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Search: Posts Made By: Derakon
Forum: Idle chatter July 13, 2020, 15:13
Replies: 2
Views: 190
Posted By Derakon
Hello again, and farewell

Some of you may have noticed that I dropped off the face of the forums for a bit there. Nick certainly did, and reached out; thanks, Nick! I'm OK. I haven't gotten COVID-19 (or if I somehow did...
Forum: Vanilla April 12, 2020, 19:16
Replies: 8
Views: 611
Posted By Derakon
Leave the level at the first sign that something...

Leave the level at the first sign that something might go wrong. Do not stay on levels. Do not get everything from levels. The longer you are on a level the more awake monsters there will be and the...
Forum: Vanilla April 11, 2020, 17:38
Replies: 20
Views: 980
Posted By Derakon
When you wield a sticky-cursed item you lose the...

When you wield a sticky-cursed item you lose the slot indefinitely. Losing an equipment slot can range from no big deal (e.g. stuck-on boots when you haven't found any good boots yet) to...
Forum: Vanilla April 8, 2020, 16:50
Replies: 11
Views: 602
Posted By Derakon
It used to be a thing, yeah. The removal of...

It used to be a thing, yeah. The removal of searching is relatively recent (last 1-2 years I think), as part of a general overhaul of traps and hidden stuff.
Forum: Vanilla April 6, 2020, 23:27
Replies: 7
Views: 352
Posted By Derakon
In the given example, the spell is used twice,...

In the given example, the spell is used twice, and the object is removed after the first casting. The character ought to be able to say "according to my notes, there should be an object there, but...
Forum: Vanilla April 6, 2020, 17:56
Replies: 7
Views: 352
Posted By Derakon
Makes sense to me. The lack of signal should be a...

Makes sense to me. The lack of signal should be a sufficient clue that something you previously thought was there no longer is.
Forum: Development April 6, 2020, 17:51
Replies: 15
Views: 871
Posted By Derakon
By baking the design of the rooms into the code,...

By baking the design of the rooms into the code, you're making it so nobody can change this bit of game content without having a full development environment set up. Much of Angband development over...
Forum: Vanilla April 5, 2020, 19:31
Replies: 25
Views: 1,140
Posted By Derakon
You could vary the rock type by the dungeon...

You could vary the rock type by the dungeon depth. Rubble in the first couple of levels, then magma/quartz/granite with granite coming in somewhere in the 1000-2000' range.
Forum: Vanilla April 4, 2020, 23:46
Replies: 11
Views: 606
Posted By Derakon
As I recall, the formula is that the item drop...

As I recall, the formula is that the item drop level is the monster's native depth, or the average of the current depth and the monster's native depth, whichever is larger. I don't believe this...
Forum: Vanilla March 29, 2020, 16:26
Replies: 20
Views: 980
Posted By Derakon
There was some discussion at some point in this...

There was some discussion at some point in this forum's long history about curses that could only be dispelled by performing some task, e.g. "increase your max depth by 5" or "kill 10 ghosts". That...
Forum: Variants March 14, 2020, 18:22
Replies: 7
Views: 645
Posted By Derakon
Yeah, once you make the decision to give...

Yeah, once you make the decision to give permanent speed on early-game gear, you find yourself with a very tricky balance problem. In Vanilla the downside doesn't even stack, so if you're going to...
Forum: Vanilla March 13, 2020, 13:58
Replies: 10
Views: 699
Posted By Derakon
Correct. If the armor provides at least 1 point...

Correct. If the armor provides at least 1 point of AC then, if the acid attempts to hit that slot, the armor will reduce the damage you take by half, even if the armor is not damaged by the acid....
Forum: Vanilla March 12, 2020, 22:05
Replies: 10
Views: 699
Posted By Derakon
Acid at least you get a halving as long as you're...

Acid at least you get a halving as long as you're wearing armor in every slot. Electricity...just be careful I guess! :)
Forum: Vanilla March 12, 2020, 02:36
Replies: 13
Views: 758
Posted By Derakon
I'm sure. In older versions, monsters that...

I'm sure. In older versions, monsters that spawned into the level after you entered it were always generated awake.



Let's say that any given action has a 1 in 400000 chance of killing you. We...
Forum: Vanilla March 11, 2020, 01:00
Replies: 13
Views: 758
Posted By Derakon
New monsters spawn in as time passes. They...

New monsters spawn in as time passes. They shouldn't spawn close to you but they will continue to arrive. Generally this means the level gets more dangerous as time passes.
Forum: Vanilla March 9, 2020, 03:39
Replies: 53
Views: 4,114
Posted By Derakon
How obvious is that 30% improvement? It may be...

How obvious is that 30% improvement? It may be that fox looks better than bear using the stats that are obvious to the player. Sorry, I haven't played any druids yet so I don't actually know; this is...
Forum: Vanilla March 5, 2020, 15:31
Replies: 15
Views: 865
Posted By Derakon
4 feels arbitrary to me compared to 1. But in...

4 feels arbitrary to me compared to 1. But in either case reduce the cost of the spell if you do this, since it's currently expensive to discourage spamming them as a prelude to the fight. If you can...
Forum: Vanilla March 3, 2020, 19:23
Replies: 23
Views: 1,158
Posted By Derakon
I don't see anything wrong with increasing the...

I don't see anything wrong with increasing the variety of enemies faced in the early game. It should be as simple as dialling down the frequency on Wargs/White Wolves, right?
Forum: Idle chatter February 29, 2020, 21:32
Replies: 48
Views: 5,011
Posted By Derakon
This week I made a trailer for the game...

This week I made a trailer for the game (https://twitter.com/byobattleship/status/1233860600008101888). It was a bunch of fun and of course revealed all kinds of ugly bugs that need fixing.
Forum: Vanilla February 24, 2020, 22:24
Replies: 463
Views: 30,344
Posted By Derakon
Note that artifacts are not lost in this process...

Note that artifacts are not lost in this process unless you have identified them; they can get regenerated later. The reason this was added was to eliminate a tactic of walking up to vaults, using...
Forum: Vanilla February 23, 2020, 03:42
Replies: 53
Views: 4,114
Posted By Derakon
My intuition is that having aggro and impaired HP...

My intuition is that having aggro and impaired HP regen at level 1 will make the early game awful unless the character is so powerful that they can trivially stomp early-game enemies. Getting...
Forum: Vanilla February 22, 2020, 20:48
Replies: 10
Views: 906
Posted By Derakon
I've been a proponent of the "everyone uses the...

I've been a proponent of the "everyone uses the same table" approach for years. I just haven't gotten up off my butt to submit a pull request that actually does it. I think the same holds true for a...
Forum: ToME February 16, 2020, 16:02
Replies: 23
Views: 4,392
Posted By Derakon
If you're going to serve up hot takes, could you...

If you're going to serve up hot takes, could you at least make them entertaining please?
Forum: AAR February 13, 2020, 00:53
Replies: 3
Views: 806
Posted By Derakon
Congrats on the win!

Congrats on the win!
Forum: AAR February 12, 2020, 04:54
Replies: 3
Views: 419
Posted By Derakon
You can always change the date on your computer...

You can always change the date on your computer to get access to Father Christmas. :)

Good luck!
Showing results 1 to 25 of 500

 
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