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Search: Posts Made By: tigen
Forum: Development December 24, 2009, 01:43
Replies: 58
Views: 16,518
Posted By tigen
I think judicious terrain is cool and adds...

I think judicious terrain is cool and adds tactical spice, and also flavor.
- translucent walls, block attacks but not LOS
- terrain with shifting smoke and mist, block LOS but not attacks
- water...
Forum: AAR December 19, 2009, 00:18
Replies: 33
Views: 10,683
Posted By tigen
Maybe breeders who breed shouldn't give drops. ...

Maybe breeders who breed shouldn't give drops. Specifically add a flag on the newly-spawned monsters that prevent drops. After all, it makes sense that some ooze might have picked up some items...
Forum: Vanilla December 19, 2009, 00:04
Replies: 24
Views: 6,735
Posted By tigen
I think spell books are a special case and...

I think spell books are a special case and probably just shouldn't get destroyed. Being able to cast spells is inherent to characters' basic abilities. I don't see that it adds much to the game to...
Forum: Vanilla December 17, 2009, 00:57
Replies: 7
Views: 2,932
Posted By tigen
You can also try NPPAngband and Oangband for...

You can also try NPPAngband and Oangband for variants with more "stuff" but which still feel relatively normal. I believe Oangband does have "special levels".

I guess having an overworld == off...
Forum: Vanilla December 16, 2009, 03:34
Replies: 31
Views: 6,544
Posted By tigen
There aren't any shafts in vanilla right now are...

There aren't any shafts in vanilla right now are there? Other than trap doors. I know some variants have 'em. I'm thinking chutes/shafts could potentially take you more than one level down. ...
Forum: Vanilla December 16, 2009, 01:23
Replies: 31
Views: 6,544
Posted By tigen
I think having the stairs be a magical zone of...

I think having the stairs be a magical zone of infinite safety is cheesy. One solution is obviously the disconnected stairs flag.

How about this proposal?

1) stairs: They take a turn (100...
Forum: Vanilla December 15, 2009, 01:12
Replies: 31
Views: 6,544
Posted By tigen
The logic commands you to return. The logic...

The logic commands you to return.
The logic touches you.
You are confused!
You feel a sudden stirring nearby!
The logic blinks away.

Once you step on that last stair, couldn't you step on the...
Forum: Development December 10, 2009, 23:50
Replies: 19
Views: 4,907
Posted By tigen
Sounds good to me! You could have the...

Sounds good to me!

You could have the general store only sell basic stuff, and never run out of stock. It could sell only food, oil, torches, and standard ammo. I don't think the other items are...
Forum: Development December 10, 2009, 23:22
Replies: 19
Views: 4,907
Posted By tigen
Is it really desirable for a buyout to induce a...

Is it really desirable for a buyout to induce a restock? It doesn't seem intuitive to me, and I don't see what it adds to the game.

Why shouldn't the store just stay empty until the next normal...
Forum: Idle chatter November 20, 2009, 02:56
Replies: 9
Views: 3,618
Posted By tigen
I didn't see you mention Crawl. It is not an...

I didn't see you mention Crawl. It is not an Angband variant. But if you want to try something quite different and you haven't tried Crawl (Stone Soup), you should do so...
Forum: Vanilla September 10, 2009, 22:19
Replies: 22
Views: 6,073
Posted By tigen
Haha! Morgoth should be pretty tough though. It...

Haha! Morgoth should be pretty tough though. It does look like you might need to do as you say, preventing 2 breath attacks in a row, or double mana storms. That seems like a reasonable...
Forum: Vanilla September 10, 2009, 10:26
Replies: 22
Views: 6,073
Posted By tigen
Well, arguably that is the gain. Tougher...

Well, arguably that is the gain. Tougher choices. Depending on how you limit the distribution you could have the same "breakpoint" as now (i.e. 1x speed gets 50 to 150, 2x gets 150 to 250; correct...
Forum: Vanilla September 10, 2009, 02:44
Replies: 22
Views: 6,073
Posted By tigen
stochastic energy and fractional blows

Just throwing this out for discussion. What do you guys think about these two ideas? They've been around a long while but I never really saw the reasons not to use them in more bands, or even...
Forum: Variants March 6, 2009, 05:48
Replies: 306
Views: 68,177
Posted By tigen
I like this post. Another variation might be...

