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Search: Posts Made By: CliffStamp
Forum: AAR June 25, 2012, 17:12
Replies: 47
Views: 13,337
Posted By CliffStamp
I can understand the logic there, but it doesn't...

I can understand the logic there, but it doesn't fit how I see the character interacting with the world. Imagine you are a novice warrior, you read a scroll of ID on a weapon, it gives you a list of...
Forum: Vanilla June 22, 2012, 18:46
Replies: 16
Views: 6,165
Posted By CliffStamp
Is there some kind of roll over for this as I...

Is there some kind of roll over for this as I wanted to play a half troll paladin with 3X exp for the paladin and 2X exp for the half troll but when I adjusted the txt files it had the opposite...
Forum: AAR June 15, 2012, 19:12
Replies: 47
Views: 13,337
Posted By CliffStamp
There are always going to be extreme points at...

There are always going to be extreme points at the ends of any idea and there is little point in trying to accommodate them both unless you want a list of options. The best you can do is try to make...
Forum: AAR June 12, 2012, 20:27
Replies: 47
Views: 13,337
Posted By CliffStamp
Yes, but for me they are the same, the play is...

Yes, but for me they are the same, the play is the character, and it just feels like wizard mode when you get that much information.

I would prefer that it actually was fuzzy and became more clear...
Forum: AAR June 12, 2012, 19:16
Replies: 47
Views: 13,337
Posted By CliffStamp
Yes, know in the sense it is determined, but now...

Yes, know in the sense it is determined, but now know in the sense you would be able to produce it - the raw number. It just seems odd to me that the characters would be able to know the results of...
Forum: AAR June 12, 2012, 18:20
Replies: 47
Views: 13,337
Posted By CliffStamp
Ideally the attack is partially physical and...

Ideally the attack is partially physical and partially elementary. If you get hit by a fire demon it would make sense that the heat is going to do some of the damage and if you are immune to fire...
Forum: AAR June 11, 2012, 20:58
Replies: 99
Views: 26,963
Posted By CliffStamp
Thanks, I am going to look at a build. On a...

Thanks, I am going to look at a build.

On a rather ironic note, I realized that the exp levels are actually just in the TXT files so I can adjust them as high as I want trivially. I just don't...
Forum: AAR June 11, 2012, 20:54
Replies: 47
Views: 13,337
Posted By CliffStamp
I can understand the ideas here, but it sounds a...

I can understand the ideas here, but it sounds a little munchkin to have so much revealed. I never even for example look at how damage is calculate from slays, etc. . as I prefer to actually use the...
Forum: Vanilla June 7, 2012, 15:43
Replies: 37
Views: 9,463
Posted By CliffStamp
Timo, just think about what you are asking here....

Timo, just think about what you are asking here. You state that you would enjoy difference in random starting stats as it would add variety but you want the code changed to FORCE you to do that...
Forum: AAR June 6, 2012, 17:16
Replies: 47
Views: 13,337
Posted By CliffStamp
No doubt, but there are a LOT of combinations, it...

No doubt, but there are a LOT of combinations, it can be done but someone is going to have to get very creative.



I have to check that, it would significantly remove brute force destroying.

...
Forum: AAR June 6, 2012, 03:59
Replies: 47
Views: 13,337
Posted By CliffStamp
Is there a thread, I would be curious as to the...

Is there a thread, I would be curious as to the argument. I recently popped back into town to sell a bunch of things, store some items which could be useful later and there were no WoR scrolls. Now...
Forum: AAR June 5, 2012, 20:29
Replies: 47
Views: 13,337
Posted By CliffStamp
Remove the names (aside from uniques, themes) and...

Remove the names (aside from uniques, themes) and just auto-inscribe?



In the menu? It just comes up same as before, squelch good, excellent, etc. ? Is this in a sub-menu somewhere?



