:51
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Replies: 13
Views: 5,066
My mother still is in hospital, but not in...
My mother still is in hospital, but not in immediate danger of life anymore. I hope that soon the situation will normalize further. At least I have a little time to breath now and then again.
I've...
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Forum: Development
May 21, 2013, 15:22
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Replies: 13
Views: 5,066
I want to continue this project, but my mother...
I want to continue this project, but my mother became seriously ill, and taking care of her has priority for me at the moment. The project isn't forgotten though and I wanted to let you know why...
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Forum: Development
May 11, 2013, 13:28
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Replies: 13
Views: 5,066
Thanks :)
I've published a new version. It...
Thanks :)
I've published a new version. It features a slightly redesigned game menu with a new button style, and better use of screenspace, as well as some new item and monster graphics.
...
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Forum: Development
May 9, 2013, 18:11
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Replies: 13
Views: 5,066
Slowly it begins to looks a bit better.
-...
Slowly it begins to looks a bit better.
- Dungeon wall and floor shades are now of the same darkness level
- Torchlight also lights walls yellow (Torch light option is off by default)
- Stairs...
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Forum: Vanilla
May 8, 2013, 22:22
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Replies: 28
Views: 5,190
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Forum: Development
May 8, 2013, 22:17
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Replies: 13
Views: 5,066
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