I like this post.

Another variation might be a sort of "weak persistence": remember which stair (if any) you entered the level by, so if you go back through that same stair you will not find floor...
Forum: Vanilla March 4, 2009, 07:02
Replies: 40
Views: 11,143
Posted By tigen
I can't say I like the sound of this. Books...

I can't say I like the sound of this.

Books are pretty easy to ignore. Sure it's annoying to see a useless book drop instead of something nice, but since when is Angband concerned about annoying...
Forum: Vanilla February 25, 2009, 03:32
Replies: 20
Views: 6,462
Posted By tigen
It seems like, if you want to keep it around,...

It seems like, if you want to keep it around, you'd want to focus on things that would matter mostly in the early game. Later on, everybody gets a high CHA, so you'd have to be careful about...
Forum: Vanilla February 24, 2009, 03:15
Replies: 20
Views: 6,462
Posted By tigen
The D&D concept of Charisma is clearly for social...

The D&D concept of Charisma is clearly for social interaction. So my feeling is that either you plan on adding more of this to the game in the long run (having it only for shopping seems pointless),...
Forum: Variants February 23, 2009, 21:40
Replies: 306
Views: 68,177
Posted By tigen
But you do travel around the world to the...

But you do travel around the world to the different dungeons, right? Isn't that what you aim to do in the game? It says you get specialist abilities for defeating dungeon guardians. I was playing...
Forum: Vanilla February 10, 2009, 00:09
Replies: 32
Views: 9,244
Posted By tigen
Well, those mean/scarred veterans/mercenaries and...

Well, those mean/scarred veterans/mercenaries and squinting rogues are probably the same novice warriors etc. you find in the dungeon. Maybe the idiots, lepers and wretches would be upset though. ...
Forum: Vanilla February 9, 2009, 23:38
Replies: 32
Views: 9,244
Posted By tigen
Ah but then why would you not also get xp the...

Ah but then why would you not also get xp the second time, and the third time? A steadily decreasing amount until your fail rate approaches zero? The reality is that just casting the spell by...
Forum: Variants February 9, 2009, 22:51
Replies: 306
Views: 68,177
Posted By tigen
I had the same compile problem I had in Oanband. ...

I had the same compile problem I had in Oanband. I'm surprised I'm the only one who runs into this. Anyway my fix was to swap the order of OBJECTS nad LDFLAGS.

(src/Makefile)
@@ -17,7 +17,7 @@...
Forum: Vanilla February 8, 2009, 19:59
Replies: 32
Views: 9,244
Posted By tigen
If it wasn't for flavor, you could replace the...

If it wasn't for flavor, you could replace the town entirely with a series of menus and remove the issue entirely... and the tedium of walking between shops.

That's news to me that you can keep...
Forum: Vanilla January 27, 2009, 07:29
Replies: 50
Views: 11,835
Posted By tigen
I've considered the feasibility of Angband...

I've considered the feasibility of Angband graphics too. Most of the 2D tile-based graphics aren't too appealing to me, because the tiles are low resolution and "noisy". The hybrid approach of...
Forum: Vanilla January 25, 2009, 00:57
Replies: 27
Views: 5,576
Posted By tigen
Yeah, definitely develop. I do wonder...

Yeah, definitely develop.

I do wonder sometimes why V couldn't have started by taking NPP, and stripping some things out that didn't fit for V. For example, a new release could have been NPP,...
Forum: Variants January 18, 2009, 01:17
Replies: 101
Views: 37,789
Posted By tigen
Cool. One other thing I noticed is that the...

Cool. One other thing I noticed is that the pickup options are a little odd. The "interface options" mentions carry_query flag and floor_query flag, but there is also "query floor" under gameplay...
Showing results 1 to 25 of 53

 
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