...
Forum: AAR June 5, 2012, 18:19
Replies: 47
Views: 13,337
Posted By CliffStamp
v4 - a few characters

I ran up a few characters to DL 80 in the current v4 just to see how it played out (warrior, ranger, paladin), this was actually clearing some pits, vaults, etc. and not simply taking ever stair...
Forum: Vanilla May 31, 2012, 19:33
Replies: 111
Views: 29,100
Posted By CliffStamp
Deep descent was a nice emergency last ditch, but...

Deep descent was a nice emergency last ditch, but may not have been intended as such, like teleport level but just worse side effect.

The fuzzy detection is really nice, it would be nice if it was...
Forum: AAR May 30, 2012, 20:37
Replies: 99
Views: 26,963
Posted By CliffStamp
It is never the case that relationships are so...

It is never the case that relationships are so easily quartered, that is why they are among the most difficult things to maintain. In this case as everything is volunteer it can be among the...
Forum: v4 May 30, 2012, 18:00
Replies: 18
Views: 6,644
Posted By CliffStamp
They work now as a minor stat drain fix (which...

They work now as a minor stat drain fix (which likely was not intended) and for fighting uniques. Int and Wis can push spell failures and mana pool significantly and dex, str and con can be very...
Forum: v4 May 30, 2012, 17:56
Replies: 21
Views: 10,792
Posted By CliffStamp
It can be fairly complicated, but at a first pass...

It can be fairly complicated, but at a first pass it can also be fairly trivial. Monsters already have a rarity used for generation this can just be modified. A basic algorithm would be that when...
Forum: AAR May 30, 2012, 17:48
Replies: 99
Views: 26,963
Posted By CliffStamp
No one is going to be perfect, either in coding...

No one is going to be perfect, either in coding or requests, all that you can ask for is to respect the other party and try to work out a solution realizing the positions and how demands are fairly...
Forum: AAR May 29, 2012, 18:58
Replies: 99
Views: 26,963
Posted By CliffStamp
You can factor in time in the dungeon as well, so...

You can factor in time in the dungeon as well, so it will only really be noticeable to people who do either in extremes, i.e., item/scum or monster/genocide.
Forum: v4 May 29, 2012, 17:10
Replies: 21
Views: 10,792
Posted By CliffStamp
But this happens in Angband anyway if you play...

But this happens in Angband anyway if you play and ignore the level and just focus where you are right now. It is for example one of the most common causes of death, especially for the inexperienced...
Forum: AAR May 29, 2012, 14:58
Replies: 99
Views: 26,963
Posted By CliffStamp
I should have clarified, I was not speaking of...

I should have clarified, I was not speaking of maintenance vs development but Angband vs Variant.

The problem with development is simply that it is possible to change the game so that it...
Forum: v4 May 29, 2012, 14:36
Replies: 21
Views: 10,792
Posted By CliffStamp
Genocide was intended to be a utility, never...

Genocide was intended to be a utility, never really a pruning effect. The simplest solution is just to make the use of it much more harsh. This would have no effect on the utility aspect, but would...
Forum: v4 May 29, 2012, 04:34
Replies: 21
Views: 10,792
Posted By CliffStamp
As another idea, which is related, consider that...

As another idea, which is related, consider that each time you see a unique and leave it and go to the next level, when it is generated again there is a chance that its speed and HP go up. For the...
Forum: v4 May 29, 2012, 00:05
Replies: 22
Views: 7,408
Posted By CliffStamp
Yes, that part is nice as otherwise you just...

Yes, that part is nice as otherwise you just dropped all of those as it was not worth carrying them for a fight. Early game though, damage is down, and a lot of rods, staves, etc. can be useful until...
Forum: AAR May 28, 2012, 18:41
Replies: 99
Views: 26,963
Posted By CliffStamp
With poor detection they can be a bit of a...

With poor detection they can be a bit of a problem as they don't come up on detect evil which is one of the easiest to fine and gravity / impact hounds have caused the death of more than one...
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