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Search: Posts Made By: maboleth
Forum: Vanilla June 2, 2015, 22:37
Replies: 137
Views: 28,874
Posted By maboleth
Thumbs up Well I'm very glad that Nick and others responded...

Well I'm very glad that Nick and others responded and we will move forward with this. :)

@mrrstark I think a good deal of tiles can already be used as-is. And thus, make a pure Shockbolt 64x64...
Forum: Vanilla June 2, 2015, 20:21
Replies: 137
Views: 28,874
Posted By maboleth
You have many options for tiles on a tiny screen,...

You have many options for tiles on a tiny screen, from Adam Bolt's 16x16 to famous David Gervais' 32x32.
The thing is, Shockbolt could make Angband a 21st century game, played on big screens with...
Forum: Vanilla June 1, 2015, 23:21
Replies: 137
Views: 28,874
Posted By maboleth
While you all seem to be concerned on the core...

While you all seem to be concerned on the core side, as it should be, I'm concerned about the visuals. We have Shockbolt here, the guy is doing magnificent 64x64 tiles and is about to complete the...
Forum: Vanilla May 23, 2015, 23:44
Replies: 577
Views: 63,506
Posted By maboleth
I know v4.0 is mostly a framework upgrade and...

I know v4.0 is mostly a framework upgrade and fixing obvious bugs, without the new content.

BUT

Have you seen/considered the brand new Shockbolt tiles...
Forum: Development May 22, 2015, 19:42
Replies: 846
Views: 295,479
Posted By maboleth
So... when are we adding these in the original,...

So... when are we adding these in the original, vanilla Angband? :D :p
Morgoth certainly had some ponds, especially lava in his Angband tower.
Forum: Development May 22, 2015, 10:53
Replies: 846
Views: 295,479
Posted By maboleth
Looks fantastic! Thanks! Can't wait to try them....

Looks fantastic! Thanks! Can't wait to try them. If devs need more workforce to assign the characters, I'm here.
Forum: Vanilla May 21, 2015, 00:07
Replies: 57
Views: 8,958
Posted By maboleth
+1 for this.

+1 for this.
Forum: Vanilla May 19, 2015, 19:13
Replies: 57
Views: 8,958
Posted By maboleth
+1 for the level feelings to stay. :) As people...

+1 for the level feelings to stay. :) As people here said it, I find the "feelings" helpful to stay and explore the level to the fullest. Also gives more interaction with the environment.
Forum: Idle chatter May 16, 2015, 09:45
Replies: 0
Views: 1,836
Posted By maboleth
Angband for android - with graphics?

While I know that every hardcore player loves the native ASCII play, I personally cannot immerse myself into game while chasing the alphabet. :)

So I'd very much like to play the game on my phone,...
Forum: Vanilla May 16, 2015, 09:37
Replies: 577
Views: 63,506
Posted By maboleth
I'm more than happy to be back and thrilled to...

I'm more than happy to be back and thrilled to see that V4.0 will soon be released!! Well done guys, I'd test beta myself!

Cheers!
Forum: Development November 17, 2013, 22:13
Replies: 122
Views: 41,354
Posted By maboleth
I just looked at the UT32 tiles for the first...

I just looked at the UT32 tiles for the first time, I'd like to share some of my opinion about this.

If we're using DG tiles, then DG-only style should be included there.
David G. did a mammoth...
Forum: Vanilla November 17, 2013, 20:50
Replies: 83
Views: 12,019
Posted By maboleth
Indeed. Of course. :) But I'd rather...

Indeed.



Of course. :)
But I'd rather see a bit more developed town, so you'd want to come to the surface more. Town hasn't been touched for ages...
Forum: Vanilla November 16, 2013, 21:03
Replies: 83
Views: 12,019
Posted By maboleth
Haha! That's correct! :D However, you're still...

Haha! That's correct! :D
However, you're still being able to "sell" the items to the merchants but for 0 gold, no matter how bad or good the item. Quite confusing.

I see Angband as a place in...
Forum: Vanilla November 16, 2013, 13:48
Replies: 83
Views: 12,019
Posted By maboleth
Did search a bit now in "v3.5 feature freeze"...

Did search a bit now in "v3.5 feature freeze" post, but still think the same. Whatever "pros" were for no_selling, like recharging, identifying... it did not make sense the way it was implemented. To...
Forum: Vanilla November 15, 2013, 22:36
Replies: 83
Views: 12,019
Posted By maboleth
A bit off topic, but why is "Items always sell...

A bit off topic, but why is "Items always sell for 0 gold" enabled by default?

I didn't know this when I created my character and now I'm forced to "sell" for 0 gold. It doesn't make sense to go...
Forum: Vanilla November 13, 2013, 18:08
Replies: 83
Views: 12,019
Posted By maboleth
Hm, interesting idea but that would kind of ruin...

Hm, interesting idea but that would kind of ruin the "randomness" of the whole game.

I like it! Great idea, but AnonymousHero has a point.

Downstairs should always give you 1-5 down (doesn't...
Forum: Vanilla November 12, 2013, 20:55
Replies: 193
Views: 29,498
Posted By maboleth
Great, thanks! Can't wait for the final! And...

Great, thanks! Can't wait for the final!

And oh, too bad Android version currently does not support any of the graphic tiles. :( I was the maintainer & creator of late Gervais tiles in the...
Forum: Vanilla November 12, 2013, 13:45
Replies: 193
Views: 29,498
Posted By maboleth
Sorry for my ignorance, I have been absent for...

Sorry for my ignorance, I have been absent for quite some time... is there a specific date set for v3.5 release?
Forum: Vanilla September 16, 2009, 00:03
Replies: 6
Views: 3,272
Posted By maboleth
TK versions take the advantage of using, ahem -...

TK versions take the advantage of using, ahem - Windows (something that regular Angband ver. doesn't really support) and graphic tiles (there's also a pseudo 3D mode - similar to Knight Lore,...
Forum: Vanilla September 12, 2009, 22:27
Replies: 6
Views: 3,272
Posted By maboleth
What every angband variant needs (at least in my...

What every angband variant needs (at least in my opinion) is good implementation of Gervais graphics. Anyone who wants to play in ASCII can do so, but the graphical part in angband is underestimated...
Forum: Vanilla September 11, 2009, 10:40
Replies: 6
Views: 3,272
Posted By maboleth
Graphics issue - Gervais tiles & window menus

Hello,

I'm Ivan Jekic, I created all characters & artifacts that were missing in 32x32 DG tiles, several years ago, with the help of Gervais himself. I noticed the same set is being used as of...
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