Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 222
Search took 0.02 seconds.
Search: Posts Made By: smbhax
Forum: AAR June 28, 2022, 03:54
Replies: 63
Views: 5,171
Posted By smbhax
https://youtu.be/VtDbnQ2BxHs 0:00 - buying a...

https://youtu.be/VtDbnQ2BxHs

0:00 - buying a pick to get $ for Pot. of Dex
6:34 - L28 - giant tan bats 'pp' in a barrack? prison?
34:48 - Dextrous! Better L28
47:08 - necromancers
57:38 -...
Forum: AAR June 27, 2022, 19:26
Replies: 63
Views: 5,171
Posted By smbhax
Ah, so the distinction between "theoretical cap"...

Ah, so the distinction between "theoretical cap" and "practical limit" is important. Good to know, thanks! ^ _^
Forum: AAR June 27, 2022, 04:53
Replies: 63
Views: 5,171
Posted By smbhax
Angband \\ Level 28 human warrior vs confusing...

Angband \\ Level 28 human warrior vs confusing key combinations!

Ran into trouble with a few key-combination commands, eventually got them sorted:

- CTRL+H (aka ^h) in Angband's roguelike...
Forum: Vanilla June 26, 2022, 20:36
Replies: 6
Views: 1,033
Posted By smbhax
Oh I see, it's...

Oh I see, it's https://angband.readthedocs.io/en/latest/command.html



That being the case, I suggest indicating them as space-consuming placeholder representations, instead of showing fake...
Forum: Vanilla June 26, 2022, 09:56
Replies: 6
Views: 1,033
Posted By smbhax
Oh jeez, now I see why some are saying it's @t0,...

Oh jeez, now I see why some are saying it's @t0, and some are saying it's @f0 -- the inscription is keyset specific!

If you're on the default keyset, you inscribe the ammo with @f0 to move it to...
Forum: Vanilla June 23, 2022, 05:05
Replies: 62
Views: 1,942
Posted By smbhax
I actually like the thrill of accidentally deep...

I actually like the thrill of accidentally deep descending from that first scroll, then fighting my way back up--although I can see how this would be a problem if your settings don't permit that.
...
Forum: Vanilla June 22, 2022, 08:48
Replies: 62
Views: 1,942
Posted By smbhax
In the back of my mind, I can't help thinking...

In the back of my mind, I can't help thinking that if your game needs autoexplore, you've got the design all wrong; you're saying that your regular gameplay is so boring, it needs to be automated.
...
Forum: Vanilla June 22, 2022, 05:30
Replies: 62
Views: 1,942
Posted By smbhax
Also also, in DCSS, it is quite common even for...

Also also, in DCSS, it is quite common even for veteran players to die on, like, level 4 (there's an odd difficulty spike at level 4, it seemed to me), or other early level. And because even a...
Forum: Vanilla June 22, 2022, 05:02
Replies: 62
Views: 1,942
Posted By smbhax
Hm. I could be wrong about this but I think...

Hm. I could be wrong about this but I think another reason DCSS probably needed to automate their gameplay--aside from the terrible early dungeon layouts and, it seems to me, difficulty curve that is...
Forum: Vanilla June 22, 2022, 01:04
Replies: 62
Views: 1,942
Posted By smbhax
DCSS, for instance, has sexier graphics, lots...

DCSS, for instance, has sexier graphics, lots more playable races and characters, and an easily accessed, much more polished, graphical web-based front end, with servers on most continents. It also...
Forum: Vanilla June 21, 2022, 07:03
Replies: 62
Views: 1,942
Posted By smbhax
Ah just make a stairway mimic, that'll put the...

Ah just make a stairway mimic, that'll put the excitement back in that some people in an awful hurry seem to be missing.

(Or is there one already? I don't know, I'm a noob. Now I'm gonna be scared...
Forum: Vanilla June 21, 2022, 03:31
Replies: 62
Views: 1,942
Posted By smbhax
Hengband has I think they're called "shafts":...

Hengband has I think they're called "shafts": different-colored stairs that move you up or down two levels instead of just one. As I noob I found them deeply confusing; DCSS had taught me that the...
Forum: Vanilla June 20, 2022, 21:47
Replies: 62
Views: 1,942
Posted By smbhax
Autofight and autoexplore are necessary in DCSS...

