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Search: Posts Made By: buzzkill
Forum: Vanilla October 4, 2017, 00:55
Replies: 19
Views: 689
Posted By buzzkill
Check my profile. There are links to quite a few...

Check my profile. There are links to quite a few unofficial tilesets for variants.
Forum: Development August 28, 2017, 18:07
Replies: 122
Views: 32,253
Posted By buzzkill
I take it that you've found the files by now. If...

I take it that you've found the files by now. If not, there are plenty of references to their location earlier in the thread. Hopefully my Mediafire account is still active, I haven't used it in...
Forum: Idle chatter December 21, 2016, 23:27
Replies: 15
Views: 1,445
Posted By buzzkill
The Hobbit: An Unexpected Journey

Finally saw this and was disappointed after really enjoying the LOTR movies. I really wanted to like it, and kept waiting and waiting but what it finally came down to is I was just waiting for it to...
Forum: Variants August 8, 2016, 21:57
Replies: 6
Views: 2,722
Posted By buzzkill
Not quite your style, but I've done my fair share...

Not quite your style, but I've done my fair share of work on 32x32 Angband tilesets. You can find a link to them through my profile. Use them or parts of them as you wish, pending other ownership...
Forum: Vanilla May 13, 2015, 02:13
Replies: 63
Views: 6,075
Posted By buzzkill
How about lessening generated and dropped (except...

How about lessening generated and dropped (except by uniques) items by 99%.

ID is no longer tedious.
Finding any item becomes an event, not a chore.
Gold suddenly serves a purpose (should you...
Forum: Vanilla May 5, 2015, 01:04
Replies: 577
Views: 45,404
Posted By buzzkill
A) You're catering to the vast minority. Good...

A) You're catering to the vast minority. Good luck with that.
B) I have no patience for anyone who makes a serious claim of "unplesantness" by being asked to choose a "standard gender" by video...
Forum: Vanilla May 3, 2015, 17:24
Replies: 88
Views: 10,034
Posted By buzzkill
OK. Kinda skipped ahead in the thread, not...

OK. Kinda skipped ahead in the thread, not reading every post. Rune based ID seems OK, but eventually experienced players will once again want something more streamlined. I fear, and have for some...
Forum: Vanilla May 2, 2015, 17:04
Replies: 88
Views: 10,034
Posted By buzzkill
I'm not sure I understand what you're proposing....

I'm not sure I understand what you're proposing. Can you explain how this would differ from the status quo? Unless of course I do get it, in which case I'm firmly against it and have neither the time...
Forum: Development April 30, 2015, 01:49
Replies: 801
Views: 240,645
Posted By buzzkill
Nice. Also allows for nearly infinite shading...

Nice. Also allows for nearly infinite shading possibilities? Maybe even changing the hue? Bring a bit of Brogue flicker and such to NPP :).
Forum: Development April 23, 2015, 21:18
Replies: 801
Views: 240,645
Posted By buzzkill
Regarding AI. As I understand it, currently all...

Regarding AI. As I understand it, currently all enemies use pretty much an identical AI routine (cast spell or advance or attack, then flee or die). Any chance that (after the restructure) one might...
Forum: Variants March 15, 2015, 17:31
Replies: 27
Views: 5,614
Posted By buzzkill
IIRC, started a new new game, tinkered with many...

IIRC, started a new new game, tinkered with many birth options. Only one I know i set for sure was ironman. Selected class and race, and went with the roller rather than point based. Promptly died on...
Forum: Variants March 13, 2015, 18:55
Replies: 27
Views: 5,614
Posted By buzzkill
Player information screen (previously character...

Player information screen (previously character screen, ugh) presents as wider than my screen. The horizontal bar chart seem excessively long and thus a likely fix. I'm able be grab and move it to...
Forum: Variants March 13, 2015, 18:27
Replies: 27
Views: 5,614
Posted By buzzkill
Double Ugh! H-key movement is really awkward. I'm...

Double Ugh! H-key movement is really awkward. I'm sure it's just a matter of getting used to it, but I don't know if I want to. The problem is the shiftiness of the keypad.

