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Search: Posts Made By: Derakon
Forum: Vanilla April 21, 2017, 22:41
Replies: 28
Views: 2,814
Posted By Derakon
I'd be interested in seeing what it's like to...

I'd be interested in seeing what it's like to have more active things that the player can do to control their stealth. Not so much "some actions are noisier than others", but more like "there are...
Forum: Vanilla April 21, 2017, 02:52
Replies: 28
Views: 2,814
Posted By Derakon
I applaud this thinking, and will note that I'm...

I applaud this thinking, and will note that I'm pretty sure that before I made a forum post dissecting the stealth code, I'm pretty sure that only maybe one or two people on the forums had a clue how...
Forum: Vanilla April 20, 2017, 21:37
Replies: 28
Views: 2,814
Posted By Derakon
That depends entirely on how much you have to do...

That depends entirely on how much you have to do in the vicinity of the monster. If you're sneaking through a vault, those extra four turns could be very important indeed.

Current stealth feels...
Forum: Vanilla April 20, 2017, 20:42
Replies: 28
Views: 2,814
Posted By Derakon
Your logic isn't sound. Let's say that every +1...

Your logic isn't sound. Let's say that every +1 equates to an extra turn spent immediately adjacent to the monster before it wakes up. A half-troll with a stealth of 0 gets 0 turns next to the...
Forum: Vanilla April 20, 2017, 18:03
Replies: 28
Views: 2,814
Posted By Derakon
Is it really appropriate? When you say that each...

Is it really appropriate? When you say that each point is exactly as valuable as the previous point, what do you really mean? In practice stealth acts as a poorly-defined timer for each monster --...
Forum: Vanilla April 20, 2017, 16:43
Replies: 28
Views: 2,814
Posted By Derakon
Stealth is already on an exponential curve; doing...

Stealth is already on an exponential curve; doing this would further exacerbate that curve, making unstealthy characters really, really unstealthy and stealthy characters...even more impossible for...
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