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Search: Posts Made By: Scatha
Forum: Sil February 11, 2019, 11:21
Replies: 47
Views: 4,986
Posted By Scatha
My first thought: great spear assassin. But I'm...

My first thought: great spear assassin. But I'm not sure that it's actually better with spears. Anyway it's an elegant design.
Forum: Sil January 13, 2019, 21:13
Replies: 62
Views: 5,727
Posted By Scatha
I think Song affinity makes a lot of sense for...

I think Song affinity makes a lot of sense for elves.

However, it's not very explicit, but I always imagined this was referring to some song-like magic:
The dwarves of yore made mighty spells,...
Forum: Sil January 7, 2019, 01:39
Replies: 62
Views: 5,727
Posted By Scatha
Of these, Wights are the ones which feel most...

Of these, Wights are the ones which feel most wrong to me to reduce armour for. That's partly from a feeling of being unconvinced how many strokes from a dagger could stop them, and partly from...
Forum: Sil January 6, 2019, 21:50
Replies: 62
Views: 5,727
Posted By Scatha
Sharp and famously sharp is quite elegant. If it...

Sharp and famously sharp is quite elegant. If it played well enough I'd be in favour. (To make 'sharp' more distinct from extra damage it might be good if there were a couple more monsters with no...
Forum: Sil January 6, 2019, 12:51
Replies: 62
Views: 5,727
Posted By Scatha
Some really good points here, thanks. (I'm still...

Some really good points here, thanks. (I'm still interested in achieving the goal but it does seem tricky.)


I was imagining with characters who do a lot of damage but hit less often. e.g. a STR...
Forum: Sil January 6, 2019, 01:43
Replies: 62
Views: 5,727
Posted By Scatha
I'm not going to properly respond now, but I...

I'm not going to properly respond now, but I wanted to say thank you for such high-quality responses. I really appreciate seeing the details of your thinking on lots of these issues.
Forum: Sil January 6, 2019, 01:37
Replies: 62
Views: 5,727
Posted By Scatha
Interesting thought! Or possibly: - Blunt...

Interesting thought! Or possibly:
- Blunt penetration reduces the number of sides of protection dice (e.g. 3d4 -> 3d3)
- Sharp penetration reduces the number of protection dice (e.g. 3d4 -> 2d4,...
Forum: Sil January 5, 2019, 21:29
Replies: 62
Views: 5,727
Posted By Scatha
Thanks Quirk and wobbly for the in-depth replies!...

Thanks Quirk and wobbly for the in-depth replies!

OK, second half of my review. I want to reiterate that I like a lot of things about the game, but the places I feel most like I'm seeing something...
Forum: Sil January 4, 2019, 00:04
Replies: 62
Views: 5,727
Posted By Scatha
Sil-Q Review

Neither half nor I have had much time for Sil in a while. We were interested to read about the changes being wrought in Sil-Q. More recently, I spent several hours exploring 1.4.1. I had a few...
Forum: Sil October 31, 2016, 19:39
Replies: 6
Views: 1,380
Posted By Scatha
Working as intended, but thanks for checking.

Working as intended, but thanks for checking.
Forum: Sil October 3, 2016, 00:45
Replies: 9
Views: 1,865
Posted By Scatha
Normal sharp weapons halve protection. Angrist is...

Normal sharp weapons halve protection. Angrist is unique in ignoring it completely.

I'd expect it to be your best weapon against some but not all enemies. It could also be effective with rapid...
Forum: Sil February 16, 2016, 23:45
Replies: 40
Views: 8,175
Posted By Scatha
Serephina, thanks for pulling attention back to...

Serephina, thanks for pulling attention back to that.

It's more plausible that polearms are systematically weak, but I'm still not sure. We did balance them by looking at numbers, and spears...
Forum: Sil February 14, 2016, 20:28
Replies: 40
Views: 8,175
Posted By Scatha
I'm not convinced by the case that spears are too...

I'm not convinced by the case that spears are too weak. As commented above, they are often a great choice for low-strength characters.

At STR 0, with Finesse, a 3lb spear does 1d11 damage...
Forum: Sil January 3, 2015, 15:22
Replies: 6
Views: 2,879
Posted By Scatha
No birthday release this year

Although we normally try to release a new version of Sil on Tolkien's birthday, half is and has been travelling, so 1.3 will be delayed. Apologies to anyone who was waiting for it!
Forum: Sil October 19, 2014, 19:36
Replies: 11
Views: 4,334
Posted By Scatha
Thanks. I'm not sure we removed anything, but I'm...

Thanks. I'm not sure we removed anything, but I'm willing to believe Starlight is the only one missing.

Do you know what distribution of game versions these cover? Relevant as we introduced new...
Forum: Sil October 19, 2014, 12:14
Replies: 11
Views: 4,334
Posted By Scatha
Thanks, this is very helpful data for balancing...

Thanks, this is very helpful data for balancing the generation probabilities. While there is some degree to which finding strong artefacts can increase the chance of a winner, I guess that this isn't...
Forum: Sil October 6, 2014, 20:28
Replies: 329
Views: 50,146
Posted By Scatha
Slaying has an internal counter which accumulates...

Slaying has an internal counter which accumulates linearly with kills and decays exponentially. This is entirely independent of your Song (though it only accumulates when singing and I think decays...
Forum: Vanilla October 4, 2014, 12:59
Replies: 37
Views: 7,643
Posted By Scatha
If I wanted spells with different costs in a...

If I wanted spells with different costs in a system like this I'd have a single threshold required to cast any spell, but have them drain you by different amounts below that level.

For instance,...
Forum: Sil October 1, 2014, 15:40
Replies: 60
Views: 15,410
Posted By Scatha
I'd wondered before about making bastard swords...

I'd wondered before about making bastard swords 2d5, but that would make three swords with the same damage numbers, and probably be confusing.

Removing bastard swords and making longswords...
Forum: Sil September 28, 2014, 19:56
Replies: 38
Views: 8,404
Posted By Scatha
This has certain advantages, but there are...

This has certain advantages, but there are balance issues. In particular, it's favourable to characters with high Constitution. Since Con may already be the best stat, I'm reluctant to give it any...
Forum: Sil September 23, 2014, 13:25
Replies: 38
Views: 8,404
Posted By Scatha
In a similar vein, I'm also interested in knowing...

In a similar vein, I'm also interested in knowing everyone's impressions towards chasms generally, now that they've had time to get used to them.

Do they feel:
- cool?
- hazardous?
- useful?
-...
Forum: Sil July 2, 2014, 22:39
Replies: 3
Views: 1,700
Posted By Scatha
Changed in 1.2, to make Will more relevant at the...

Changed in 1.2, to make Will more relevant at the margin.
Forum: Sil July 2, 2014, 18:18
Replies: 329
Views: 50,146
Posted By Scatha
I agree that there's something odd here. I'm not...

I agree that there's something odd here. I'm not sure there's a natural solution. Perhaps stealth (or perception?) should help you to move carefully and not throw up spores?
Forum: Sil July 2, 2014, 18:14
Replies: 3
Views: 1,700
Posted By Scatha
The second description is correct. The first...

The second description is correct. The first describes the old behaviour. Thanks for catching this.
Forum: Sil June 6, 2014, 10:20
Replies: 4
Views: 2,238
Posted By Scatha
Thanks, there are some interesting ideas here....

Thanks, there are some interesting ideas here. There is a challenge getting terrain rules to feel tight enough while also flavourful and giving good gameplay. We are planning a small amount of change...
Showing results 1 to 25 of 414

 
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