Forum: Vanilla
February 9, 2019, 18:18
|
Replies: 3
Views: 1,231
I actually am not sure it'd make gameplay more...
I actually am not sure it'd make gameplay more diverse. Right now, when I see an orc, I approach it in a different way than I would if I encountered a hound. Ego monsters might go some way toward...
|
Forum: Vanilla
February 9, 2019, 18:10
|
Replies: 20
Views: 3,011
|
Forum: Vanilla
January 18, 2019, 16:42
|
Replies: 79
Views: 9,465
|
Forum: Vanilla
January 17, 2019, 17:05
|
Replies: 79
Views: 9,465
|
Forum: Vanilla
January 17, 2019, 03:20
|
Replies: 79
Views: 9,465
OK, I'll give this a shot --
As mentioned...
OK, I'll give this a shot --
As mentioned before, in Rogue, the design goal of hunger was to force the player to move forward through the dungeon. Angband is fundamentally not designed for that,...
|
Forum: Vanilla
January 16, 2019, 18:28
|
Replies: 86
Views: 14,559
I lean heavily toward gameplay concerns, rather...
I lean heavily toward gameplay concerns, rather than worrying too much about how true to the source material it is. Since kobolds play well and fill an interesting niche, I'd keep them. People are...
|
Forum: Vanilla
January 16, 2019, 18:14
|
Replies: 79
Views: 9,465
I'm OK with eliminating hunger altogether -- I...
I'm OK with eliminating hunger altogether -- I don't think the added bookkeeping is worth the very, very rare cases where it's relevant. There are plenty of other ways to add flavor or complexity...
|
Forum: Development
August 19, 2011, 04:09
|
Replies: 33
Views: 11,499
|
Forum: Development
August 14, 2011, 19:32
|
Replies: 42
Views: 12,999
|
Forum: Vanilla
August 14, 2011, 16:22
|
Replies: 12
Views: 3,713
|
Forum: Vanilla
August 11, 2011, 19:14
|
Replies: 64
Views: 14,627
|
Forum: Vanilla
August 5, 2011, 18:40
|
Replies: 20
Views: 6,696
|
Forum: Vanilla
August 4, 2011, 00:37
|
Replies: 20
Views: 6,696
|
Forum: Development
August 3, 2011, 05:48
|
Replies: 40
Views: 15,280
|
Forum: Development
July 30, 2011, 21:34
|
Replies: 5
Views: 3,524
|
Forum: Vanilla
July 30, 2011, 19:29
|
Replies: 17
Views: 5,268
|
Forum: Vanilla
July 29, 2011, 17:18
|
Replies: 54
Views: 14,839
|
Forum: Vanilla
July 18, 2011, 03:20
|
Replies: 12
Views: 3,969
|
Forum: Development
July 15, 2011, 06:27
|
Replies: 81
Views: 21,922
|
Forum: Development
July 14, 2011, 00:29
|
Replies: 81
Views: 21,922
It seems like it'd work best to add way for a...
It seems like it'd work best to add way for a player entering a room to automatically wake up and annoy all monsters in that room, to help deal with this kind of case.
Or give mimics and coins the...
|
Forum: Development
July 13, 2011, 23:44
|
Replies: 81
Views: 21,922
|
Forum: Vanilla
July 13, 2011, 05:10
|
Replies: 29
Views: 7,946
|
Forum: Development
July 12, 2011, 18:05
|
Replies: 81
Views: 21,922
|
Forum: Development
July 11, 2011, 20:03
|
Replies: 81
Views: 21,922
|
Forum: Vanilla
July 11, 2011, 08:48
|
Replies: 41
Views: 9,533
|