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Search: Posts Made By: fizzix
Forum: Vanilla March 26, 2016, 00:43
Replies: 18
Views: 6,010
Posted By fizzix
Yeah, I guess I changed my opinion based on what...

Yeah, I guess I changed my opinion based on what behaviors I wanted the function to take. I think it's reasonable to have duration based solely on clevel.
Forum: Vanilla March 25, 2016, 21:49
Replies: 18
Views: 6,010
Posted By fizzix
I'm not sure I understand the question.

I'm not sure I understand the question.
Forum: Vanilla March 25, 2016, 13:50
Replies: 18
Views: 6,010
Posted By fizzix
@Estie: I think we should certainly discuss what...

@Estie: I think we should certainly discuss what exactly the effects of confusion are. You could also have it greatly lower AC, or allow a character to more likely get a critical. Confused monsters...
Forum: Vanilla March 25, 2016, 13:04
Replies: 18
Views: 6,010
Posted By fizzix
I figure I should also answer my own question to...

I figure I should also answer my own question to how successful confuse should be, because I differ a bit from Derakon in one key case.

Clevel 15, monster 15: I think the success here should be...
Forum: Vanilla March 25, 2016, 02:05
Replies: 18
Views: 6,010
Posted By fizzix
Maybe confuse should be the way to go for ranged...

Maybe confuse should be the way to go for ranged fighters then.



The problem is not that there's no incentive to kill powerful monsters. The incentive is there, especially for uniques since...
Forum: Vanilla March 24, 2016, 19:57
Replies: 18
Views: 6,010
Posted By fizzix
Well I think we can do better at the start by...

Well I think we can do better at the start by finding out what effects we want and how long they should last, and then we can come up with a formula that fits that result. Then playtesting makes...
Forum: Vanilla March 24, 2016, 17:28
Replies: 18
Views: 6,010
Posted By fizzix
Yeah, I think this is sort of where I'm headed...

Yeah, I think this is sort of where I'm headed to.

Sleep, scare: These are early level escapes good until about dlevel 30 or so. They allow a weaker character to neutralize a threat, but not...
Forum: Vanilla March 24, 2016, 16:23
Replies: 18
Views: 6,010
Posted By fizzix
Mucking around with confusion and monster status effects

This has bothered me for a long time, and it's bothered other people too. (see discussion here (http://angband.oook.cz/forum/showthread.php?t=6561) for example).

So I started playing around a bit...
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