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Search: Posts Made By: will_asher
Forum: Development Today, 16:26
Replies: 52
Views: 2,060
Posted By will_asher
here's what I did. I added some things to the...

here's what I did. I added some things to the player struct in player.h like so

"
s16b p_luck; /* Luck */
s16b slimed; /* slime level */
<a few more similar ones, all of them are s16bs>...
Forum: Development Today, 01:31
Replies: 52
Views: 2,060
Posted By will_asher
How do I know if it's writing beyond the...

How do I know if it's writing beyond the boundaries of an array?
and How do I know what the boundaries are?

When I first started making DaJAngband, I just discovered the txt files in the lib...
Forum: Development Yesterday, 18:50
Replies: 52
Views: 2,060
Posted By will_asher
You're speaking a language I don't know here....

You're speaking a language I don't know here. What's a stack in this context? and where do I find it to see what it looks like?
(I know what borked means at least. I definitely borked something.)
Forum: Vanilla Yesterday, 18:27
Replies: 20
Views: 762
Posted By will_asher
It's very helpful to remember exactly where that...

It's very helpful to remember exactly where that spotted jelly or disenchanter mold is so you don't accidently step next to it again.
Also, objects can also move when they're picked up by monsters,...
Forum: Development Yesterday, 13:46
Replies: 52
Views: 2,060
Posted By will_asher
thank you. well. I found almost that exact...

thank you.

well.
I found almost that exact problem with the ampersands. So I fixed it, recompiled, and I'm still getting the same error popup...
(except the "at 0x..." number is different)
Forum: Development Yesterday, 11:03
Replies: 52
Views: 2,060
Posted By will_asher
I broke something somehow. I went to open...

I broke something somehow.

I went to open the game and test something, it compiles, it starts to run, then after character creation, I get this popup error window:
"Debug error
HEAP CORRUPTION...
Forum: Development April 12, 2021, 15:19
Replies: 52
Views: 2,060
Posted By will_asher
Finding some kind of interesting things in the...

Finding some kind of interesting things in the code I didn't know about before...

At the top of blow_effects.txt, it says:
"# eval - used for power evaluation in eval_blow_effect()"
But there is...
Forum: Development April 10, 2021, 21:45
Replies: 52
Views: 2,060
Posted By will_asher
Okay then. I can live with it. It just makes...

Okay then. I can live with it. It just makes things a little harder for me.
Forum: Development April 10, 2021, 17:54
Replies: 52
Views: 2,060
Posted By will_asher
I want to add that changing some things, like...

I want to add that changing some things, like adding new types monster spells, seems a lot more complicated now (at least for someone like me who isn't fluent in C) than it used to be before more...
Forum: Development April 10, 2021, 02:39
Replies: 52
Views: 2,060
Posted By will_asher
I already made a new player flag for it...

I already made a new player flag for it...
Forum: Development April 9, 2021, 23:40
Replies: 52
Views: 2,060
Posted By will_asher
the explanation at the top of p_race says: #...

the explanation at the top of p_race says:
# 'values' is for object modifiers which take a value that races possess
# innately.
But the code only reads "RES_" values, so if you want to make a...
Forum: Development April 8, 2021, 17:58
Replies: 52
Views: 2,060
Posted By will_asher
I could just increment the minimum height of the...

I could just increment the minimum height of the main window to match.
Forum: Vanilla April 8, 2021, 11:14
Replies: 20
Views: 762
Posted By will_asher
When you know that a monster doesn't move, it...

When you know that a monster doesn't move, it should stay on the screen once you see it, (even if it's in an unlit grid) because you remember it's there.
Forum: Development April 8, 2021, 07:20
Replies: 52
Views: 2,060
Posted By will_asher
Huh. I thought I had cloned the angband-master...

Huh. I thought I had cloned the angband-master when I made a fork on github. I guess not. Is there a relatively easy way to get Nick's changes into the code on my computer?

EDIT/PS: I'm currently...
Forum: Development April 8, 2021, 05:51
Replies: 52
Views: 2,060
Posted By will_asher
So is there an easy way to get the changes Nick...

So is there an easy way to get the changes Nick made added to my fork? or do I have to do it manually from the diff?
EDIT: Well, I guess I can just download the newer dungeon_profile.txt. I'll try...
Forum: Vanilla April 8, 2021, 05:30
Replies: 9
Views: 793
Posted By will_asher
Why change spells to half effect? There's...

Why change spells to half effect? There's nothing wrong with having a 'friend to animals' putting hostile animals to sleep or slowing/confusing them. Reducing the effect of damaging spells to...
Forum: Development April 7, 2021, 13:56
Replies: 52
Views: 2,060
Posted By will_asher
ugh. still won't run. Now it's saying there's a...

ugh. still won't run.
Now it's saying there's a parse error in dungeon_profile line 60 but I haven't touched dungeon_profile.txt and I don't see anything wrong there.
Forum: Development April 7, 2021, 10:27
Replies: 52
Views: 2,060
Posted By will_asher
Thanks. to think I looked through the file as...

Thanks. to think I looked through the file as many times as I did and didn't see that...
Forum: AAR April 7, 2021, 07:53
Replies: 47
Views: 3,406
Posted By will_asher
Last time it was the last Nature spell book. And...

Last time it was the last Nature spell book. And I'm a druid, so that's nice, but I can't use it for a while. (and I have never gotten far enough as a druid to be able to use it, but I am doing...
Forum: Development April 6, 2021, 23:01
Replies: 52
Views: 2,060
Posted By will_asher
I gotta figure out how to sync the github with...

I gotta figure out how to sync the github with what's on my computer...
...Okay, I think I updated my github with my changes, but I don't know how to change the name of my github so that it's clear...
Forum: Development April 6, 2021, 19:44
Replies: 52
Views: 2,060
Posted By will_asher
I got it to compile. that's one step. But...

I got it to compile. that's one step.

But I'm already stuck with a bug trying to get it to run. I get a "bad f-flag: " error with a bunch of garbage after it. I made sure all the new flags I plan...
Forum: AAR April 1, 2021, 09:35
Replies: 47
Views: 3,406
Posted By will_asher
A rod of healing. not bad, but I was hoping for...

A rod of healing.
not bad, but I was hoping for something more fun (like that speed ring), when I saw the 9 treasure feeling.
Forum: Development March 31, 2021, 04:49
Replies: 52
Views: 2,060
Posted By will_asher
Okay, I just forked myself. (sorry, but that...

Okay, I just forked myself.
(sorry, but that sounds really bad, but that's what the instructions told me to do.)

I'm looking at the "Building with Visual Studio 2019" file that comes with the...
Forum: Vanilla March 29, 2021, 08:35
Replies: 133
Views: 7,996
Posted By will_asher
So it's supposed to be temporary? weird. It's a...

So it's supposed to be temporary? weird. It's a weak enough effect, it seems like there's no need to make it weaker by making it temporary. And those rods sell for a lot of money as if they're...
Forum: Vanilla March 29, 2021, 06:33
Replies: 133
Views: 7,996
Posted By will_asher
When you disarm a trap with a rod, the trap...

When you disarm a trap with a rod, the trap reappears after a couple moves. Is that a bug?
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