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Search: Posts Made By: backwardsEric
Forum: Vanilla December 1, 2021, 00:24
Replies: 135
Views: 16,567
Posted By backwardsEric
Using 4.2.3's statistics mode and combining all...

Using 4.2.3's statistics mode and combining all possible sources for items, gave this result for the expected cumulative number of !strength, !constitution, !augmentation, and draught of the ents by...
Forum: Vanilla November 21, 2021, 19:10
Replies: 9
Views: 404
Posted By backwardsEric
The damage from the breath remains fixed out to a...

The damage from the breath remains fixed out to a certain distance and then decreases after that but is not affected by the presence of other creatures in the way. The distance at which the damage...
Forum: Vanilla November 19, 2021, 00:34
Replies: 9
Views: 379
Posted By backwardsEric
The treasure feeling only includes the items that...

The treasure feeling only includes the items that were generated on the floor. The items carried by monsters and what comes from chests or excavating rubble does not count.
Forum: Vanilla November 11, 2021, 18:28
Replies: 2
Views: 196
Posted By backwardsEric
Your installation procedure is fine. You did not...

Your installation procedure is fine. You did not have to copy it to the Applications folder (it would work just as well if it was copied to the Desktop for instance), but if that's convenient for...
Forum: Variants November 11, 2021, 03:32
Replies: 15
Views: 9,883
Posted By backwardsEric
I don't know (I just try to make sure that there...

I don't know (I just try to make sure that there current master compiles on the Mac and occasionally do a bit of playtesting of that). This page, https://hengband.github.io/history.html , looks like...
Forum: Vanilla November 9, 2021, 23:30
Replies: 5
Views: 383
Posted By backwardsEric
Intelligence does affect the character's skill...

Intelligence does affect the character's skill with devices, but the effect is small compared to the effect of the character's level or race. There's 13 points of device skill to be had by...
Forum: Vanilla October 30, 2021, 18:04
Replies: 22
Views: 1,986
Posted By backwardsEric
The problem likely isn't with the savefile or the...

The problem likely isn't with the savefile or the savefile directory but with getting stuck in an infinite loop in the random number generator (at least that's what happens when I follow your steps...
Forum: Vanilla October 26, 2021, 18:45
Replies: 5
Views: 486
Posted By backwardsEric
In Vanilla, the assert can be triggered when the...

In Vanilla, the assert can be triggered when the quiver is full and a partial stack is bought that's similar to a full stack in the quiver. There's a proposed fix...
Forum: Vanilla October 25, 2021, 12:50
Replies: 5
Views: 486
Posted By backwardsEric
Some of the uses for object_stackable() in...

Some of the uses for object_stackable() in Vanilla are using it for the similarity tests and assuming it's not testing the numbers involved (in cmd-pickup.c for instance). Should there be a separate...
Forum: Vanilla October 21, 2021, 20:21
Replies: 20
Views: 1,327
Posted By backwardsEric
Posting the save file here (compress it with zip...

Posting the save file here (compress it with zip first) could help track down what went wrong. If you remember more about what led to final or earlier crashes, that would be helpful. Details that...
Forum: Development October 18, 2021, 20:29
Replies: 6
Views: 923
Posted By backwardsEric
DavidMedley had manually assembled much of the...

DavidMedley had manually assembled much of the class information into a spreadsheet hosted on Google Docs...
Forum: Vanilla October 18, 2021, 19:35
Replies: 135
Views: 16,567
Posted By backwardsEric
Lightning Strike requires targeting a known,...

Lightning Strike requires targeting a known, targetable, grid (so casting and then '*' with extra key or mouse input to select the target square or, if you already have a target that's suitable,...
Forum: Variants October 18, 2021, 17:33
Replies: 52
Views: 3,445
Posted By backwardsEric
I don't have particularly strong feelings either...

