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Search: Posts Made By: Spacebux
Forum: Development June 13, 2014, 21:24
Replies: 113
Views: 15,225
Posted By Spacebux
I bought a new laptop - the Acer Aspire R7, only...

I bought a new laptop - the Acer Aspire R7, only to find no Linux package supports it .. yet. (First thing I tried to do was wipe the O.S. with Linux...)
So, yes, I'm lumbering along with Win 8.1. ...
Forum: Development June 13, 2014, 19:00
Replies: 113
Views: 15,225
Posted By Spacebux
Ok, I'm going mad.. nothing wrong this time...

Ok, I'm going mad.. nothing wrong this time around.

Sorry for the false alarm.
Forum: Development June 13, 2014, 18:33
Replies: 113
Views: 15,225
Posted By Spacebux
Thank you, Timo... now, I'm wondering what's...

Thank you, Timo... now, I'm wondering what's wrong with my version here.

I will triple-check.
Forum: Development June 13, 2014, 05:09
Replies: 113
Views: 15,225
Posted By Spacebux
Pukelman resists acid, ... sans any IM_ACID flag...

Pukelman resists acid, ... sans any IM_ACID flag in monters.txt or monster_base.txt.

I don't know where, how, or why Pukelman is resisting Acid.
Forum: Development June 13, 2014, 03:53
Replies: 113
Views: 15,225
Posted By Spacebux
New computer, new O.S., new d/l. Can anyone...

New computer, new O.S., new d/l.

Can anyone else verify that pukelman's resisting acid?

Trust me, nothing would please me more than to blame Windoze 8.1 on this...
Forum: Development June 12, 2014, 21:04
Replies: 113
Views: 15,225
Posted By Spacebux
Pukelman 'g'

By the way, the pukelman description states that it does not resist acid, but, in game play, it does.

Now, in monster.txt, the mob description seems to be accurate... there is no IM_ACID flag.
...
Forum: Development June 12, 2014, 16:27
Replies: 113
Views: 15,225
Posted By Spacebux
I don't see why it wouldn't be.

I don't see why it wouldn't be.
Forum: Development June 12, 2014, 00:46
Replies: 113
Views: 15,225
Posted By Spacebux
Yes, I've always thought 'Rangers', not 'Rogues',...

Yes, I've always thought 'Rangers', not 'Rogues', were the mix between Warriors and Mages--as per Gary Gygax's introduction of the class in the late 70s. But regardless, that's all history to me. ...
Forum: Development June 11, 2014, 21:19
Replies: 113
Views: 15,225
Posted By Spacebux
I dabbled with O as well. There are many things...

I dabbled with O as well. There are many things I like about it, as I'm sure we all have things we like about many of the other off-shoots. However, I would say that Oangband is too complex for...
Forum: Development June 11, 2014, 19:43
Replies: 113
Views: 15,225
Posted By Spacebux
Right. And in previous versions of vanilla,...

Right. And in previous versions of vanilla, there were way too many drops, e.g. I'm not interested in seeing so much clutter that it takes 5-hours to clear 1/4th of a level.

Timo asked what I...
Forum: Development June 11, 2014, 18:22
Replies: 113
Views: 15,225
Posted By Spacebux
I think the normal dungeons are vastly more...

I think the normal dungeons are vastly more interesting than they used to be---mob pits of various sizes, types; a wider variety of special, shaped rooms; and the normal <I>minor</I> vaults still...
Forum: Development June 11, 2014, 00:54
Replies: 113
Views: 15,225
Posted By Spacebux
The first main point would be to restrict use of...

The first main point would be to restrict use of 'level feeling' scumming; anything in a vault separated from the main level would not affect level feeling, except for perhaps one may sense a...
Forum: Development June 10, 2014, 19:15
Replies: 113
Views: 15,225
Posted By Spacebux
Quite right. And, I also mentioned these vaults...

Quite right. And, I also mentioned these vaults would need play testing and most likely revising to make them playable. The numbers and placements of OoD mobs, e.g., where traps are located, .....
Forum: Development June 10, 2014, 19:00
Replies: 113
Views: 15,225
Posted By Spacebux
Moving GVs to a new level.

Ok, first in file DisconnectedGV2.jpg, one can see what a normal GV looks like today in the current 3.5 code. Sometimes digging is required to get to the entrance.

Second, my proposal, would...
Forum: Development June 10, 2014, 18:12
Replies: 113
Views: 15,225
Posted By Spacebux
OK, if I have time today, I will try to put...

OK, if I have time today, I will try to put together a series of screen shots simulating what I am trying to propose.
Forum: Development June 10, 2014, 16:20
Replies: 113
Views: 15,225
Posted By Spacebux
Yes, I still adhere to that point being left to...

Yes, I still adhere to that point being left to the designer of the vault---where to place the exit(s) from a vault. Yet, the power to leave the vault level earlier would still be in the power of...
Forum: Development June 10, 2014, 09:16
Replies: 113
Views: 15,225
Posted By Spacebux
Farmer Maggott.

By the way, can Morgoth summon Maggott to his aid?
Forum: Development June 10, 2014, 09:16
Replies: 113
Views: 15,225
Posted By Spacebux
I'm not sure if it was read that way, but I never...

I'm not sure if it was read that way, but I never proposed the player be 'locked' in to a Vault-special-level. Recall / Telep Level / Alter Reality spells, scrolls would still function in those...
Forum: Development June 9, 2014, 23:15
Replies: 113
Views: 15,225
Posted By Spacebux
Ok. Fair & honest answer. I've not...

Ok. Fair & honest answer.



I've not seen a borg play, no. I'm not into watching a computer play the game for me. I'd rather play myself.
Forum: Development June 9, 2014, 22:07
Replies: 113
Views: 15,225
Posted By Spacebux
Very true.

Very true.
Forum: Development June 9, 2014, 05:41
Replies: 113
Views: 15,225
Posted By Spacebux
Do you enjoy the labyrinth levels? GV-levels...

Do you enjoy the labyrinth levels? GV-levels would be very similar in nature to these, but specific in their geometry. Stepping into a new level, you always have the first move, the initiative.. so...
Forum: Development June 9, 2014, 00:19
Replies: 113
Views: 15,225
Posted By Spacebux
< gv >

Well, that's just it. Typically better treasure lies in wait in vaults. The higher the risk, the higher the reward.

Like I stated, some of the current vaults would have to be reworked...
Forum: Development June 8, 2014, 18:44
Replies: 113
Views: 15,225
Posted By Spacebux
< gv >

I'm going to hate myself for mentioning this later, because it will essentially make the game much, much harder. To the point that many of the GVs will have to be revamped.

But, here it goes.
...
Forum: Development June 6, 2014, 21:41
Replies: 113
Views: 15,225
Posted By Spacebux
Ok--seems like I'm being naive on the damage...

Ok--seems like I'm being naive on the damage resistances then. Good thing I haven't walked into a pit of Jabberwockies. It just seems that everytime I had a chaos breath from a pit fiend, unlike...
Forum: Development June 6, 2014, 18:24
Replies: 113
Views: 15,225
Posted By Spacebux
Ok - thank you for spelling that out. It still...

Ok - thank you for spelling that out. It still seems like I'm taking an awful lot more damage than the 1/3rd resistance damage I should be for having rChaos on. If I didn't know any better (and I...
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