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Search: Posts Made By: Quirk
Forum: Sil April 6, 2020, 12:02
Replies: 60
Views: 7,134
Posted By Quirk
If you have at least minimal investment in...

If you have at least minimal investment in Perception you should be relatively rarely caught by traps.

At some point traps may undergo some sort of overhaul; as it stands they're not good game...
Forum: Sil March 30, 2020, 12:25
Replies: 20
Views: 1,450
Posted By Quirk
The flame brand version (Udun) is already filling...

The flame brand version (Udun) is already filling this space, and the two would be too similar IMO.

I am considering introducing a consumable that allows application of short duration extra poison...
Forum: Sil March 27, 2020, 09:49
Replies: 20
Views: 1,450
Posted By Quirk
I stand corrected then. Still, balance issues...

I stand corrected then. Still, balance issues remain.
Forum: Sil March 24, 2020, 09:38
Replies: 20
Views: 1,450
Posted By Quirk
Poison doesn't restrict critical hits - which is...

Poison doesn't restrict critical hits - which is necessary, as daggers really can't afford to lose them. Poison is the second strongest of the brands, and extending it as an ego to curved swords...
Forum: Sil March 22, 2020, 12:01
Replies: 20
Views: 1,450
Posted By Quirk
No, for balance reasons I've opted to keep poison...

No, for balance reasons I've opted to keep poison to daggers (and the new hand axes).

Current egos on curved swords are:
Murder (stealth, grants assassination)
Udun (flame brand, but no critical...
Forum: Sil March 17, 2020, 12:12
Replies: 20
Views: 1,450
Posted By Quirk
Development has halted in the last couple of...

Development has halted in the last couple of months as life has happened, but it looks like the next version will be 1.5 instead of 1.4.3 and include tileset support.

Changes that are already...
Forum: Sil February 2, 2020, 03:10
Replies: 20
Views: 1,450
Posted By Quirk
Fixed in the current angband.live version now...

Fixed in the current angband.live version now along with items falling under them.
Forum: Sil January 24, 2020, 01:38
Replies: 24
Views: 1,190
Posted By Quirk
Sure, let's talk about them. Three of these...

Sure, let's talk about them. Three of these monsters are thornbushes. Two are immobile creatures of stone. Their non-existent defence would not be hindered by webs or pits because it is, in fact,...
Forum: Sil January 23, 2020, 09:13
Replies: 24
Views: 1,190
Posted By Quirk
I do, but behaviour at the end point would...

I do, but behaviour at the end point would logically be at zero, as I have now indicated three times. I am not going to repeat myself a fourth.

I am not any more interested in the behaviour with...
Forum: Sil January 22, 2020, 21:12
Replies: 24
Views: 1,190
Posted By Quirk
Not sure how you get that. Negative skill levels...

Not sure how you get that. Negative skill levels don't make a lot of sense (and they make even less sense in a ratio system than a differential one). Extrapolating anything about mechanics from the...
Forum: Sil January 22, 2020, 11:39
Replies: 24
Views: 1,190
Posted By Quirk
I think the only case of negative skills that is...

I think the only case of negative skills that is normally seen is the -5 Evasion for sleeping monsters. To be honest the existence of the -5 is a bit nonsensical / arbitrary, it would seem more...
Forum: Sil January 22, 2020, 10:14
Replies: 24
Views: 1,190
Posted By Quirk
Broadly, yes. I would expect a highly skilled...

Broadly, yes. I would expect a highly skilled fighter to dispatch a partly incapacitated opponent much more rapidly and effectively than a less skilled one.

To revisit the chess analogy, if two...
Forum: Sil January 22, 2020, 09:04
Replies: 24
Views: 1,190
Posted By Quirk
People do get confused by multiple dice systems...

People do get confused by multiple dice systems all the time, I agree. It's one of many reasons I'm sceptical when people laud the simplicity of this game - it's transparent enough that results can...
Forum: Sil January 21, 2020, 11:13
Replies: 15
Views: 932
Posted By Quirk
In general, by the first forge, you don't have...

In general, by the first forge, you don't have much in the way of armour or equipment. Armoursmith can greatly improve your survivability for the next few levels as protection matters a lot early on,...
Forum: Sil January 21, 2020, 11:07
Replies: 15
Views: 932
Posted By Quirk
4 points would get you any of Weaponsmith,...

4 points would get you any of Weaponsmith, Armoursmith or Jeweller.

Revelations is native to 650', so you'll see it close to there, maybe a little earlier.

"Bespoke items" are items created...
Forum: Sil January 21, 2020, 11:01
Replies: 24
Views: 1,190
Posted By Quirk
So, just to begin, orcs aren't foolish enough to...

So, just to begin, orcs aren't foolish enough to blunder into webs and pits. It's only the hapless player who does so, and who is well advised to keep handy a source of free action, or perhaps even a...
Forum: Sil January 10, 2020, 08:50
Replies: 1
Views: 180
Posted By Quirk
Yeah, I'm afraid this is a known angband.live...

Yeah, I'm afraid this is a known angband.live issue. I'll ask Gwarl if he can look at solutions. The issue does not exist for offline play.
Forum: Sil January 6, 2020, 08:22
Replies: 60
Views: 7,134
Posted By Quirk
In any case they're being changed for the next...

In any case they're being changed for the next release because they were a bit on the broken side with smithing. They'll remain 1 lb but 4d2 base, so 4d3 with no bonuses, climbing to 4d5 with fine...
Forum: Sil January 6, 2020, 08:13
Replies: 60
Views: 7,134
Posted By Quirk
Not sure this is a fair comparison. Hand axes are...

Not sure this is a fair comparison. Hand axes are one handed; you can use a shield. You might as well say that great swords obsolete longswords.
Forum: Sil December 30, 2019, 09:42
Replies: 60
Views: 7,134
Posted By Quirk
Just to clarify, you mean block if you did not...

Just to clarify, you mean block if you did not move on the previous turn? Or block if you are moving to a location that is not adjacent to the enemy?

I'm not sure I want it to work with Flanking -...
Forum: Sil December 27, 2019, 16:45
Replies: 60
Views: 7,134
Posted By Quirk
Looked at this today, but it's not really viable....

Looked at this today, but it's not really viable. The condition for the weapon to glow is met on an ongoing basis, and may easily toggle back and forth a lot when you're nearby enemies without...
Forum: Sil December 26, 2019, 15:19
Replies: 60
Views: 7,134
Posted By Quirk
Thanks. Betrayal artefacts tend to fail...

Thanks.


Betrayal artefacts tend to fail you at bad moments. In the shield's case, it's likely to fail to block a blow capable of almost killing you when you're already quite badly injured. The...
Forum: Sil December 25, 2019, 18:14
Replies: 60
Views: 7,134
Posted By Quirk
It's just you. The only change to food in Sil-Q...

It's just you. The only change to food in Sil-Q is around the removal of the Gorged status.
Forum: Sil December 21, 2019, 00:54
Replies: 60
Views: 7,134
Posted By Quirk
Yeah, they're not throwing axes any more. I don't...

Yeah, they're not throwing axes any more. I don't think there are actually any instances of axes being thrown in Tolkien (though I'm amenable to being proven wrong). Of course the same could probably...
Forum: Sil December 19, 2019, 11:44
Replies: 60
Views: 7,134
Posted By Quirk
Thanks, will fix.

Thanks, will fix.
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