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Search: Posts Made By: Cuboideb
Forum: Vanilla Yesterday, 13:13
Replies: 231
Views: 21,289
Posted By Cuboideb
If the android port is the only that has problems...

If the android port is the only that has problems I can manage easily, because I use a slightly modified copy of the sources. The ncurses port comes to my mind, it's still active?
Forum: Vanilla February 24, 2021, 23:31
Replies: 231
Views: 21,289
Posted By Cuboideb
Great news! :) BTW, the last change...

Great news! :)

BTW, the last change (auto-more) is a bit drastic for Android. One line messages are handy for checking objects on the floor, even when auto-more is on. Could it be tweaked in some...
Forum: Vanilla February 23, 2021, 14:24
Replies: 166
Views: 16,199
Posted By Cuboideb
You are right. A bigger tile size breaks the...

You are right. A bigger tile size breaks the display of graphical tiles in that screen.

I fixed it for the android port just now, flashing a 1x1 tile multiplier and reverting to the current...
Forum: Vanilla February 22, 2021, 18:05
Replies: 166
Views: 16,199
Posted By Cuboideb
I'll check anyway, there are some conditions for...

I'll check anyway, there are some conditions for the tile multiplier in the knowledge menus. Thanks for the report.

BTW, there is a persistent bug reported by Google since almost a year. A crash...
Forum: Vanilla February 22, 2021, 16:45
Replies: 166
Views: 16,199
Posted By Cuboideb
Hi Pete, which tile multiplier are you using ? ...

Hi Pete, which tile multiplier are you using ?

BTW, in the next update the 3 subwindows will be MONLIST, ITEMLIST and MESSAGES.
Forum: Vanilla January 21, 2021, 22:56
Replies: 166
Views: 16,199
Posted By Cuboideb
I've just posted the update. After updating...

I've just posted the update.

After updating the app, go to Preferences / Hardware Key Mappings and make a keymap reset.

I did some testing with a logitech keyboard (bluetooth). Sometimes it's...
Forum: Vanilla January 21, 2021, 13:45
Replies: 166
Views: 16,199
Posted By Cuboideb
Thanks! These are the missing keycodes: ...

Thanks!

These are the missing keycodes:

KEYCODE_DPAD_CENTER = 23
KEYCODE_PAGE_UP = 92
KEYCODE_PAGE_DOWN = 93
KEYCODE_MOVE_HOME = 122
KEYCODE_MOVE_END = 123
Forum: Vanilla January 18, 2021, 14:06
Replies: 166
Views: 16,199
Posted By Cuboideb
The numpad is tricky. I can't debug that input...

The numpad is tricky. I can't debug that input method but I will add some functionality to print the keycodes. You can send me that info later.
Forum: Vanilla January 18, 2021, 03:02
Replies: 166
Views: 16,199
Posted By Cuboideb
Perhaps I could replace npp041 for sil-q (added...

Perhaps I could replace npp041 for sil-q (added npp for the fond memories). I have to contact the mantainer of sil-q for his approval. At first, it will be easier to play with the keyboard, the...
Forum: Vanilla January 18, 2021, 02:40
Replies: 166
Views: 16,199
Posted By Cuboideb
I'm playtesting this change. I will upload it...

I'm playtesting this change. I will upload it tomorroy I think.



You can't do this in the windows port either. It was possible in the early 00's. Sorry. BTW, the button displays three...
Forum: Vanilla December 25, 2020, 04:43
Replies: 19
Views: 1,207
Posted By Cuboideb
Merry Christmas Saint Nick!!!

Merry Christmas Saint Nick!!!
Forum: Vanilla December 10, 2020, 15:03
Replies: 231
Views: 21,289
Posted By Cuboideb
Yes, I was surprised too in android. The running...

