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Search: Posts Made By: Nick
Forum: Variants Yesterday, 21:38
Replies: 5
Views: 97
Posted By Nick
Excellent summary :)

Excellent summary :)
Forum: Vanilla Yesterday, 02:55
Replies: 163
Views: 23,874
Posted By Nick
Agreed, that doesn't seem right.

Agreed, that doesn't seem right.
Forum: AAR January 20, 2022, 21:16
Replies: 101
Views: 13,505
Posted By Nick
If player depth is less than "min level", an...

If player depth is less than "min level", an artifact must pass a 1 in twice-the-difference roll (after the usual tests) to be generated. If player depth is greater than "max level", it won't be...
Forum: Sil January 19, 2022, 23:25
Replies: 7
Views: 540
Posted By Nick
I suspect this is because vampires are not undead...

I suspect this is because vampires are not undead in Sil and Sil-Q.
Forum: Vanilla January 19, 2022, 21:02
Replies: 163
Views: 23,874
Posted By Nick
Fix pushed. Are you in another phase of...

Fix pushed.

Are you in another phase of importing stuff from V and finding bugs? I ask because I've been thinking of releasing 4.2.4 soon, and it makes sense to wait until you're done :)
Forum: Vanilla January 19, 2022, 10:10
Replies: 163
Views: 23,874
Posted By Nick
backwardsEric has done a fix...

backwardsEric has done a fix (https://github.com/angband/angband/pull/5277) for these.
Forum: Competition January 18, 2022, 05:54
Replies: 9
Views: 306
Posted By Nick
That would be silly, it's alphabetical.

That would be silly, it's alphabetical.
Forum: Competition January 18, 2022, 04:28
Replies: 9
Views: 306
Posted By Nick
Yes, any Noldor Fingolfin is acceptable.

Yes, any Noldor Fingolfin is acceptable.
Forum: Competition January 17, 2022, 21:11
Replies: 9
Views: 306
Posted By Nick
Your wish is my command.

Your wish is my command.
Forum: Variants January 17, 2022, 03:24
Replies: 19
Views: 551
Posted By Nick
And here's another one...

And here's another one (https://github.com/Slimebreath6078/SBband).
Forum: Variants January 16, 2022, 23:49
Replies: 391
Views: 65,776
Posted By Nick
Looks to me like /* Paranoia -- Clip the...

Looks to me like /* Paranoia -- Clip the default entry */
buf[len] = '\0';
should be /* Paranoia -- Clip the default entry */
buf[len - 1] = '\0';
(util.c line 2720). Or...
Forum: Competition January 15, 2022, 00:39
Replies: 9
Views: 306
Posted By Nick
No, race and house are the only set things.

No, race and house are the only set things.
Forum: Competition January 14, 2022, 22:48
Replies: 6
Views: 425
Posted By Nick
Comp 240 is now finished, congratulations to...

Comp 240 is now finished, congratulations to wobbly for getting the only game win, and to debo for showing up.
Forum: Competition January 14, 2022, 22:47
Replies: 9
Views: 306
Posted By Nick
Competition 241

Competition 241 is now available from the competition page (http://angband.oook.cz/competition.php); it is a Sil-Q 1.5.0 Noldo from the house of Fingolfin. There is a starting savefile, but feel...
Forum: Variants January 13, 2022, 22:13
Replies: 33
Views: 4,141
Posted By Nick
Front end support I'm hoping will be almost free,...

Front end support I'm hoping will be almost free, due to all the work that has been put into it for Angband (mainly not by me, and mainly recently by backwardsEric).

I was wondering about the...
Forum: Idle chatter January 13, 2022, 11:54
Replies: 3
Views: 205
Posted By Nick
Well, we get into this stuff because we enjoy it,...

Well, we get into this stuff because we enjoy it, and we keep doing it because we still enjoy it. I'd like to thank everyone who plays these games and gives me a reason to keep doing what I enjoy :)
Forum: Variants January 13, 2022, 03:53
Replies: 33
Views: 4,141
Posted By Nick
There is this...

There is this (https://github.com/NickMcConnell/AngbandPlus/tree/Sil), which I'm using heavily.



All the randart stuff, as far as I can tell :)
Forum: Variants January 13, 2022, 01:05
Replies: 33
Views: 4,141
Posted By Nick
Fortunately (as you observe) I am probably...

Fortunately (as you observe) I am probably uniquely well-placed to do this, having worked on code from Oangband (forked from V2.8.3) right through to current. While a few of the changes made by NPP...
Forum: Variants January 12, 2022, 21:28
Replies: 33
Views: 4,141
Posted By Nick
Thanks, that helps my thinking along. We'll just...

Thanks, that helps my thinking along. We'll just see how it goes, I guess.

One of the benefits of doing this is that it has the potential to highlight places where the Angband code could be...
Forum: Variants January 12, 2022, 02:37
Replies: 33
Views: 4,141
Posted By Nick
That's essentially what I'm doing - the aim is to...

That's essentially what I'm doing - the aim is to get the gameplay of Sil in a codebase that looks like it's been forked from current Angband. I have made decent progress with modernising the data...
Forum: Development January 11, 2022, 21:34
Replies: 6
Views: 244
Posted By Nick
Sil code questions

I am currently embarked on the fool's errand (http://angband.oook.cz/forum/showpost.php?p=156821&postcount=16) of re-implementing Sil 1.3.0 starting from current Angband code. This thread is to ask...
Forum: Vanilla January 11, 2022, 11:56
Replies: 1
Views: 147
Posted By Nick
The beep should mean that the pathfinding...

The beep should mean that the pathfinding algorithm failed to find a path to where you clicked.
Forum: Variants January 10, 2022, 21:16
Replies: 19
Views: 551
Posted By Nick
See this thread...

See this thread (http://angband.oook.cz/forum/showthread.php?t=10814) for .. some of the same information :)
Forum: Variants January 10, 2022, 21:11
Replies: 54
Views: 5,139
Posted By Nick
Here...

Here (http://angband.oook.cz/forum/showthread.php?t=9442) is the latest thread about it, which also references older threads. Don't hold your breath :)
Forum: Variants January 10, 2022, 11:43
Replies: 19
Views: 551
Posted By Nick
Yep, that makes sense; I think I knew TO was...

Yep, that makes sense; I think I knew TO was Tactics Ogre at some point.
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