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Search: Posts Made By: Cuboideb
Forum: Vanilla November 26, 2020, 22:51
Replies: 146
Views: 11,462
Posted By Cuboideb
New version. Very few changes, some experiments...

New version. Very few changes, some experiments with external keyboard.

Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys".
...
Forum: Vanilla November 26, 2020, 01:45
Replies: 146
Views: 11,462
Posted By Cuboideb
That's the escape key, sorry about that. To...

That's the escape key, sorry about that.

To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying...
Forum: Vanilla November 16, 2020, 15:24
Replies: 146
Views: 11,462
Posted By Cuboideb
Congrats on the win! I've uploaded a new...

Congrats on the win!

I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support!
Forum: Vanilla November 14, 2020, 18:25
Replies: 146
Views: 11,462
Posted By Cuboideb
Thanks for the report! If you see any other spell...

Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.
Forum: Vanilla November 7, 2020, 17:14
Replies: 146
Views: 11,462
Posted By Cuboideb
Version 1.26.1 is up. It fixes that old bug that...

Version 1.26.1 is up. It fixes that old bug that caused a bizarre screen centering when the canvas size was bigger than the screen.

So, now it's possible to simulate a 1.5 tile multiplier...
Forum: Vanilla November 4, 2020, 16:23
Replies: 146
Views: 11,462
Posted By Cuboideb
Tap the shift key again (it's a tri-state...

Tap the shift key again (it's a tri-state button). Another thing, if you long-press a key you can define keymaps that are shown with the "kmp" key.
Forum: Vanilla November 2, 2020, 19:07
Replies: 146
Views: 11,462
Posted By Cuboideb
My words exactly, the work of Nick and all the...

My words exactly, the work of Nick and all the team is outstanding.

Edit: Let me think about 1.5 tiles. The core uses integer computations for tiles, but perhaps it can be simulated in the ui. I...
Forum: Vanilla November 2, 2020, 17:20
Replies: 146
Views: 11,462
Posted By Cuboideb
Good idea. I'm also thinking about adding a...

Good idea. I'm also thinking about adding a couple of buttons (like the mouse icon) at the top to toggle running and keyboard/ribbon visibility. These actions are already handled but it will be nice...
Forum: Vanilla November 2, 2020, 14:47
Replies: 146
Views: 11,462
Posted By Cuboideb
Have you tried the "Reset Layout (Portrait)"...

Have you tried the "Reset Layout (Portrait)" command? When the player uses the + volume key to enlarge the font it brokes panel updates.
Forum: Vanilla November 2, 2020, 01:07
Replies: 146
Views: 11,462
Posted By Cuboideb
Thanks! I'll check how the savefiles handle those...

Thanks! I'll check how the savefiles handle those options.

Edit: It can be made in two ways without breaking savefiles:

1. lazymove_delay has a maximum of 1000 and it's stored into a tmp16u...
Forum: Vanilla November 1, 2020, 22:22
Replies: 146
Views: 11,462
Posted By Cuboideb
Nick, the code for the topbar is mostly in place....

Nick, the code for the topbar is mostly in place. I need to decide where to put a tri-state trigger for the sidebar mode (left, top, none).

I can't decide if I should modify the windows section of...
Forum: Vanilla November 1, 2020, 22:12
Replies: 146
Views: 11,462
Posted By Cuboideb
Version 1.26 - From now on, subwindows do...

Version 1.26

- From now on, subwindows do not overlap the dungeon, this is useful for
text mode.
- New quick settings option: Reset layout (Portrait or Landscape). It gives you a tool to...
Forum: Vanilla October 26, 2020, 02:31
Replies: 146
Views: 11,462
Posted By Cuboideb
I have a preview: ...

I have a preview:

https://i.ibb.co/1JHcvT1/portrait.jpg (https://ibb.co/1JHcvT1)

I opted for a boolean flag in the term structure to signal the topbar mode. It's okay for you?
Forum: Vanilla October 26, 2020, 00:13
Replies: 146
Views: 11,462
Posted By Cuboideb
Hi, I have to increase the initial timeout of the...

Hi, I have to increase the initial timeout of the center button.

BTW, I think I have a nicer version of the sub-window feature. I'll upload a new version soon.
...
Forum: Vanilla October 6, 2020, 03:19
Replies: 150
Views: 11,076
Posted By Cuboideb
In prt_moves (ui-display.c) there is a misplaced...

In prt_moves (ui-display.c) there is a misplaced parenthesis in the return statement. The movement display overlaps the nutrition counter. It should be:

return (i != 0) ? (9 + ABS(i) / 10) : 0;
Forum: Variants October 1, 2020, 17:15
Replies: 228
Views: 13,458
Posted By Cuboideb
This file has some compiler warnings fixes for...

This file has some compiler warnings fixes for the last commit.
Forum: Vanilla September 9, 2020, 19:27
Replies: 34
Views: 2,477
Posted By Cuboideb
It could be a side-effect of bloodlust too.

It could be a side-effect of bloodlust too.
Forum: Vanilla September 7, 2020, 17:35
Replies: 34
Views: 2,477
Posted By Cuboideb
I agree. Also for me, Venom can be improved....

I agree. Also for me, Venom can be improved. Perhaps releasing a poison ball on impact? For non-whirlwind hits of course.
Forum: Variants August 22, 2020, 14:52
Replies: 228
Views: 13,458
Posted By Cuboideb
A couple of compiler warnings

cave-view.c
@@ -658,7 +658,7 @@ static void update_one(struct chunk *c, struct loc grid, int blind)
c->feeling_squares++;
sqinfo_off(square(c, grid)->info, SQUARE_FEEL);
/* Don't...
Forum: Vanilla August 21, 2020, 17:31
Replies: 146
Views: 11,462
Posted By Cuboideb
Version 1.25 -Added an advanced soft keyboard....

Version 1.25
-Added an advanced soft keyboard. It has only 2 pages, supports key resizing and custom keymaps actions. Includes an option for vertical layout. Ctrl sequences are activated by...
Forum: Vanilla August 14, 2020, 17:08
Replies: 29
Views: 2,241
Posted By Cuboideb
For me, the no-selling and rune systems are...

For me, the no-selling and rune systems are really good improvements. I play bands since 2003 and I remember having to rest a lot to get the pseudo-id feeling. Perhaps the only thing I miss from the...
Forum: Vanilla August 14, 2020, 04:58
Replies: 15
Views: 1,019
Posted By Cuboideb
I started a new character (answered no to the...

I started a new character (answered no to the first question and rolled new stats). The sword was in the home, without name! The game crashed after that.

This sword comes from the dead... :D
Forum: Vanilla August 14, 2020, 02:34
Replies: 15
Views: 1,019
Posted By Cuboideb
Crash happened in save.c, line 103. Artifact...

Crash happened in save.c, line 103. Artifact without name or bad pointer. Perhaps it was partially erased and something remained in the next game.
Forum: Vanilla August 14, 2020, 02:02
Replies: 15
Views: 1,019
Posted By Cuboideb
Something like this happened to me today. In...

Something like this happened to me today. In FAangband 2.0. With a grey-elf blackguard.

These were my previous actions:

1. Player (grey-elf blackguard) has a randart in the home with unknown...
Forum: Vanilla August 9, 2020, 20:22
Replies: 146
Views: 11,462
Posted By Cuboideb
I have a branch with faangband2-beta. Once Nick...

I have a branch with faangband2-beta. Once Nick and his team finish it I will upload it to the playstore.

https://i.ibb.co/JyGWtbw/faangband.png (https://ibb.co/JyGWtbw)

For now it only...
Showing results 1 to 25 of 65

 
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