Yes, I was surprised too in android. The running mode is actually a hack, the port translates the directions to the proper key sequences for running (period+direction or capital letter). If it's too...
Forum: Vanilla November 26, 2020, 22:51
Replies: 166
Views: 16,199
Posted By Cuboideb
New version. Very few changes, some experiments...

New version. Very few changes, some experiments with external keyboard.

Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys".
...
Forum: Vanilla November 26, 2020, 01:45
Replies: 166
Views: 16,199
Posted By Cuboideb
That's the escape key, sorry about that. To...

That's the escape key, sorry about that.

To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying...
Forum: Vanilla November 16, 2020, 15:24
Replies: 166
Views: 16,199
Posted By Cuboideb
Congrats on the win! I've uploaded a new...

Congrats on the win!

I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support!
Forum: Vanilla November 14, 2020, 18:25
Replies: 166
Views: 16,199
Posted By Cuboideb
Thanks for the report! If you see any other spell...

Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.
Forum: Vanilla November 7, 2020, 17:14
Replies: 166
Views: 16,199
Posted By Cuboideb
Version 1.26.1 is up. It fixes that old bug that...

Version 1.26.1 is up. It fixes that old bug that caused a bizarre screen centering when the canvas size was bigger than the screen.

So, now it's possible to simulate a 1.5 tile multiplier...
Forum: Vanilla November 4, 2020, 16:23
Replies: 166
Views: 16,199
Posted By Cuboideb
Tap the shift key again (it's a tri-state...

Tap the shift key again (it's a tri-state button). Another thing, if you long-press a key you can define keymaps that are shown with the "kmp" key.
Forum: Vanilla November 2, 2020, 19:07
Replies: 166
Views: 16,199
Posted By Cuboideb
My words exactly, the work of Nick and all the...

My words exactly, the work of Nick and all the team is outstanding.

Edit: Let me think about 1.5 tiles. The core uses integer computations for tiles, but perhaps it can be simulated in the ui. I...
Forum: Vanilla November 2, 2020, 17:20
Replies: 166
Views: 16,199
Posted By Cuboideb
Good idea. I'm also thinking about adding a...

Good idea. I'm also thinking about adding a couple of buttons (like the mouse icon) at the top to toggle running and keyboard/ribbon visibility. These actions are already handled but it will be nice...
Forum: Vanilla November 2, 2020, 14:47
Replies: 166
Views: 16,199
Posted By Cuboideb
Have you tried the "Reset Layout (Portrait)"...

Have you tried the "Reset Layout (Portrait)" command? When the player uses the + volume key to enlarge the font it brokes panel updates.
Forum: Vanilla November 2, 2020, 01:07
Replies: 166
Views: 16,199
Posted By Cuboideb
Thanks! I'll check how the savefiles handle those...

Thanks! I'll check how the savefiles handle those options.

Edit: It can be made in two ways without breaking savefiles:

1. lazymove_delay has a maximum of 1000 and it's stored into a tmp16u...
Forum: Vanilla November 1, 2020, 22:22
Replies: 166
Views: 16,199
Posted By Cuboideb
Nick, the code for the topbar is mostly in place....

Nick, the code for the topbar is mostly in place. I need to decide where to put a tri-state trigger for the sidebar mode (left, top, none).

I can't decide if I should modify the windows section of...
Forum: Vanilla November 1, 2020, 22:12
Replies: 166
Views: 16,199
Posted By Cuboideb
Version 1.26 - From now on, subwindows do...

Version 1.26

- From now on, subwindows do not overlap the dungeon, this is useful for
text mode.
- New quick settings option: Reset layout (Portrait or Landscape). It gives you a tool to...
Forum: Vanilla October 26, 2020, 02:31
Replies: 166
Views: 16,199
Posted By Cuboideb
I have a preview: ...

I have a preview:

https://i.ibb.co/1JHcvT1/portrait.jpg (https://ibb.co/1JHcvT1)

I opted for a boolean flag in the term structure to signal the topbar mode. It's okay for you?
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