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Search: Posts Made By: MKula
Forum: Development August 3, 2015, 03:40
Replies: 4
Views: 1,286
Posted By MKula
Ok, good to know and thanks for clarifying! ...

Ok, good to know and thanks for clarifying!
Although, in reference to Carnivean's "better way" comment, I would argue that since we have this beautiful monster_base.txt file, it should serve as the...
Forum: Development August 2, 2015, 06:58
Replies: 4
Views: 1,286
Posted By MKula
Question Knowledge base (~) odd behaviour?

Hi all,
I'm a rare poster, but I noticed something odd in the knowledge base for monsters and this seemed like the best place to post it.

I play around with the monster.txt file quite a lot to...
Forum: Vanilla January 19, 2011, 00:49
Replies: 62
Views: 12,785
Posted By MKula
I kinda like the idea (a bit further down the...

I kinda like the idea (a bit further down the thread) of trapped rooms rather than trapped tiles. That would have the side effect of "intelligent" trap placement (since you know that rooms - rather...
Forum: Vanilla January 13, 2011, 17:38
Replies: 30
Views: 5,862
Posted By MKula
Your points are all valid (Dera and Timo). I...

Your points are all valid (Dera and Timo). I certainly agree that variability between characters is a good thing, but I don't know if completely randomized hit points is the way to approach it. That...
Forum: Vanilla January 12, 2011, 18:44
Replies: 61
Views: 8,527
Posted By MKula
In theory this whole discussion, imo, is totally...

In theory this whole discussion, imo, is totally awesome and would be a refreshing breath of air (no pun intended) for poison. Right now poison is YABA (yet another ball attack) since, lets be...
Forum: Vanilla January 12, 2011, 18:26
Replies: 30
Views: 5,862
Posted By MKula
I don't know if I really agree with this. If it's...

I don't know if I really agree with this. If it's supposed to balance out eventually, why not make it balance out right from the start?
In any case, the reason it does indeed 'balance out...
Forum: Vanilla January 11, 2011, 18:06
Replies: 10
Views: 3,045
Posted By MKula
The "quick" and "basic" implementation would be...

The "quick" and "basic" implementation would be to just remove colour-coding for all detected monsters. Make them all appear as white characters, for example. The monster list currently just creates...
Forum: Vanilla January 11, 2011, 03:25
Replies: 19
Views: 4,972
Posted By MKula
I go out of my way to herd snaga into a nice long...

I go out of my way to herd snaga into a nice long corridor so I can spear of light them.
I, too, *must* ID *everything*. And when something is ID'd and it's useless, it *must* be destroyed. Gotta...
Forum: Vanilla January 9, 2011, 01:35
Replies: 23
Views: 7,024
Posted By MKula
I'm currently around DL40, and I'm finding their...

I'm currently around DL40, and I'm finding their rarity to be "just right"; not too common, not too rare. Especially the rarer types (I'm looking at you, Gravity) are just rare enough to induce that...
Forum: Vanilla January 4, 2011, 18:07
Replies: 61
Views: 8,527
Posted By MKula
Aha! Now we're talking! Realistic, implementable...

Aha! Now we're talking! Realistic, implementable and cool!
And it clearly differentiates between a mild case of food poisoning (a few hallucinations sounds about plausible) vs downing a full cup of...
Forum: Vanilla January 4, 2011, 12:27
Replies: 61
Views: 8,527
Posted By MKula
I'm just a little worried here about taking the...

I'm just a little worried here about taking the debilitating effects of poison too far. Poison, stunning, conf, stat drain, blindness, paralysis, etc? There are quite a few uniques in the upper...
Forum: Vanilla January 3, 2011, 21:56
Replies: 61
Views: 8,527
Posted By MKula
Well then if this line of poison changes were to...

Well then if this line of poison changes were to be implemented, it would appear the Neutralize Poison spell (yes, mages have it too) would need some tweaks of its own. :p
Perhaps increase its level...
Forum: Vanilla January 3, 2011, 06:51
Replies: 30
Views: 5,862
Posted By MKula
Random Hit Points

You know what's bugged me for along time? The fact that when you level up, you get a random number of hit points depending on your level and class.

