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Search: Posts Made By: Derakon
Forum: Vanilla Yesterday, 02:16
Replies: 43
Views: 1,606
Posted By Derakon
Please forgive me for suspecting that you let...

Please forgive me for suspecting that you let your love of deleting code sway your judgement. ;) Believe me, I've been there!

I don't think most players felt that devices were overpowered with the...
Forum: Vanilla November 19, 2019, 14:02
Replies: 43
Views: 1,606
Posted By Derakon
It used to be any magical item effect except for...

It used to be any magical item effect except for scrolls and potions, I believe. So wands, rods, staves, and artifacts all benefited damage-wise from your device skill.

I'm curious why you felt it...
Forum: Vanilla November 19, 2019, 13:55
Replies: 8
Views: 214
Posted By Derakon
I've occasionally suggested that we replace the...

I've occasionally suggested that we replace the permanent XP drain that monsters inflict with temporary (i.e. goes away on its own after a short time) level drain, which !RLL would then fix....
Forum: AAR November 18, 2019, 23:23
Replies: 1
Views: 82
Posted By Derakon
Are you doing a "win with every race/class combo"...

Are you doing a "win with every race/class combo" challenge? Good luck!
Forum: Vanilla November 18, 2019, 19:28
Replies: 8
Views: 260
Posted By Derakon
Fair point! I think I would phrase it as "per...

Fair point! I think I would phrase it as "per attack" maybe? "Full attack action" would be precise but a mouthful.
Forum: Vanilla November 18, 2019, 16:09
Replies: 8
Views: 260
Posted By Derakon
"Round" is not really a well-defined term, but I...

"Round" is not really a well-defined term, but I think when people use it on these forums they're generally talking about player turns.

But yes, there are 10 game turns per 1 normal-speed...
Forum: Sil November 18, 2019, 05:31
Replies: 25
Views: 675
Posted By Derakon
I'm curious what you'd think of a hypothetical...

I'm curious what you'd think of a hypothetical game where it was literally impossible to win without putting a lot of care into your starting race/class/stats/etc.?

Mind you, I'm not saying...
Forum: Vanilla November 17, 2019, 18:37
Replies: 8
Views: 260
Posted By Derakon
Game turns are ticks on the clock; they...

Game turns are ticks on the clock; they correspond directly to how much in-game time passes. Standard turns are actions taken. I'm not 100% sure on how the game measures resting turns, but I suspect...
Forum: Vanilla November 17, 2019, 16:56
Replies: 8
Views: 260
Posted By Derakon
Game turns are the fundamental unit of time in...

Game turns are the fundamental unit of time in the game; everything that happens must happen on a game turn. Think of game turns like seconds on a clock. Every game turn, every creature (player +...
Forum: Vanilla November 14, 2019, 21:01
Replies: 26
Views: 1,106
Posted By Derakon
Action point based games usually let you take...

Action point based games usually let you take multiple actions per turn, e.g. movement is 1 point, attacking is 4, casting a spell is 5, you get 7 points. Are you proposing doing that in Angband? It...
Forum: Vanilla November 13, 2019, 20:01
Replies: 26
Views: 1,106
Posted By Derakon
Any turn that you spend moving passes much...

Any turn that you spend moving passes much faster, but turns you spend doing anything other than movement still take the full length of time, yes. The big advantages are a) moving fast means less...
Forum: Idle chatter November 11, 2019, 20:08
Replies: 5
Views: 179
Posted By Derakon
"Roguelike" is an entire genre and most games in...

"Roguelike" is an entire genre and most games in the genre feature permadeath, though it's sometimes optional. So there's the classic roguelikes like NetHack, ADOM, Crawl, etc. There's also modern...
Forum: Idle chatter November 11, 2019, 04:19
Replies: 37
Views: 1,786
Posted By Derakon
My last couple of coding days have been spent on...

My last couple of coding days have been spent on adding button prompts and improving the dialog system.

https://i.imgur.com/jimoTMU.mp4

Dialog now fades in over time, you can speed it up, snap...
Forum: Vanilla November 11, 2019, 00:26
Replies: 43
Views: 1,606
Posted By Derakon
Gothmog is a creature of fire and shadow; what...

Gothmog is a creature of fire and shadow; what does that look like? I can definitely see an argument for his whip making things darker.
Forum: Vanilla November 10, 2019, 22:29
Replies: 43
Views: 1,606
Posted By Derakon
I would in fact argue that Sting, Orcrist, and...

I would in fact argue that Sting, Orcrist, and Glamdring should glow because having them never give off light is far worse than having them always give off light. Especially when you're basically...
Forum: Vanilla November 10, 2019, 17:07
Replies: 43
Views: 1,606
Posted By Derakon
Having a big light radius is a substantial...

Having a big light radius is a substantial quality of life improvement for everyone that isn't a necromancer. It's like ESP but available earlier, works on mindless enemies, and (of course)...
Forum: Vanilla November 10, 2019, 05:28
Replies: 113
Views: 5,414
Posted By Derakon
Good news! We're in the 4.2.0 bugs thread, so...

Good news! We're in the 4.2.0 bugs thread, so hopefully Nick will see this. :)

(They may have been made vulnerable so that mages would have some way to fight them...)
Forum: Vanilla November 9, 2019, 00:38
Replies: 113
Views: 5,414
Posted By Derakon
Adamantite, and mithril, are both...

Adamantite, and mithril, are both corrosion-proof. That holds for armor made of the metal just as much as it does for monsters made of it.
Forum: Idle chatter November 7, 2019, 06:01
Replies: 37
Views: 1,786
Posted By Derakon
I decided to make a flamethrower today. ...

I decided to make a flamethrower today.

https://i.imgur.com/vH6AucG.mp4

This included an interesting bug where the flame streams weren't getting cleaned up correctly:
...
Forum: Vanilla November 5, 2019, 05:33
Replies: 17
Views: 767
Posted By Derakon
1d100 is a flat distribution (equal chance of any...

1d100 is a flat distribution (equal chance of any value); 34d2 is heavily weighted (very unlikely to deal either min or max damage). Of the two I would tend to prefer the latter, though they have...
Forum: Vanilla November 5, 2019, 02:38
Replies: 17
Views: 767
Posted By Derakon
Ahh, there's the issue I was trying to remember:...

Ahh, there's the issue I was trying to remember: deadliness has diminishing returns! With +to-dam it's pretty straightforward; if deadliness were just a straight percentile improvement that would be...
Forum: Competition November 4, 2019, 19:51
Replies: 21
Views: 862
Posted By Derakon
The amount of effort spent on catching cheaters...

The amount of effort spent on catching cheaters should be commensurate with the amount of harm caused by cheating. The competitions are zero-stakes, all that you stand to gain is some degree of...
Forum: Vanilla November 4, 2019, 19:06
Replies: 17
Views: 767
Posted By Derakon
OAngband-style combat. OAngband, among other...

OAngband-style combat. OAngband, among other things, did a significant revamp of the combat system. As I recall the main changes were:

* As mentioned, all damage derived ultimately from your dice...
Forum: Vanilla November 4, 2019, 19:04
Replies: 266
Views: 17,350
Posted By Derakon
Welp. Guess I'm just going senile then.

Welp. Guess I'm just going senile then.
Forum: Vanilla November 4, 2019, 17:59
Replies: 266
Views: 17,350
Posted By Derakon
Hm, maybe I'm getting my memories conflated with...

Hm, maybe I'm getting my memories conflated with variants then, or with the pre-2.9 days (and given that ZAngband branched off of 2.8.something, those are in many ways the same thing...). I guess...
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