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Search: Posts Made By: Taha
Forum: Vanilla February 19, 2014, 13:56
Replies: 22
Views: 3,550
Posted By Taha
How about "You partially resist the effect." Just...

How about "You partially resist the effect." Just a grammar suggestion...
Forum: Vanilla June 8, 2012, 15:43
Replies: 21
Views: 5,091
Posted By Taha
If you are ready for morgoth, aggravation is no...

If you are ready for morgoth, aggravation is no longer a problem. You definitely want to use deathwreaker - it is a strong enough weapon that there is really no question there if you can survive the...
Forum: Vanilla June 6, 2012, 15:44
Replies: 37
Views: 9,077
Posted By Taha
This whole restarts program thing really needs to...

This whole restarts program thing really needs to be fixed. From the dead character page, why can't I go start a new game without quitting and relaunching? Or start a new game without dying or...
Forum: v4 May 29, 2012, 14:29
Replies: 18
Views: 6,362
Posted By Taha
Extending the effect a lot could help. I didn't...

Extending the effect a lot could help. I didn't even mention the temporary boost from +CON, because it only boosts your maxHP - to make it into real HP you have to rest or heal. By the time you are...
Forum: v4 May 29, 2012, 04:35
Replies: 18
Views: 6,362
Posted By Taha
In current v4, contemplation/toughness, etc. are...

In current v4, contemplation/toughness, etc. are just temporary boosts to that stat, not lose one gain one as they were when first introduced in V. At least, they were in my last game. Don't think...
Forum: v4 May 28, 2012, 01:15
Replies: 7
Views: 2,983
Posted By Taha
I never minded it much when there were adequate...

I never minded it much when there were adequate weapons and they weren't specialized on top of everything else. Now that prowess / finesse stuff makes so many less useful, that flavor becomes more...
Forum: v4 May 28, 2012, 00:37
Replies: 7
Views: 2,983
Posted By Taha
Priest Pointy Penalty - removing?

Is the pointy penalty going away?

I have seen a few discussions that it should, given the other combat changes that have biased priests towards prowess anyway. But it is still present in the...
Forum: v4 May 27, 2012, 14:50
Replies: 79
Views: 19,706
Posted By Taha
Playing the latest nightly from May 20th....

Playing the latest nightly from May 20th. Description and name on the priest spell of find traps doors and stairs are unchanged. Took using a scroll of trap detection to realize that yes, the green...
Forum: Vanilla April 27, 2012, 22:12
Replies: 11
Views: 5,207
Posted By Taha
Call Light is handy for lighting dark rooms,...

Call Light is handy for lighting dark rooms, especially large ones. On the first few levels most rooms are lit, that is not true as you go down. Fighting in a lit room is generally less dangerous,...
Forum: Development October 21, 2011, 15:58
Replies: 101
Views: 16,402
Posted By Taha
It sounds to me like this is a great (positive)...

It sounds to me like this is a great (positive) change from a base code perspective - more flexible, easier to tweak and so on. There is already significant balancing work needed - wouldn't this make...
Forum: Vanilla May 18, 2011, 14:07
Replies: 84
Views: 25,086
Posted By Taha
Mass Banishment, if it also removes items,...

Mass Banishment, if it also removes items, becomes Destruction minus the messy terrain, but with damage to the character so less useful as an escape. If we really want to go down that road (my vote...
Forum: Vanilla May 6, 2011, 02:27
Replies: 84
Views: 25,086
Posted By Taha
The was a failure to ID wands and staves by use...

The was a failure to ID wands and staves by use bug a little while back. It was related to sleep / confuse / slow monsters I think. Can't find the ticket or thread right now, but pretty sure it was...
Forum: Vanilla May 4, 2011, 20:39
Replies: 69
Views: 11,048
Posted By Taha
I'm arguing that with my tactics, what you are...

