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Search: Posts Made By: Derakon
Forum: Idle chatter Yesterday, 15:15
Replies: 21
Views: 623
Posted By Derakon
Ballistics automatically account for movement and...

Ballistics automatically account for movement and instability of the platform, movement of the target, velocity of the shell, and gravity. There's no air resistance or wind, and the world is flat....
Forum: Idle chatter Yesterday, 04:27
Replies: 21
Views: 623
Posted By Derakon
I'm sorry to report that he waves are purely...

I'm sorry to report that he waves are purely aesthetic. The ship has a completely artificial rolling motion to it (which is currently highly exaggerated). The guns have logic to compensate for the...
Forum: Idle chatter Yesterday, 01:07
Replies: 21
Views: 623
Posted By Derakon
Last week was even more work on shader effects: ...

Last week was even more work on shader effects:

https://i.imgur.com/NWJzHfU.mp4

https://i.imgur.com/Gn0uAa5.png

And today I threw together the basics of a dialog system:
...
Forum: Vanilla September 16, 2019, 21:14
Replies: 10
Views: 742
Posted By Derakon
Er, right, of course you get a minimum of 1 blow...

Er, right, of course you get a minimum of 1 blow regardless. But mages/priests would need enough STR/DEX to get to where the table says 3 blows before they'd get 2 blows. I don't believe this would...
Forum: Vanilla September 16, 2019, 16:06
Replies: 10
Views: 742
Posted By Derakon
I appreciate the intent of having blackguards not...

I appreciate the intent of having blackguards not benefit from light weapons the same way other classes do, but the implementation is opaque at best. It relies on tweaking a variable in an obscure...
Forum: Vanilla September 15, 2019, 19:17
Replies: 2
Views: 178
Posted By Derakon
This sounds like a fantastic place to add some...

This sounds like a fantastic place to add some comments. ;)
Forum: Vanilla September 15, 2019, 04:05
Replies: 143
Views: 7,731
Posted By Derakon
The adj_int_dev table in player-calcs.c says that...

The adj_int_dev table in player-calcs.c says that your device skill modifier from INT ranges from 0 to 13, with most of that bonus coming from the upper end of the stat table (as usual). Meanwhile,...
Forum: Vanilla September 15, 2019, 01:00
Replies: 143
Views: 7,731
Posted By Derakon
D&D has reskinned charisma as a "force of...

D&D has reskinned charisma as a "force of will/presence" kind of stat, and used it as a casting stat for several classes. That said, I feel like stats should have more purpose beyond "a specific...
Forum: Idle chatter September 8, 2019, 05:20
Replies: 21
Views: 623
Posted By Derakon
A lot of things that weren't really...

A lot of things that weren't really screenshot-worthy happened in the last week, but I also replaced my ocean and sky:

https://i.imgur.com/CkyHi99.png

The ocean's probably still due for a...
Forum: Competition September 5, 2019, 16:20
Replies: 11
Views: 460
Posted By Derakon
I'm glad that you're doing as well as you are!...

I'm glad that you're doing as well as you are! Considering what happened, that sounds like just about a best possible outcome.



Take your pick:
* Even a level-1 mage is still several times...
Forum: Vanilla September 1, 2019, 03:43
Replies: 143
Views: 7,731
Posted By Derakon
Was there a vault involved? The game assumes...

Was there a vault involved? The game assumes vaults connect their edges.
Forum: Idle chatter August 31, 2019, 19:07
Replies: 21
Views: 623
Posted By Derakon
Continuing the theme from the last update, I've...

Continuing the theme from the last update, I've improved some visual effects:

https://i.imgur.com/Klmwatf.png

New gun flashes, new shell effects, and new smoke from the smokestacks.

I also...
Forum: Idle chatter August 27, 2019, 15:20
Replies: 21
Views: 623
Posted By Derakon
Which, I will note, has yet to overtake Vanilla...

Which, I will note, has yet to overtake Vanilla on the ladder when it comes to popularity. :p
Forum: AAR August 27, 2019, 15:19
Replies: 353
Views: 59,467
Posted By Derakon
Yeah, that'd do it. At 5 blows/round that's 250...

Yeah, that'd do it. At 5 blows/round that's 250 damage vs. evil from the weapon itself, not counting any STR bonuses, crits, off-weapon damage bonuses, etc.
Forum: Idle chatter August 27, 2019, 04:17
Replies: 21
Views: 623
Posted By Derakon
I hear you, and I do think there's probably space...

I hear you, and I do think there's probably space for someone to make a more tactical/cerebral "engage from beyond visual range" kind of game. But it'd have a more limited audience than the kind of...
Forum: Idle chatter August 27, 2019, 02:08
Replies: 21
Views: 623
Posted By Derakon
Today's major accomplishment was adding...

Today's major accomplishment was adding materials/textures to the ships.

https://i.imgur.com/XEQedey.png

This uses what's called "physically based rendering" which is basically a fancy term for...
Forum: Vanilla August 27, 2019, 01:13
Replies: 11
Views: 667
Posted By Derakon
I'm not sure if it's still the case, but at least...

I'm not sure if it's still the case, but at least in the old days, speed increased the rate at which you got hungry. I definitely remember playing a very old version, using wizard mode, sending my...
Forum: Vanilla August 25, 2019, 15:42
Replies: 143
Views: 7,731
Posted By Derakon
Worm masses should probably be immune to...

Worm masses should probably be immune to confusion, because they're basically perma-confused anyway.
Forum: Vanilla August 25, 2019, 04:54
Replies: 5
Views: 341
Posted By Derakon
Didn't we nerf the heck out of extra shots...

Didn't we nerf the heck out of extra shots because it was overpowered? ;)
Forum: Idle chatter August 24, 2019, 19:45
Replies: 21
Views: 623
Posted By Derakon
Thank you, and no, not yet. I will absolutely...

Thank you, and no, not yet. I will absolutely update this thread when I do. For the time being I've just been making short videos and sharing them in forums threads like this one.



I think if...
Forum: Vanilla August 23, 2019, 22:42
Replies: 13
Views: 707
Posted By Derakon
Disconnected stairs is significantly more fun for...

Disconnected stairs is significantly more fun for me as it removes the temptation of stairscumming and means I don't have a safe area to retreat to at the start of levels. But there's a difference...
Forum: Vanilla August 23, 2019, 18:01
Replies: 143
Views: 7,731
Posted By Derakon
If an item claims to be useful for a purpose but...

If an item claims to be useful for a purpose but is in fact not, then that deception ought to be removed -- even if the reason why they aren't useful is due to circumstance (lack of vulnerable...
Forum: Idle chatter August 23, 2019, 02:32
Replies: 21
Views: 623
Posted By Derakon
Thanks. :) I recognize it's pretty far out from...

Thanks. :) I recognize it's pretty far out from what folks around here mostly play, but I felt that out of the various genres I'm interested in, this is one where there's relatively little...
Forum: Vanilla August 22, 2019, 21:45
Replies: 143
Views: 7,731
Posted By Derakon
Would it be better if we came up with a set of 10...

Would it be better if we came up with a set of 10 descriptors of how hungry @ is, like the "very bad <-> superb" scale, and displayed that instead of a percentage? That would give you a pretty clear...
Forum: Idle chatter August 22, 2019, 03:30
Replies: 21
Views: 623
Posted By Derakon
BYOBattleship: naval combat sim + ship designer

This is wildly off-topic for these forums, but I wanted to share a project I've been working on recently, and hope to continue to work on for awhile. It's a videogame, an arcadey naval combat sim...
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