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Search: Posts Made By: Derakon
Forum: AAR Yesterday, 18:28
Replies: 15
Views: 585
Posted By Derakon
Umber Hulks have few HP; in that situation if I...

Umber Hulks have few HP; in that situation if I were playing a martial class I would try to just bumble into the thing and hope I got it to flee, then cure confusion.
Forum: Variants November 29, 2019, 18:26
Replies: 12
Views: 335
Posted By Derakon
Oh, including some Bolos (giant sentient tanks)...

Oh, including some Bolos (giant sentient tanks) is also basically mandatory. They range from Ratte-sized to starship-sized so you have a nice spread of enemies to work with.
Forum: Variants November 29, 2019, 16:45
Replies: 12
Views: 335
Posted By Derakon
I'm a little surprised that, given all those...

I'm a little surprised that, given all those other authors, you haven't included Ursula K Le Guin or Larry Niven. I guess the former isn't particularly full of monsters and technology, so not that...
Forum: Idle chatter November 29, 2019, 05:17
Replies: 2
Views: 136
Posted By Derakon
I see my desktop background for about fifteen...

I see my desktop background for about fifteen seconds every time I reboot, then it gets plastered over multiple times by other windows. *shrug*

I used to have some rather nice photos of national...
Forum: Competition November 28, 2019, 03:07
Replies: 34
Views: 1,644
Posted By Derakon
There's both X Spirits and X Elementals; the...

There's both X Spirits and X Elementals; the spirits show up earlier, with corresponding weaker stats; they're also faster (notably so when it comes to Earth Spirits, which are fast, vs. Earth...
Forum: Vanilla November 27, 2019, 03:08
Replies: 13
Views: 548
Posted By Derakon
Slay evil and, I'm pretty sure, animal are x2....

Slay evil and, I'm pretty sure, animal are x2. All other slays are x3. *Slay* demon/dragon/undead are x5 (and the weapon gets an extra ability); all other *Slays* are just the standard slay with...
Forum: Idle chatter November 27, 2019, 03:06
Replies: 12
Views: 273
Posted By Derakon
LTS means "long-term support", it's for people...

LTS means "long-term support", it's for people that want minimal changes in functionality and don't care about getting access to the latest and greatest features. Generally-speaking it means that the...
Forum: Vanilla November 26, 2019, 22:49
Replies: 13
Views: 548
Posted By Derakon
This is correct. Slay Evil is such a broad...

This is correct. Slay Evil is such a broad category that giving an enhanced multiplier would almost certainly be overpowered.

What we should probably do is remove *Slay* Evil egos, or at least...
Forum: Competition November 26, 2019, 01:48
Replies: 34
Views: 1,644
Posted By Derakon
How about renaming the elemental "spirits" to...

How about renaming the elemental "spirits" to wisps? Earth Wisp is a bit of an odd combination, I must admit, but I think it works for the others at least.
Forum: Vanilla November 21, 2019, 23:23
Replies: 10
Views: 437
Posted By Derakon
To be clear, this is not my original idea. It's...

To be clear, this is not my original idea. It's been suggested on the forums in the past, and generally gotten a favorable reception. Nobody's taken the time to actually implement it, is the only...
Forum: Vanilla November 21, 2019, 16:44
Replies: 10
Views: 437
Posted By Derakon
A more general fix that I'd love to see happen...

A more general fix that I'd love to see happen someday would be that when you go to cast a spell, you get taken to a page that lists all of the spells your class has access to, broken down by...
Forum: Vanilla November 20, 2019, 02:16
Replies: 61
Views: 3,217
Posted By Derakon
Please forgive me for suspecting that you let...

Please forgive me for suspecting that you let your love of deleting code sway your judgement. ;) Believe me, I've been there!

I don't think most players felt that devices were overpowered with the...
Forum: Vanilla November 19, 2019, 14:02
Replies: 61
Views: 3,217
Posted By Derakon
It used to be any magical item effect except for...

It used to be any magical item effect except for scrolls and potions, I believe. So wands, rods, staves, and artifacts all benefited damage-wise from your device skill.

I'm curious why you felt it...
Forum: Vanilla November 19, 2019, 13:55
Replies: 13
Views: 591
Posted By Derakon
I've occasionally suggested that we replace the...

I've occasionally suggested that we replace the permanent XP drain that monsters inflict with temporary (i.e. goes away on its own after a short time) level drain, which !RLL would then fix....
Forum: AAR November 18, 2019, 23:23
Replies: 15
Views: 585
Posted By Derakon
Are you doing a "win with every race/class combo"...

Are you doing a "win with every race/class combo" challenge? Good luck!
Forum: Vanilla November 18, 2019, 19:28
Replies: 8
Views: 336
Posted By Derakon
Fair point! I think I would phrase it as "per...

Fair point! I think I would phrase it as "per attack" maybe? "Full attack action" would be precise but a mouthful.
Forum: Vanilla November 18, 2019, 16:09
Replies: 8
Views: 336
Posted By Derakon
"Round" is not really a well-defined term, but I...

"Round" is not really a well-defined term, but I think when people use it on these forums they're generally talking about player turns.

But yes, there are 10 game turns per 1 normal-speed...
Forum: Sil November 18, 2019, 05:31
Replies: 25
Views: 1,040
Posted By Derakon
I'm curious what you'd think of a hypothetical...

I'm curious what you'd think of a hypothetical game where it was literally impossible to win without putting a lot of care into your starting race/class/stats/etc.?

Mind you, I'm not saying...
Forum: Vanilla November 17, 2019, 18:37
Replies: 8
Views: 336
Posted By Derakon
Game turns are ticks on the clock; they...

Game turns are ticks on the clock; they correspond directly to how much in-game time passes. Standard turns are actions taken. I'm not 100% sure on how the game measures resting turns, but I suspect...
Forum: Vanilla November 17, 2019, 16:56
Replies: 8
Views: 336
Posted By Derakon
Game turns are the fundamental unit of time in...

Game turns are the fundamental unit of time in the game; everything that happens must happen on a game turn. Think of game turns like seconds on a clock. Every game turn, every creature (player +...
Forum: Vanilla November 14, 2019, 21:01
Replies: 26
Views: 1,256
Posted By Derakon
Action point based games usually let you take...

Action point based games usually let you take multiple actions per turn, e.g. movement is 1 point, attacking is 4, casting a spell is 5, you get 7 points. Are you proposing doing that in Angband? It...
Forum: Vanilla November 13, 2019, 20:01
Replies: 26
Views: 1,256
Posted By Derakon
Any turn that you spend moving passes much...

Any turn that you spend moving passes much faster, but turns you spend doing anything other than movement still take the full length of time, yes. The big advantages are a) moving fast means less...
Forum: Idle chatter November 11, 2019, 20:08
Replies: 6
Views: 273
Posted By Derakon
"Roguelike" is an entire genre and most games in...

"Roguelike" is an entire genre and most games in the genre feature permadeath, though it's sometimes optional. So there's the classic roguelikes like NetHack, ADOM, Crawl, etc. There's also modern...
Forum: Idle chatter November 11, 2019, 04:19
Replies: 37
Views: 1,937
Posted By Derakon
My last couple of coding days have been spent on...

My last couple of coding days have been spent on adding button prompts and improving the dialog system.

https://i.imgur.com/jimoTMU.mp4

Dialog now fades in over time, you can speed it up, snap...
Forum: Vanilla November 11, 2019, 00:26
Replies: 61
Views: 3,217
Posted By Derakon
Gothmog is a creature of fire and shadow; what...

Gothmog is a creature of fire and shadow; what does that look like? I can definitely see an argument for his whip making things darker.
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