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Search: Posts Made By: Nick
Forum: AAR Yesterday, 23:45
Replies: 11
Views: 299
Posted By Nick
Right, this is the sort of emergent gameplay I...

Right, this is the sort of emergent gameplay I was hoping for. It makes me very happy :)
Forum: Vanilla Yesterday, 00:52
Replies: 18
Views: 548
Posted By Nick
Wait, so you're saying sound worked as well as...

Wait, so you're saying sound worked as well as the lore file saving properly? I must be even more awesome than I thought.
Forum: Vanilla Yesterday, 00:27
Replies: 18
Views: 548
Posted By Nick
Ah, you noticed that. I'm reluctant to do...

Ah, you noticed that.

I'm reluctant to do that. Messing with item properties (aside from curses) is something that was taken out when the old Curse Armor and Curse Weapon scrolls were removed,...
Forum: Vanilla November 10, 2019, 21:34
Replies: 18
Views: 548
Posted By Nick
I think the problem, though, is that it was...

I think the problem, though, is that it was handed out as a universally good thing for a lot of artifacts. I think it could easily be removed from several artifacts; if we're talking thematically,...
Forum: Vanilla November 10, 2019, 10:41
Replies: 18
Views: 548
Posted By Nick
Excellent :)

Excellent :)
Forum: Vanilla November 10, 2019, 06:06
Replies: 18
Views: 548
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the following...
Forum: Vanilla November 10, 2019, 05:50
Replies: 87
Views: 4,012
Posted By Nick
Sorry, I attached the wrong one :o This one...

Sorry, I attached the wrong one :o

This one should be OK - I recalled back to town from your save.
Forum: Vanilla November 9, 2019, 20:20
Replies: 14
Views: 2,424
Posted By Nick
Thanks, that helps :)

Thanks, that helps :)
Forum: Vanilla November 9, 2019, 11:58
Replies: 14
Views: 2,424
Posted By Nick
Thanks, I'll add those in some time. While I...

Thanks, I'll add those in some time.

While I have the attention of someone with current macOS programming knowledge - I don't suppose you have any idea why the lore.txt and window.prf files are...
Forum: Vanilla November 9, 2019, 11:52
Replies: 87
Views: 4,012
Posted By Nick
OK, fixed savefile attached. The saved town was...

OK, fixed savefile attached. The saved town was the problem, so when you go back there you will find the layout different; the shop and your home should be unaffected. Let me know if you have any...
Forum: Vanilla November 9, 2019, 03:58
Replies: 3
Views: 111
Posted By Nick
As Pete indicates, your melee is bad, and decent...

As Pete indicates, your melee is bad, and decent melee is very handy for druids. I'd swap the =Flames for the =DEX, which should improve things; also look out for any opportunity to switch in gear...
Forum: Vanilla November 8, 2019, 22:33
Replies: 9
Views: 260
Posted By Nick
Ooh, that looks bad - nice find.

Ooh, that looks bad - nice find.
Forum: Vanilla November 8, 2019, 22:32
Replies: 87
Views: 4,012
Posted By Nick
Thanks for the detailed report. I think I have...

Thanks for the detailed report. I think I have an idea what caused it - Single Combat requires a targeted monster, and so it used the one you had previously targeted, which caused bad things to...
Forum: Vanilla November 8, 2019, 00:12
Replies: 260
Views: 16,169
Posted By Nick
I have thought quite hard about this, and I don't...

I have thought quite hard about this, and I don't think I want to do it - here are my reasons:
Spell design - it's not obvious to me what the duration, radius, level, mana cost and fail rate of...
Forum: Oook! November 7, 2019, 11:23
Replies: 6
Views: 138
Posted By Nick
Cool, thanks. Anyone with half a brain should be...

Cool, thanks. Anyone with half a brain should be able to track it down from there, so I might get lucky :)
Forum: Oook! November 6, 2019, 20:27
Replies: 6
Views: 138
Posted By Nick
Any idea where that is happening? I don't think...

Any idea where that is happening? I don't think I've really done anything to the dump code.
Forum: Vanilla November 6, 2019, 11:56
Replies: 260
Views: 16,169
Posted By Nick
Why do you want this?

Why do you want this?
Forum: Development November 6, 2019, 11:54
Replies: 9
Views: 413
Posted By Nick
I suggest getting your branch to a state where it...

I suggest getting your branch to a state where it compiles and runs before committing. Probably the only thing you need to change is Makefile.src; you need to remove files from the list that you've...
Forum: Vanilla November 5, 2019, 21:26
Replies: 14
Views: 2,424
Posted By Nick
I've filed this as a bug, but I have some doubts...

I've filed this as a bug, but I have some doubts about my ability to resolve it (most of the work on the Mac port has been done by other people). I'm also finding the Mac port generally a bit laggy...
Forum: Vanilla November 5, 2019, 21:12
Replies: 260
Views: 16,169
Posted By Nick
Yeah, 'm' is the one.

Yeah, 'm' is the one.
Forum: Vanilla November 5, 2019, 11:33
Replies: 15
Views: 548
Posted By Nick
The deadliness table I imported directly from...

The deadliness table I imported directly from Oangband; the slays and brands I did the same, but then adjusted a bit to give better looking numbers. I'm not averse to changing either of these...
Forum: Vanilla November 5, 2019, 05:05
Replies: 15
Views: 548
Posted By Nick
There isn't currently, but there could be - in...

There isn't currently, but there could be - in the 'I' and/or 'C' screens, and/or even the weapon name (Broad Sword of Slay Orc (2d5) (+5, +22%)).

And with my philosophy for this thread of too...
Forum: Vanilla November 5, 2019, 02:19
Replies: 15
Views: 548
Posted By Nick
So I'm going to answer this by documentation in...

So I'm going to answer this by documentation in the forums :rolleyes: ... but it is worth saying that inspecting weapons is probably in practice the most useful way of understanding the combat system...
Forum: Vanilla November 4, 2019, 21:08
Replies: 15
Views: 548
Posted By Nick
Yes, the option as in current 4.2.0 is completely...

Yes, the option as in current 4.2.0 is completely broken. It is now close to balanced, I think.
Forum: Competition November 4, 2019, 21:04
Replies: 21
Views: 566
Posted By Nick
Yep, and undead are immune. Probably should be...

Yep, and undead are immune. Probably should be in the documentation somewhere...
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