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Search: Posts Made By: fizzix
Forum: Vanilla July 12, 2018, 03:49
Replies: 23
Views: 646
Posted By fizzix
For OoD items my initial inclination was to do...

For OoD items my initial inclination was to do some form of a/(mx + b) where x is the level difference and the rest are constants. It will take a bit of effort to fit it into the item generation...
Forum: Vanilla July 11, 2018, 15:07
Replies: 23
Views: 646
Posted By fizzix
I think we have a lot of information from stats...

I think we have a lot of information from stats and observation that the current version 4.x including 4.feature is too generous with drops and a bit light on danger. In some sense this isn't...
Forum: Vanilla July 11, 2018, 00:28
Replies: 33
Views: 745
Posted By fizzix
Is it currently the case that you can't teleport...

Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing
Forum: Vanilla July 10, 2018, 14:33
Replies: 33
Views: 745
Posted By fizzix
Oh i see. That does mean those numbers will be...

Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?
Forum: Vanilla July 9, 2018, 20:55
Replies: 33
Views: 745
Posted By fizzix
I don't think so. It uses the square_isvault...

I don't think so. It uses the square_isvault function. I don't think that applies to special rooms, but I could be wrong.

Personally, I think the decrease is more to do with the lack of pits.
Forum: Vanilla July 9, 2018, 20:15
Replies: 33
Views: 745
Posted By fizzix
Can't be. Vault loot is significantly increased...

Can't be. Vault loot is significantly increased in 4.feature.
Forum: Vanilla July 9, 2018, 04:05
Replies: 22
Views: 755
Posted By fizzix
Well there's an opportunity to put some thematic...

Well there's an opportunity to put some thematic elements in the levels. Since it appears that there are far fewer monsters these days in the second half of the dungeon, we could fill them up with...
Forum: Vanilla July 8, 2018, 19:27
Replies: 33
Views: 745
Posted By fizzix
Philip, historically the way it worked is that...

Philip, historically the way it worked is that item drops were overhauled in 3.1. This led to a very generous drop rate and a lot of complaints that the game was too easy. Myshkin and I both...
Forum: Vanilla July 8, 2018, 18:37
Replies: 33
Views: 745
Posted By fizzix
Luckily these issues are pretty easy to fix....

Luckily these issues are pretty easy to fix. They're just tweaks in various constants. It was my intention to do these sort of balancing fixes after every version. Unfortunately the overhaul to...
Forum: Vanilla July 8, 2018, 16:46
Replies: 33
Views: 745
Posted By fizzix
I could have included extra blows weapons too (I...

I could have included extra blows weapons too (I track them). From spot checking numbers by eye they don't look any different from Westernesse or Holy avenger.
Forum: Vanilla July 8, 2018, 16:44
Replies: 33
Views: 745
Posted By fizzix
One other big difference. I also track the first...

One other big difference. I also track the first time you find an item with a given ability.

In 3.4, on average you find an item with free action (could be anything including amulet of inertia)...
Forum: Vanilla July 8, 2018, 16:39
Replies: 33
Views: 745
Posted By fizzix
Here's the info for the speed rings.

Here's the info for the speed rings.
Forum: Vanilla July 8, 2018, 16:38
Replies: 33
Views: 745
Posted By fizzix
I'd have to modify the stat tracking program to...

I'd have to modify the stat tracking program to get all of that. But I do track already all of Holy Avenger, defender, westernesse and gondolin. So hopefully that's good enough. I've plotted the...
Forum: Vanilla July 8, 2018, 14:37
Replies: 33
Views: 745
Posted By fizzix
Yup, both changes are probably related to dungeon...

Yup, both changes are probably related to dungeon gen. Some of this is probably a consequence of many more special rooms that are large but fairly weakly populated and have guaranteed items. The...
Forum: Vanilla July 8, 2018, 04:04
Replies: 33
Views: 745
Posted By fizzix
Feature branch drop balancing

The last time we did a dedicated balancing effort with regards to drops was 3.4 I think. After that, some of the changes introduced in 4.0 broke stats generation. Over the past few days I've tracked...
Forum: Vanilla July 2, 2018, 16:02
Replies: 34
Views: 1,043
Posted By fizzix
Having unaware monsters opens up a lot of...

Having unaware monsters opens up a lot of options, including rogue stabbing attacks and player invisibility.

The way I was thinking of doing it is having an "awareness" bar, sort of like the...
Forum: Vanilla June 30, 2018, 20:32
Replies: 34
Views: 1,043
Posted By fizzix
I understand that. And I'm pretty sure I did feel...

I understand that. And I'm pretty sure I did feel the same way, when I first encountered those enemies. I don't feel like that sense of awe survives the first few playthroughs though. Maybe that's...
Forum: Vanilla June 30, 2018, 16:02
Replies: 34
Views: 1,043
Posted By fizzix
I think Pete is close to what I'm thinking. But...

I think Pete is close to what I'm thinking. But really what I want is to try to take the elements that I've found interesting from many other roguelikes, and incorporate them into Angband. It's also...
Forum: Vanilla June 29, 2018, 18:36
Replies: 34
Views: 1,043
Posted By fizzix
I was trying to distill a specific tactical idea,...

I was trying to distill a specific tactical idea, that is missing. Obviously other options would be available. I said at the beginning that I like the gameplay between levels 10-40 a lot, and a big...
Forum: Vanilla June 29, 2018, 15:14
Replies: 7
Views: 269
Posted By fizzix
If anything the "knight's move" exploit should be...

If anything the "knight's move" exploit should be the other way. You should be able to peek around the corner and shoot while using the wall as cover.

It probably makes sense to just remove...
Forum: Vanilla June 29, 2018, 15:02
Replies: 34
Views: 1,043
Posted By fizzix
Sure, I think we can approach this from a...

Sure, I think we can approach this from a plausible situation in early Angband that works sort of appropriately.

The scenario is a player vs a uruk or black orc. They are about 30 steps from the...
Forum: Vanilla June 28, 2018, 23:10
Replies: 34
Views: 1,043
Posted By fizzix
There's a subtlety which didn't come across,...

There's a subtlety which didn't come across, probably because I'm bad at explaining these things with words. I'm not really proposing a "mortal wounds" type situation, but rather one where you can...
Forum: Vanilla June 28, 2018, 18:50
Replies: 34
Views: 1,043
Posted By fizzix
Towards better tactical combat

In another thread Derakon asked that I outline what I think combat should look like. A justified request since I was saying some provocative things, some of which may have been poorly thought out....
Forum: Vanilla June 26, 2018, 20:47
Replies: 49
Views: 1,634
Posted By fizzix
Sure, change it back to +2/-2 or even more. I'm...

Sure, change it back to +2/-2 or even more. I'm not particularly attached to any of the numbers. They're rough stabs.
Forum: Vanilla June 26, 2018, 19:15
Replies: 49
Views: 1,634
Posted By fizzix
In some sense, it should be. Moria is 20 or so...

In some sense, it should be. Moria is 20 or so years old. We've learned a lot about games and gameplay since then.
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