Actually, I never even noticed this until I once...
Forum: Vanilla January 3, 2011, 05:18
Replies: 61
Views: 8,527
Posted By MKula
I agree that poison as a whole needs some work. ...

I agree that poison as a whole needs some work.

I like the idea of a poison counter not unlike cuts, with more poison increasing the counter, which then increases the dmg/turn.

I always...
Forum: Vanilla January 3, 2011, 04:58
Replies: 75
Views: 12,827
Posted By MKula
I was at a friend's house, and he happened to be...

I was at a friend's house, and he happened to be 'messing around with a weird ASCII game he'd read about'. His reaction was 'meh'. Me, on the other hand, well... my eyes lit up. It was pure...
Forum: Vanilla April 4, 2008, 07:13
Replies: 11
Views: 3,444
Posted By MKula
This sounds like something that would go in a...

This sounds like something that would go in a variant, as opposed to Vanilla. :)
Forum: Vanilla April 3, 2008, 03:42
Replies: 9
Views: 3,543
Posted By MKula
One that always bugged me was the level up...

One that always bugged me was the level up message. Since it's white too, I sometimes miss it and don't notice that I've been "Welcomed to level XX". IMHO, some of the 'key' messages (level up,...
Forum: Vanilla April 3, 2008, 03:38
Replies: 11
Views: 3,444
Posted By MKula
The total number of spells you can learn (by...

The total number of spells you can learn (by level 50, anyway) is the same as the number of spells in the books. So, if your INT/WIS and your level are high enough, you'll eventually learn all the...
Forum: Development March 30, 2008, 23:19
Replies: 133
Views: 43,006
Posted By MKula
Checked and double checked, and unfortunately no...

Checked and double checked, and unfortunately no luck. Oh well. Thank you very much for your help, anyway. It's very much appreciated. :) I'll keep trying and hopefully one of these days I'll get it...
Forum: Development March 30, 2008, 19:05
Replies: 133
Views: 43,006
Posted By MKula
If I remove all the "main-xxx.c" files (except...

If I remove all the "main-xxx.c" files (except "main-win.c"), as well as "main.c", the only error I (still) get is "[Linker error] undefined reference to 'WinMain@16'" which STILL references main.c...
Forum: Development March 30, 2008, 18:13
Replies: 133
Views: 43,006
Posted By MKula
Hmmm.... still no go. :confused: Replacing the...

Hmmm.... still no go. :confused:
Replacing the line with -lmingw32 reproduces the "[Linker error] undefined reference to foo" list of errors. Removing the line(s) entirely does the same thing.
My...
Forum: Vanilla March 30, 2008, 08:27
Replies: 4
Views: 2,489
Posted By MKula
I believe this is an attempt to not make torches...

I believe this is an attempt to not make torches obsolete right from the beginning. Since lanterns cannot be bought in stores (yes, it's not a bug) you're pretty much forced to use them until you can...
Forum: Development March 29, 2008, 19:36
Replies: 133
Views: 43,006
Posted By MKula
Thanks for the fast reply, takkaria! Yeah,...

Thanks for the fast reply, takkaria!
Yeah, clearly you're right. I realized the SDL issue after. I seemed to "get a better result" if I included the SDL stuff, that's why I said that, but that's...
Forum: Development March 29, 2008, 18:22
Replies: 133
Views: 43,006
Posted By MKula
Hey all; So, I'm trying to compile the Windows...

Hey all;
So, I'm trying to compile the Windows version (3.0.9b) from the source using the "official" instructions on the /wiki/Compiling page. It seems to work quite well using Dev-C++, etc.

Just...
Forum: AAR March 29, 2008, 17:13
Replies: 21
Views: 9,208
Posted By MKula
That's a great story! Congratulations on not...

That's a great story!
Congratulations on not dying. :D
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