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Search: Posts Made By: wobbly
Forum: AAR February 16, 2020, 04:57
Replies: 6
Views: 299
Posted By wobbly
watched the 2nd one. Recall always takes you to...

watched the 2nd one. Recall always takes you to your hometown. 'H' to move your home. At some point you'll want ^I to see where items are if they are under terrain. You'll find things get a lot...
Forum: AAR February 15, 2020, 06:39
Replies: 6
Views: 299
Posted By wobbly
Its a large chunk of gold. Except when you murder...

Its a large chunk of gold. Except when you murder him in his sleep because, well he is not actually marked as neutral...
Forum: Vanilla February 12, 2020, 19:44
Replies: 6
Views: 282
Posted By wobbly
This is pretty cool. For a start without it I may...

This is pretty cool. For a start without it I may never of realized that dlvl 8s monster list spells out mR soupy
Forum: Vanilla February 10, 2020, 22:32
Replies: 7
Views: 307
Posted By wobbly
Monsters can die to friendly fire. All kills go...

Monsters can die to friendly fire. All kills go to the player.
Forum: Vanilla February 9, 2020, 05:12
Replies: 8
Views: 381
Posted By wobbly
Thanks. It seems pretty hard for much to be a...

Thanks. It seems pretty hard for much to be a threat to late game rangers, short of having darkstorm, manastorm, netherstorm etc. Even if its hitting a resist hole just being full range means you're...
Forum: Vanilla February 8, 2020, 22:48
Replies: 8
Views: 381
Posted By wobbly
Stunned if it matters. I'd hit him a couple of...

Stunned if it matters. I'd hit him a couple of time, but not enough to knock of a star, he should be well above the cap, I have regen, but yeah my hps went from full to not much below 10 damage. Full...
Forum: Vanilla February 8, 2020, 21:01
Replies: 8
Views: 381
Posted By wobbly
For a bit of context, philosophically this is...

For a bit of context, philosophically this is meh, who cares, mathematicians & physicists deal with worse all the time. Game play wise, I had to explain to someone why Carcaroth can't move through...
Forum: Vanilla February 8, 2020, 20:27
Replies: 8
Views: 381
Posted By wobbly
Time stands still

Random insight for the day, its actual possible for a character to act faster then the internal time clicks of the game. The fastest energy recovery/click is +49. The fastest possible movement speed...
Forum: Vanilla February 8, 2020, 06:18
Replies: 21
Views: 742
Posted By wobbly
Well all true. Though for comparison: ...

Well all true. Though for comparison:

http://angband.oook.cz/ladder-show.php?id=22977

I put up with +light for that much con on the weapon, I would of been more then happy to use Théoden....
Forum: Vanilla February 6, 2020, 15:32
Replies: 1
Views: 182
Posted By wobbly
I guess you could write something to gen the...

I guess you could write something to gen the stats, but meh I'll just do this manually till I get bored of it.

lvl 34

detect evil- 27 +4 +7
starlight- 21 slay animal +5 +6
mapping- 31 +0 +0...
Forum: Vanilla February 6, 2020, 12:09
Replies: 1
Views: 182
Posted By wobbly
A small sample from create arrows

clvl 33 - create arrows

detect invisible33 arrows of slay demon +7 +10
22 +3 +7
confuse monster27 +0 +0
curing28 +5 +3
mapping22 +0 +0
Forum: Vanilla February 1, 2020, 08:32
Replies: 101
Views: 7,869
Posted By wobbly
Took a look at new stair placement. I'm not...

Took a look at new stair placement. I'm not convinced this does what you think it does. At least 3 adjacent walls discounting diagonals. That's corridor ends, 1 square rooms & pillar rooms.

I have...
Forum: Sil January 30, 2020, 16:15
Replies: 1
Views: 338
Posted By wobbly
sil-q 1.4.3-beta

May as well start a bug & comment thread.

The slaves are counted for the bonuses enemies get for surrounding you.
Forum: Development January 30, 2020, 09:54
Replies: 8
Views: 216
Posted By wobbly
A bit hack-ish, but you can just bar lock picking...

A bit hack-ish, but you can just bar lock picking on dlvl 0
Forum: Development January 30, 2020, 08:08
Replies: 8
Views: 216
Posted By wobbly
In cmd-cave.c /** * Determine if a given...

In cmd-cave.c

/**
* Determine if a given grid may be "opened"
*/
static bool do_cmd_open_test(struct loc grid)
{
/* Must have knowledge */
if (!square_isknown(cave, grid)) {
msg("You...
Forum: Vanilla January 28, 2020, 16:25
Replies: 188
Views: 13,429
Posted By wobbly
It'll put -es on any thing ending in s. Some...

It'll put -es on any thing ending in s.

Some more missing plurals: Red-hatted elf, Crow of Durthang, witch, spider of Gorgoroth

Edit: was looking at an older list, witches is fixed already
Forum: Variants January 27, 2020, 22:41
Replies: 15
Views: 767
Posted By wobbly
I notice powerwyrm & tomenet are failing this...

I notice powerwyrm & tomenet are failing this "test"

Edit: Sil smiths fail the "do you spend most of your time on a non-modal screen slaying monsters...". Most of your time is spent staring...
Forum: Vanilla January 26, 2020, 04:40
Replies: 5
Views: 253
Posted By wobbly
Oh if we are talking about FA as well I found: ...

Oh if we are talking about FA as well I found:

"Maeg Loboth" - sharp rabbit
Forum: Vanilla January 25, 2020, 19:40
Replies: 8
Views: 324
Posted By wobbly
Dead to phasing near a 'p' pit unfortunately....

Dead to phasing near a 'p' pit unfortunately. fell in.
Forum: Variants January 25, 2020, 19:33
Replies: 15
Views: 767
Posted By wobbly
I'd also recommend taking a look at Zorbus for...

I'd also recommend taking a look at Zorbus for dungeon design:

http://angband.oook.cz/forum/showthread.php?t=9470

Note I haven't actually played it, just seen the screenshots.

I also think...
Forum: AAR January 25, 2020, 17:36
Replies: 139
Views: 48,719
Posted By wobbly
I just keep confusing them for Ts & assume the...

I just keep confusing them for Ts & assume the town is being raided by trolls, embarrassing mistake.

The gallant flees in terror. The terrified yeek is no longer afraid.
Forum: Vanilla January 25, 2020, 17:19
Replies: 8
Views: 324
Posted By wobbly
clvl 7, dlvl 7 kobold blackguard. 41 normies. 0...

clvl 7, dlvl 7 kobold blackguard. 41 normies. 0 uniques
Forum: Vanilla January 23, 2020, 16:29
Replies: 7
Views: 306
Posted By wobbly
I never noticed range could be different. The...

I never noticed range could be different. The accuracy bow says 120', the extra might 140'. Is that the multiplier?

Edit: to answer my own question, range is 6+2xmult
Forum: Sil January 22, 2020, 11:38
Replies: 24
Views: 915
Posted By wobbly
I like the archery mechanic. Not as much as I...

I like the archery mechanic. Not as much as I like a good gamer logics argument. If 2 monsters in seperate pits fight, what is an appropriate penalty? I don't know, are they webbed as well?

Halved...
Forum: Competition January 21, 2020, 11:54
Replies: 42
Views: 2,085
Posted By wobbly
I've been using Eowyn and its around 300 vs evil,...

I've been using Eowyn and its around 300 vs evil, 400 poison. So a reasonable spike against a bunch of big dragons.
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