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Search: Posts Made By: Nick
Forum: Vanilla Today, 13:58
Replies: 194
Views: 5,668
Posted By Nick
Update d496ef6 fixes invisible glyphs of...

Update d496ef6 fixes
invisible glyphs of warding
missiles killing multiple monsters :(
Amulets of Inertia - these now generate with correct negative speed modifier, but don't display or ID...
Forum: Vanilla Yesterday, 20:56
Replies: 194
Views: 5,668
Posted By Nick
Nice catch guys - trap doors will be back next...

Nice catch guys - trap doors will be back next update.
Forum: Idle chatter Yesterday, 20:47
Replies: 4
Views: 101
Posted By Nick
I've heard good things about Pixel Dungeon, but I...

I've heard good things about Pixel Dungeon, but I haven't actually played it.
Forum: Vanilla Yesterday, 13:29
Replies: 194
Views: 5,668
Posted By Nick
Update 5301a6b fixes: Thrown flasks of oil...

Update 5301a6b fixes:

Thrown flasks of oil doing no damage
Debug teleport level crash
Objects not being moved off Sauron and Morgoth quest stairs
Inscriptions on home objects vanishing on...
Forum: Vanilla Yesterday, 01:35
Replies: 194
Views: 5,668
Posted By Nick
Having forgotten the detail is probably good...

Having forgotten the detail is probably good because a lot has changed. You probably want to look at gen-room.c (for template room and vault generation, and also new stuff which isn't appearing yet,...
Forum: Vanilla March 28, 2015, 22:14
Replies: 194
Views: 5,668
Posted By Nick
I don't think I'm responsible for any change in...

I don't think I'm responsible for any change in dungeon gen as it's currently appearing; credit actually goes to you and the devteam.



You might want to have a look at some of the stuff in...
Forum: Vanilla March 28, 2015, 13:57
Replies: 194
Views: 5,668
Posted By Nick
Update 9295c63 fixes room template tvals (and...

Update 9295c63 fixes room template tvals (and also makes a number of other improvements to vault and template room code).

On the other hand, there are two new bugs, so we're minus 1 for today.
Forum: Vanilla March 28, 2015, 09:55
Replies: 194
Views: 5,668
Posted By Nick
Um, here, plus the brief update discussion on IRC...

Um, here, plus the brief update discussion on IRC (log here (http://logs.aerdan.org/freenode/%23angband-dev/2015/03/24.log)).
Forum: Vanilla March 28, 2015, 09:52
Replies: 194
Views: 5,668
Posted By Nick
So what is happening right before the crashes,...

So what is happening right before the crashes, exactly? Any chance of a savefile?
Forum: Vanilla March 28, 2015, 01:37
Replies: 194
Views: 5,668
Posted By Nick
This morning I decided some more structure to...

This morning I decided some more structure to this process was needed, and filed (I believe) all the outstanding bugs from this thread on the bug tracker (http://trac.rephial.org/). That was 37 new...
Forum: Idle chatter March 27, 2015, 23:06
Replies: 0
Views: 61
Posted By Nick
YASDs for Roguelike Radio

The devteam have received an email from Darren Grey of Roguelike Radio about submissions for their upcoming 100th episode. They've also posted this on reddit:

"Our 100th episode is coming up, and...
Forum: Vanilla March 27, 2015, 13:49
Replies: 194
Views: 5,668
Posted By Nick
It's not all progress - looks like I introduced...

It's not all progress - looks like I introduced the current squelch bug a few updates ago trying to make the quiver subwindow update properly :rolleyes:

So 37cfc4c fixes that, and also stops traps...
Forum: Variants March 27, 2015, 12:16
Replies: 4
Views: 163
Posted By Nick
So according to the Angband Variant Repository...

So according to the Angband Variant Repository (http://angbandplus.github.io/AngbandPlus/) (which you may find useful) David Thornley took Cthangband as far as 3.1.0b, and Kieron Dunbar forked...
Forum: Vanilla March 26, 2015, 21:13
Replies: 194
Views: 5,668
Posted By Nick
Thank you, I have an idea of what is going on but...

Thank you, I have an idea of what is going on but have been unable to get a live case. I was about to ask everyone for exactly this :)

As far as the inscription thing goes, the main problem is...
Forum: Vanilla March 25, 2015, 19:52
Replies: 194
Views: 5,668
Posted By Nick
I was thinking I must have either messed up the...

I was thinking I must have either messed up the formula for the chance of success, or made some bad assumption about probabilities - things like if I increase the chance and the dice by the same...
Forum: Vanilla March 25, 2015, 12:24
Replies: 194
Views: 5,668
Posted By Nick
Looks like the necessary step was deciding it was...

Looks like the necessary step was deciding it was working - digging is now fixed :)

Update c3a7bcd will be up shortly, with the digging fix, a minor fix to effect descriptions, and a fix to the...
Forum: Vanilla March 25, 2015, 12:05
Replies: 194
Views: 5,668
Posted By Nick
No update tonight, should be one tomorrow. ...

No update tonight, should be one tomorrow.

Everything I can measure is telling me digging and unlocking should be unchanged - I will continue to examine it, but at this stage I believe it is...
Forum: Development March 24, 2015, 20:38
Replies: 54
Views: 1,939
Posted By Nick
Have you got all the updates? IIRC I played with...

Have you got all the updates? IIRC I played with some different tunnel and layout generation before settling back to the original.
Forum: Vanilla March 24, 2015, 12:48
Replies: 194
Views: 5,668
Posted By Nick
Update ecdb950 includes: Some fixes by...

Update ecdb950 includes:

Some fixes by PowerWyrm to dungeon generation
Probably actual fix to the crash from dropping stuff or firing missiles
Make all activations work, and fix their...
Forum: Vanilla March 23, 2015, 21:03
Replies: 194
Views: 5,668
Posted By Nick
I'm not currently set up for clang - can you be...

I'm not currently set up for clang - can you be more specific ? :)

PS - the crash-on-drop bug is not fixed, but probably will be in the next update.
Forum: Development March 23, 2015, 20:15
Replies: 54
Views: 1,939
Posted By Nick
Thanks, done and done.

Thanks, done and done.
Forum: Vanilla March 23, 2015, 12:51
Replies: 194
Views: 5,668
Posted By Nick
As promised, 5a3889c has a fix to leakage of slay...

As promised, 5a3889c has a fix to leakage of slay and brand knowledge and some associated code improvements by noz, and also fixes to the crash-on-create-traps bug and (probably) the...
Forum: Vanilla March 23, 2015, 10:19
Replies: 194
Views: 5,668
Posted By Nick
Thraalbeast and AndyHK, thanks for the savefiles....

Thraalbeast and AndyHK, thanks for the savefiles. I believe I've solved the problem, and it only occurs when you have saved and reloaded and haven't changed level yet.

Update later this evening.
Forum: Vanilla March 23, 2015, 09:00
Replies: 194
Views: 5,668
Posted By Nick
Yes please - can be emailed to me, nckmccnnll at...

Yes please - can be emailed to me, nckmccnnll at the mail domain of a well-known search provider (or attached here).
Forum: Vanilla March 22, 2015, 13:09
Replies: 194
Views: 5,668
Posted By Nick
Update ff17bf8 fixes the robes ignore and 'x'...

Update ff17bf8 fixes the robes ignore and 'x' keymap bugs, and has also included all the changes between 3.5.0 and 3.5.1 (including the return of the level feeling indicator).

It is possible that...
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