I'm arguing that with my tactics, what you are proposing is at best a minor benefit, to weigh against the cost of code changes, testing and rebalancing a whole class. But I'm sure a fork of the main...
Forum: Vanilla May 4, 2011, 19:30
Replies: 69
Views: 11,048
Posted By Taha
I disagree with your premise that there is a huge...

I disagree with your premise that there is a huge discontinuity there. The priest dungeon spell books are more important than the mage dungeon spell books, with good healing, detection of nonevil...
Forum: Vanilla May 4, 2011, 14:17
Replies: 49
Views: 21,168
Posted By Taha
Not a big fan of no_preserve to start with, but a...

Not a big fan of no_preserve to start with, but a monster carried artifact should not be losable without killing the monster.

no_preserve only makes a difference before an artifact is IDd. Once it...
Forum: Vanilla May 3, 2011, 22:06
Replies: 69
Views: 11,048
Posted By Taha
I used to play high elf mages, and that isn't a...

I used to play high elf mages, and that isn't a challenge race with high int, decent hp and see invisible. But with my recent hobbit mages, plus the new open levels I totally see your point....
Forum: AAR April 24, 2011, 00:43
Replies: 444
Views: 94,119
Posted By Taha
Magnate, I PM'd you a download link for the save...

Magnate, I PM'd you a download link for the save and randart.log. This is all on Mac OS X. I would have reported it in a lot more detail, but I wasn't thinking of this in terms of a bug.

Quick...
Forum: AAR April 23, 2011, 18:36
Replies: 444
Views: 94,119
Posted By Taha
I am playing the latest nightly from Apr. 17th....

I am playing the latest nightly from Apr. 17th. Started a fresh character after downloading. So everything there is from the latest and greatest...

Note the weak acid brand, which is relatively...
Forum: AAR April 23, 2011, 15:34
Replies: 444
Views: 94,119
Posted By Taha
The Pike of Hundann (6d5) (+23,+34) [+44] <+3> ...

The Pike of Hundann (6d5) (+23,+34) [+44] <+3>
Dropped by an Elder vampire at 4350 feet (level 87).

+3 dexterity, constitution, charisma, stealth, infravision, attack
speed....
Forum: AAR April 23, 2011, 01:18
Replies: 100
Views: 42,248
Posted By Taha
Two levels later, a lesser balrog dropped an...

Two levels later, a lesser balrog dropped an artifact boots with +13 speed. The weapon and these boots are the only speed items seen this game other than rings of escaping and teleportation; if I...
Forum: AAR April 22, 2011, 23:14
Replies: 100
Views: 42,248
Posted By Taha
To add to the acquirement fun; I found a scroll...

To add to the acquirement fun; I found a scroll of *Acquirement on level 60, read it immediately (I never save these anymore, dying when one is sitting at home is too sad). They normally are...
Forum: Vanilla April 22, 2011, 13:50
Replies: 104
Views: 25,817
Posted By Taha
I just found a dread on level 27 (15 levels OOD)...

I just found a dread on level 27 (15 levels OOD) and a Xaren at 29 (11 levels OOD), and that was just in the last hour of playing. At least for a low HP mage, that is enough "doomspike of terror" to...
Forum: Vanilla April 21, 2011, 18:33
Replies: 52
Views: 11,055
Posted By Taha
Fairly sure unique trampling was changed because...

Fairly sure unique trampling was changed because we were getting silly things like Fang getting in the way of Morgoth getting to you. Maybe not quite that degree, but that type of thing. Maybe there...
Forum: Development April 20, 2011, 20:09
Replies: 33
Views: 7,791
Posted By Taha
Refer to the "making the game harder" thread, and...

Refer to the "making the game harder" thread, and the (many) TMJ threads -this would work against both.

Also, takk won't add it as an option. :)
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Forum: Vanilla April 20, 2011, 15:02
Replies: 21
Views: 7,533
Posted By Taha
Rods of identify are actually useful now,...

Rods of identify are actually useful now, relatively quick recharge (8 turns?) means it can be functional even with only one.
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