Autofight and autoexplore are necessary in DCSS because the early dungeon layouts are dreadful--just incredibly depressing to explore. And they don't take the problem away, in fact they make it even...
Forum: AAR May 24, 2022, 03:20
Replies: 63
Views: 5,171
Posted By smbhax
Hengband. Starting with my level 16 High-Elf...

Hengband. Starting with my level 16 High-Elf Weaponsmith at level 11 of the newbie Yeek cave, not watching my health and dying like a fool (might've helped if the low health warning was in red like...
Forum: AAR May 23, 2022, 17:37
Replies: 63
Views: 5,171
Posted By smbhax
I haven't been to many of them in Hengband, so I...

I haven't been to many of them in Hengband, so I don't really know. To guess, probably for variety of gameplay and scenery, and possibly to provide different or faster ways to increase your...
Forum: Variants May 23, 2022, 07:24
Replies: 27
Views: 2,203
Posted By smbhax
I'm going to be sticking to Vanilla for the time...

I'm going to be sticking to Vanilla for the time being, so I'll be out of the loop on Hengband and not trying to keep this thread up to date; if anyone else wants to update it, please feel free. : )
Forum: Vanilla May 23, 2022, 07:22
Replies: 28
Views: 1,793
Posted By smbhax
As a new player I found trying to figure out what...

As a new player I found trying to figure out what to keep among the forest of slow/confuse/hold/sleep type wands and things a bit bamboozling, ended up being pretty disappointed with all but Slow.
...
Forum: AAR May 16, 2022, 23:00
Replies: 63
Views: 5,171
Posted By smbhax
Hengband \\ High-Elf Weaponsmith: orc trash stack...

Hengband \\ High-Elf Weaponsmith: orc trash stack crash in the newbie dungeon!

Level 12 High-Elf Weaponsmith at Lev 8 of the Yeek cave:

https://youtu.be/FweA3q53egU

The game froze after a...
Forum: AAR May 15, 2022, 23:13
Replies: 63
Views: 5,171
Posted By smbhax
Angband \\ {Human Warrior} Lorgan "summons some...

Angband \\ {Human Warrior} Lorgan "summons some friends"! = ooo

https://youtu.be/5wXjLmeVU7w

Level 27 human warrior at dungeon level 22. After a few floors, things got real vs a unique EIGHT...
Forum: Vanilla May 15, 2022, 22:21
Replies: 1
Views: 290
Posted By smbhax
"Round" vs "Turn" and "Lightning" vs "Elec"

A few words that as far as I can tell are used interchangeably, depending on what part of the game you're looking at:

- In the C character sheet, units of time are called a "turn" ("Blows" and...
Forum: Variants May 15, 2022, 20:28
Replies: 27
Views: 2,203
Posted By smbhax
Hengband 3.0.0Alpha60 has been released. The...

Hengband 3.0.0Alpha60 has been released. The release page https://github.com/hengband/hengband/releases/tag/3.0.0Alpha60 says "This is an embug fix that has been postponed for a week."

Change list...
Forum: Vanilla May 13, 2022, 18:51
Replies: 7
Views: 781
Posted By smbhax
According to the documentation, you can also use...

According to the documentation, you can also use [race].prf. : )

https://angband.readthedocs.io/en/latest/customize.html#how-do-they-get-loaded
Forum: Development May 13, 2022, 18:46
Replies: 30
Views: 6,271
Posted By smbhax
Whoa it's like neon Christmas. ...

Whoa it's like neon Christmas.

https://smbhax.com/stuff/misc/angl_col_220513a.jpg

The on-screen colors aren't responding to edits made in Angband nightly's color edit menu:
...
Forum: AAR May 10, 2022, 17:25
Replies: 63
Views: 5,171
Posted By smbhax
Ah yeah I was wondering if it was something more...

Ah yeah I was wondering if it was something more like that in the first case; I suppose that would be what I would expect.

"Removing" not returning essences is a bit of a downer, I guess it...
Forum: AAR May 10, 2022, 17:07
Replies: 63
Views: 5,171
Posted By smbhax
Oh huh, well that would be a downer; it also...

Oh huh, well that would be a downer; it also doesn't make much sense since they're just magic items, and normally you can suck essences out of magic items. Well, I'll have to try it at some point.
...
Showing results 1 to 25 of 222

 
Forum Jump

All times are GMT +1. The time now is 17:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.