Forum: Idle chatter
November 26, 2019, 17:31
|
Replies: 12
Views: 276
|
Forum: Idle chatter
November 26, 2019, 02:55
|
Replies: 12
Views: 276
|
Forum: Vanilla
November 15, 2019, 01:16
|
Replies: 26
Views: 1,281
Yeah you're misunderstanding, or more like I...
Yeah you're misunderstanding, or more like I wasn't clear. I meant a good solution in turn-based games in general, not necessarily a good one for V. And yeah I was taking different AP costs for...
|
Forum: Vanilla
November 14, 2019, 20:21
|
Replies: 26
Views: 1,281
|
Forum: Development
October 1, 2019, 03:15
|
Replies: 10
Views: 486
|
Forum: Development
October 1, 2019, 01:58
|
Replies: 10
Views: 486
Pete Mack:
pub const MAP_WIDTH: i32 = 80;...
Pete Mack:
pub const MAP_WIDTH: i32 = 80;
pub const MAP_HEIGHT: i32 = 43;
Not sure what you mean? Edit: oohhh I think I see, yeah, there are a bunch of places I should have been checking...
|
Forum: Development
October 1, 2019, 01:05
|
Replies: 10
Views: 486
'Tis alright! Hmm, lemme dig up the...
'Tis alright! Hmm, lemme dig up the implementation... Okay, relevant old code below, from this commit:
https://gitlab.com/miramor/wandering-cyborg/tree/7ded4da6327bd5fa91ef37fbff0bd2f44a35ebe2/src
...
|
Forum: Development
October 1, 2019, 00:46
|
Replies: 10
Views: 486
|
Forum: Development
September 30, 2019, 20:00
|
Replies: 10
Views: 486
@Derakon
Yeah, I'm using tcod's...
@Derakon
Yeah, I'm using tcod's implementation, which I'm assuming is at least somewhat optimized. So far, no performance issues, which is better than can be said of my (custom, simplistic)...
|
Forum: Development
September 30, 2019, 04:44
|
Replies: 10
Views: 486
|
Forum: AAR
September 6, 2019, 03:36
|
Replies: 9
Views: 775
|
Forum: Vanilla
August 24, 2019, 23:53
|
Replies: 26
Views: 3,414
|
Forum: Idle chatter
August 23, 2019, 01:57
|
Replies: 41
Views: 2,385
|
Forum: Idle chatter
August 22, 2019, 14:48
|
Replies: 41
Views: 2,385
|
Forum: Vanilla
August 20, 2019, 17:48
|
Replies: 20
Views: 1,732
As far as variety in V, I'm digging the changes...
As far as variety in V, I'm digging the changes to spiders in Vanilla git master. The web terrain makes them a lot more creepy and threatening. An imprompto monster group with web slinging spiders...
|
Forum: Vanilla
June 4, 2019, 21:19
|
Replies: 14
Views: 1,445
|
Forum: Vanilla
June 4, 2019, 15:05
|
Replies: 14
Views: 1,445
|
Forum: Vanilla
May 31, 2019, 02:20
|
Replies: 3
Views: 541
|
Forum: AAR
March 11, 2019, 22:11
|
Replies: 354
Views: 62,202
|
Forum: AAR
March 9, 2019, 15:51
|
Replies: 354
Views: 62,202
|
Forum: Vanilla
March 1, 2019, 17:49
|
Replies: 201
Views: 16,079
|
Forum: Vanilla
March 1, 2019, 00:59
|
Replies: 201
Views: 16,079
|
Forum: Vanilla
February 9, 2019, 13:01
|
Replies: 20
Views: 2,245
Dagashi IRL:
...
Dagashi IRL:
https://en.wikipedia.org/wiki/Dagashi
I'm imagining, like, a ninja whose speed comes from being on a sugar high.
|
Forum: AAR
February 4, 2019, 21:23
|
Replies: 136
Views: 46,975
|
Forum: AAR
January 24, 2019, 17:32
|
Replies: 5
Views: 806
|