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Search: Posts Made By: Huqhox
Forum: Vanilla September 18, 2020, 10:04
Replies: 28
Views: 1,317
Posted By Huqhox
1. I find their rarity spot on - still rare...

1. I find their rarity spot on - still rare enough to be a nice find even deep in the dungeon. I certainly get the vast majority of my experience from killing monsters

2. The Thorin Oakenshield...
Forum: Vanilla September 17, 2020, 08:55
Replies: 10
Views: 492
Posted By Huqhox
+1 for this

+1 for this
Forum: Vanilla September 11, 2020, 10:12
Replies: 9
Views: 455
Posted By Huqhox
Back on older versions Gnome Mage was the most...

Back on older versions Gnome Mage was the most powerful combination in the game, if you could survive the first few CLs. In fact in some ways it felt (to me) that the game was tilted towards making...
Forum: Vanilla September 3, 2020, 10:32
Replies: 19
Views: 1,055
Posted By Huqhox
I can see two approaches to this 1. Accept...

I can see two approaches to this

1. Accept that creeping coins are special, and if you try to generate (say) creeping copper coins at too low a level for copper piles the go pick another monster...
Forum: Vanilla August 28, 2020, 09:15
Replies: 6
Views: 559
Posted By Huqhox
What happens is that the random number generator...

What happens is that the random number generator state is saved when you save the game, so when you load the save getting the RNG to generate e.g. the the numbers to create an item from ?acquirement...
Forum: Vanilla August 19, 2020, 10:04
Replies: 5
Views: 382
Posted By Huqhox
There was a discussion a little while ago about...

There was a discussion a little while ago about having different kinds of summons, and one of those was to summon other monsters on the level (like a call to arms)
Forum: Vanilla August 12, 2020, 12:45
Replies: 19
Views: 1,055
Posted By Huqhox
I think the idea would be to only increase the...

I think the idea would be to only increase the value if no selling was on, thereby giving no advantage (and really it's not an advantage, its an information leak)

This does seem like a good hole...
Forum: Vanilla August 5, 2020, 09:16
Replies: 32
Views: 1,782
Posted By Huqhox
That sounds like an idea worth testing out, see...

That sounds like an idea worth testing out, see how it plays
Forum: Vanilla August 4, 2020, 11:32
Replies: 37
Views: 2,022
Posted By Huqhox
After a mere few seconds of thought, my instant...

After a mere few seconds of thought, my instant (and probably incorrect) reaction to this is: Do we care about under depth monsters at all? They don't necessarily make the level easier. What I am...
Forum: Vanilla July 2, 2020, 12:24
Replies: 11
Views: 861
Posted By Huqhox
I take a variant on the opinion of Crowley in...

I take a variant on the opinion of Crowley in Good Omens

"They're in the town, they know the risks they're taking"
Forum: Vanilla July 1, 2020, 12:46
Replies: 263
Views: 15,566
Posted By Huqhox
(Yes I know this is OT) That's what I...

(Yes I know this is OT)

That's what I thought too until I looked it up... apparently it's possible to adjust the fletching so that the arrow curves in flight. As to how much and how reliable, I've...
Forum: Vanilla June 30, 2020, 09:56
Replies: 263
Views: 15,566
Posted By Huqhox
I believe a sufficiently skilled bowman could...

I believe a sufficiently skilled bowman could trim is arrow so it would swerve during flight... so maybe there's some merit in it
Forum: Vanilla April 20, 2020, 12:36
Replies: 27
Views: 3,172
Posted By Huqhox
How about ending it if the caster takes any...

How about ending it if the caster takes any damage at all? That way when you hit a room full of nasties or a vault, you can fastcast to get a few battlefield control spells off and maybe a couple of...
Forum: Vanilla April 9, 2020, 14:07
Replies: 26
Views: 1,712
Posted By Huqhox
Check, check and check :D The thing about...

Check, check and check :D

The thing about the Silmarilion, and I guess one of the reasons it can be hard to pick after LotR is that it's basically a set of notes about the history of Middle Earth...
Forum: Vanilla February 6, 2020, 09:36
Replies: 463
Views: 32,830
Posted By Huqhox
This would work as well, it's only the 'arriving'...

This would work as well, it's only the 'arriving' stair that was ever the problem, which can be dealt with separately anyway. What I like about placing the stairs next to a wall is that it's slightly...
Forum: Vanilla February 3, 2020, 08:57
Replies: 463
Views: 32,830
Posted By Huqhox
That sounds like it would work well. I'd be happy...

That sounds like it would work well. I'd be happy if this was implemented. Down stairs at least should be easy to find to encourage diving; currently they can be a chore to find
Forum: Vanilla January 31, 2020, 15:18
Replies: 10
Views: 1,097
Posted By Huqhox
Nice work. A big thank you for all you work on...

Nice work. A big thank you for all you work on Angband, too

Looking forward to seeing and contributing to this
Forum: Vanilla January 29, 2020, 15:52
Replies: 213
Views: 22,018
Posted By Huqhox
We did, including code suggestions as I recall....

We did, including code suggestions as I recall. I'd be happy to see this implemented
Forum: Vanilla January 8, 2020, 15:40
Replies: 20
Views: 1,491
Posted By Huqhox
Maybe do it the other way around... whenever the...

Maybe do it the other way around... whenever the game generates a pile of coins or a desirable potion or ring etc, have a chance it will become an 'animated' version

That would resolve the...
Forum: Vanilla December 27, 2019, 10:57
Replies: 304
Views: 35,994
Posted By Huqhox
This has occurred to me in the past too. There...

This has occurred to me in the past too. There doesn't seem any reason not to show the description at all times, unless I'm missing something
Forum: Vanilla December 17, 2019, 14:48
Replies: 24
Views: 1,598
Posted By Huqhox
It has to be said, having flavours adds.......

It has to be said, having flavours adds.... flavour. Having everything as "Mysterious X" is fine from a game mechanic point of view but for me personally it removes an important element of...
Forum: Vanilla December 2, 2019, 13:21
Replies: 3
Views: 621
Posted By Huqhox
Perhaps the logical approach here is to assign...

Perhaps the logical approach here is to assign forms based on some trait they give the monster, exactly analogous to the player forms. It might mean tweaking (or more...) the monster AI so that it...
Forum: Vanilla November 28, 2019, 11:17
Replies: 13
Views: 1,286
Posted By Huqhox
Talking As I said... thinking out loud

As I said... thinking out loud
Forum: Vanilla November 27, 2019, 09:06
Replies: 13
Views: 1,286
Posted By Huqhox
Thinking out loud so could be talking rubbish ...

Thinking out loud so could be talking rubbish

Might be an opportunity to revive the idea of having item prefixes as well as suffixes. So remove *Slay Evil* and *Slay Animal* but have a prefix of...
Forum: Vanilla November 15, 2019, 09:29
Replies: 213
Views: 22,018
Posted By Huqhox
This was changed a little while ago (3.0.? or...

This was changed a little while ago (3.0.? or thereabouts) so that lights are effective unequipped during daylight in the town

This was done because otherwise when you appeared in the town you had...
Showing results 1 to 25 of 135

 
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