I don't have particularly strong feelings either way, but Angband (and by extension FAangband 2) currently has learn-by-use for the curse runes so that learning one of the component...
Forum: Variants October 18, 2021, 05:27
Replies: 52
Views: 3,445
Posted By backwardsEric
Do you remember if the rCold rune was known at...

Do you remember if the rCold rune was known at the time? At least in Angband, learning one of the resistance runes while wearing the cursed item marks the "burning up curse" rune as known. If the...
Forum: Vanilla October 13, 2021, 18:10
Replies: 135
Views: 16,567
Posted By backwardsEric
Ammunition is placed in the quiver, unless it's...

Ammunition is placed in the quiver, unless it's already full. Most commands default to showing a menu for the pack, but you can switch to a menu for what's in the quiver by pressing '|'. In other...
Forum: Vanilla October 8, 2021, 23:31
Replies: 27
Views: 2,791
Posted By backwardsEric
Something like, dmg *= 20 + (5 *...

Something like,

dmg *= 20 + (5 * missile->weight - 35) / 6;
dmg /= 10;


for the non-O thrown damage formula would make damage from shots a bit less than they would be with an unenchanted...
Forum: Sil September 27, 2021, 20:10
Replies: 118
Views: 10,594
Posted By backwardsEric
That's a C idiom to leave a value of zero as it...

That's a C idiom to leave a value of zero as it is and to convert a non-zero value to one to match the expected range of a boolean.
Forum: Vanilla September 24, 2021, 19:41
Replies: 135
Views: 16,567
Posted By backwardsEric
If you can provide some more detail about what...

If you can provide some more detail about what you were doing before it quits, that would be useful (for instance, does it happen when creating a new inscription on an uninscribed book or does it...
Forum: Vanilla September 17, 2021, 00:43
Replies: 80
Views: 9,019
Posted By backwardsEric
Only so much as the monster was alert enough to...

Only so much as the monster was alert enough to not still be sleeping. The calculation uses the binary distinction of awake/not-awake and not how far away the monster is from waking.
Forum: Vanilla September 16, 2021, 21:48
Replies: 80
Views: 9,019
Posted By backwardsEric
The monster's level, speed, whether or not it's...

The monster's level, speed, whether or not it's unique, and whether or not it's sleeping are the characteristics that set its defense against the attempted theft. A random value based on that...
Forum: Vanilla September 16, 2021, 19:26
Replies: 135
Views: 16,567
Posted By backwardsEric
Recent builds of Angband (4.2.3-76-...) and...

Recent builds of Angband (4.2.3-76-...) and FAangband (2.0.0-31-...) have a change that may plug the information leak. I say may because I haven't been able to see the leak in the Mac version...
Forum: Vanilla September 16, 2021, 19:18
Replies: 80
Views: 9,019
Posted By backwardsEric
Yes, but what you steal get's discounted from...

Yes, but what you steal get's discounted from what that unique can have if it's placed on a new level. So, you can't steal from Bullroarer, for instance, on multiple levels to get more than what he...
Forum: Variants September 15, 2021, 19:38
Replies: 9
Views: 708
Posted By backwardsEric
That seems to be due to a problem in...

That seems to be due to a problem in do_parse_monster_blow(), it likely should initialize b from *blow rather than setting it to NULL. As it is, only the last blow ends up being saved. Changing...
Forum: Vanilla September 13, 2021, 20:41
Replies: 135
Views: 16,567
Posted By backwardsEric
Selkie and Ingwe, what front-end are you using...

Selkie and Ingwe, what front-end are you using when you see this? It's not clear that it matters, but it might help trying to diagnose the problem. Also, is it something you always see or does it...
Forum: Vanilla September 9, 2021, 23:14
Replies: 135
Views: 16,567
Posted By backwardsEric
Thanks for reporting that. It should be fixed in...

Thanks for reporting that. It should be fixed in the post 4.2.3 builds (another report is here, https://github.com/angband/angband/issues/4973 , and the intended fix is here,...
Showing results 1 to 25 of 218

 
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