Normal pseudo keypad:...
Forum: Variants March 13, 2015, 18:10
Replies: 27
Views: 5,614
Posted By buzzkill
No. Win7. I'm playing with tiles on an...

No. Win7.


I'm playing with tiles on an older laptop and movement is almost instantaneous.


It's broken.
Forum: Variants March 13, 2015, 16:19
Replies: 27
Views: 5,614
Posted By buzzkill
OK. I've been lured back in. If you don't hear...

OK. I've been lured back in. If you don't hear from me in three days call the authorities.

Minor point on birth options. If an option such as ironman is selected, then incompatible options such as...
Forum: Idle chatter March 7, 2015, 01:19
Replies: 16
Views: 3,301
Posted By buzzkill
When I say IDE, I really mean compiler. I write...

When I say IDE, I really mean compiler. I write code in Notepad++. If my IDE does other stuff, I'm largely unaware of it.
Forum: Idle chatter March 6, 2015, 03:11
Replies: 16
Views: 3,301
Posted By buzzkill
This is what I did. Read C for Dummies. ...

This is what I did.
Read C for Dummies.
Download an IDE.
Started writing simple programs.
Googled anything I didn't feel like looking up in a book.
Worked for me, though I'm nowhere near good...
Forum: Idle chatter February 2, 2015, 16:46
Replies: 21
Views: 4,587
Posted By buzzkill
Old school futuristic post-nuclear apocalypse...

Old school futuristic post-nuclear apocalypse meets steampunk. Humans, mutants, wildlife, robots, mega-mecha. Knives and guns and explosives.. and yes, rocket launchers. Either that, or Star Wars.
...
Forum: Variants December 29, 2014, 16:54
Replies: 34
Views: 5,058
Posted By buzzkill
Here's a (partial) screenshot of an actual...

Here's a (partial) screenshot of an actual spreadsheet I used for a winning DaJ character. Bare minimum required info, as this was entered and updated manually. I believe the first section is...
Forum: Variants December 22, 2014, 17:49
Replies: 34
Views: 5,058
Posted By buzzkill
How about a simple horizontal bar chart (or...

How about a simple horizontal bar chart (or several), one for element resistances, one for status resists (FA, SI, 0 or 100%) , status effects (bless, haste shown as probable % of spell remaining),...
Forum: Development December 12, 2014, 19:01
Replies: 4
Views: 1,082
Posted By buzzkill
AS I recall, monsters that can teleport you or...

AS I recall, monsters that can teleport you or teleport self are also really hard to kill. You can kill them, but it's a real challenge (and quite entertaining at first). But then again, isn't that...
Forum: Variants December 9, 2014, 14:44
Replies: 109
Views: 24,666
Posted By buzzkill
Some Android tablets, esp bigger ones like the...

Some Android tablets, esp bigger ones like the one just picked up, come with (optional) keyboards now. It sucks when there's game that could obviously benefit from keyboard support, but has a touch...
Forum: Vanilla December 8, 2014, 12:08
Replies: 5
Views: 1,115
Posted By buzzkill
Hotkeys! (made easy) 1. Take an action. 2....

Hotkeys! (made easy)

1. Take an action.
2. Press an unused hotkey (F1-F12). This binds last the action taken (like the n key) to the hotkey.
*. Press Shift+hotkey to clear a hotkey and ready it...
Forum: Vanilla November 28, 2014, 05:54
Replies: 45
Views: 6,243
Posted By buzzkill
I don't dig ASC's (as a matter of routine...

I don't dig ASC's (as a matter of routine practice), but tunneling is *already* extraordinarily easy with any one of many highly effective means. Do you see it as being perfect the way it is, or...
Forum: Vanilla November 27, 2014, 00:10
Replies: 45
Views: 6,243
Posted By buzzkill
How about digging takes several turn, as...

How about digging takes several turn, as described ay someone earlier in the thread. Granite > Cracked > Rubble > Clear. Magical removal would be faster but less precise, removing the target grid,...
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