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Search: Posts Made By: Quirk
Forum: Sil Yesterday, 23:39
Replies: 19
Views: 426
Posted By Quirk
I've put together an implementation with Steady...

I've put together an implementation with Steady Hands and Running Shot. The latter is powerful: getting to pepper enemies with arrows while remaining outside their reach is quite a game changer. I...
Forum: Sil Yesterday, 14:25
Replies: 19
Views: 426
Posted By Quirk
Well, if I get rid of Flaming Arrows, I will...

Well, if I get rid of Flaming Arrows, I will replace it with a new skill or skills. I am currently churning through ideas. Here are a few I've tried or am about to try.

"Easy Draw" - your Strength...
Forum: Sil September 21, 2018, 18:54
Replies: 19
Views: 426
Posted By Quirk
Early game they should be close to strictly...

Early game they should be close to strictly better off with access to a skill that adds extra damage without requiring Strength. Late game I'm still rebalancing toward and adding skills to distribute...
Forum: Sil September 21, 2018, 18:50
Replies: 19
Views: 426
Posted By Quirk
I thought poisoned arrows cropped up in the Lay...

I thought poisoned arrows cropped up in the Lay of Leithian, but going back to check I find it's poisoned spears. I agree arrows of piercing are a bit more interesting.

I find Flaming Arrows...
Forum: Sil September 21, 2018, 18:39
Replies: 19
Views: 426
Posted By Quirk
So I've done a bit of playing around as of the...

So I've done a bit of playing around as of the other night.

First off I made a character somewhat close to bron's second winner right down to the big bow and Poison (+3) arrows and took him in...
Forum: Sil September 17, 2018, 18:44
Replies: 19
Views: 426
Posted By Quirk
This seems a feasible and easy to implement...

This seems a feasible and easy to implement suggestion. Thank you.


I agree, this makes intuitive sense. I have been forced though after removing Rapid Fire to wrestle with what powers actually...
Forum: Sil September 16, 2018, 20:02
Replies: 19
Views: 426
Posted By Quirk
This would tone down the late game, for sure. But...

This would tone down the late game, for sure. But would it not be unintuitive to have it work differently for archery than melee? (He says, before going on to talk about how evasion differs between...
Forum: Sil September 16, 2018, 13:51
Replies: 19
Views: 426
Posted By Quirk
Reworking Archery

I'm currently looking into a reworking of Archery.

The motivation is roughly based on it being weak in the early game and extremely strong late. You begin with a shortbow and a handful of arrows...
Forum: Vanilla September 13, 2018, 13:12
Replies: 48
Views: 2,170
Posted By Quirk
Nick, while I respect and admire your forbearance...

Nick, while I respect and admire your forbearance on your own behalf, I think a line is being crossed at this point.
Forum: Vanilla September 12, 2018, 15:20
Replies: 48
Views: 2,170
Posted By Quirk
This I think is broadly because Angband does not...

This I think is broadly because Angband does not give an outlet to make enduring choices about your character other than your equipment (well, apart from learning spells, but in the long run all...
Forum: Vanilla September 12, 2018, 08:51
Replies: 48
Views: 2,170
Posted By Quirk
I have a small issue here. What you are...

I have a small issue here. What you are describing is what we would conventionally call "a poorly balanced game", and the bad methods are what are often called "newbie traps". I am not sure if this...
Forum: Vanilla September 11, 2018, 12:31
Replies: 25
Views: 1,107
Posted By Quirk
I would like to note that I found Nick's response...

I would like to note that I found Nick's response saintly, and the same thing could be said of him also.

Are these forums actively moderated?
Forum: Sil September 10, 2018, 23:48
Replies: 13
Views: 812
Posted By Quirk
I was actually thinking of a fairly short delay...

I was actually thinking of a fairly short delay e.g. the immediate next turn you have access to Elbereth and Challenge, the turn after Silence and Freedom, then Trees and Delvings, then Staying and...
Forum: Sil September 10, 2018, 19:20
Replies: 13
Views: 812
Posted By Quirk
So I should update, it's been a little while. As...

So I should update, it's been a little while. As usual I'm on the verge of getting a little carried away.

To address the Opportunist / Exchange places conversation: I feel that Exchange Places is...
Forum: Sil August 30, 2018, 08:48
Replies: 13
Views: 812
Posted By Quirk
Haven't touched it. I note the graphics menu does...

Haven't touched it. I note the graphics menu does have all the options greyed out on Windows, but the same is true of Sil 1.3.

You can however modify the tiles being used via the INI file, setting...
Forum: Sil August 24, 2018, 02:10
Replies: 14
Views: 551
Posted By Quirk
Small note, you need to be 10.5 over so...

Small note, you need to be 10.5 over so effectively 11, halves count.

If you're trying to engage in an extended battle with a 2lb shortsword and subtlety and don't have a huge +Melee advantage...
Forum: Sil August 23, 2018, 08:46
Replies: 14
Views: 551
Posted By Quirk
Blunt weapons going through armour can help a lot...

Blunt weapons going through armour can help a lot with serpents; switching to a quarterstaff or sceptre brings them down quite fast. Curved sword also works. If you sneak up on e.g. a brood spider...
Forum: Sil August 22, 2018, 01:00
Replies: 14
Views: 551
Posted By Quirk
Armour makes a huge difference in the early game....

Armour makes a huge difference in the early game. Unfortunately this does involve some amount of luck, though you can always forge a set at 100'. Since Artistry has gone and you can produce fine...
Forum: Sil August 21, 2018, 08:44
Replies: 14
Views: 551
Posted By Quirk
Hrm. I have some bad news - none of this has...

Hrm. I have some bad news - none of this has changed from Sil 1.3 except the breeding spider. The breeding spider is slow, also, so if it's hitting you at all, it's every other turn. My additions are...
Forum: Sil August 19, 2018, 14:41
Replies: 13
Views: 812
Posted By Quirk
I don't mind it being quite powerful, I just feel...

I don't mind it being quite powerful, I just feel that the power level was such that it was often being taken as the only investment in Stealth, and Exchange Places was more expensive and more rarely...
Forum: Sil August 17, 2018, 23:10
Replies: 13
Views: 812
Posted By Quirk
Plans for Sil-Q 1.4.1 patch

There's going to be a 1.4.1 patch in the not too distant future. There are a couple of bugs I have addressed locally and not released - most notably that I broke some of the dependencies of...
Forum: Sil August 14, 2018, 12:22
Replies: 13
Views: 1,086
Posted By Quirk
Crit resistance won't affect the breath damage,...

Crit resistance won't affect the breath damage, but with Hardiness and 2d2 base protection, 12 Song or so could squeeze out [2-6] protection added by Staying vs the [1-4] players would have now. This...
Forum: Sil August 14, 2018, 11:04
Replies: 13
Views: 1,086
Posted By Quirk
It would presumably also be nice to have it...

It would presumably also be nice to have it resist confusion, hallucination, etc.

I think a larger Will bonus would be in order, and it might be nice to sort out the slightly ugly text on Song of...
Forum: Sil August 11, 2018, 20:35
Replies: 30
Views: 540
Posted By Quirk
Congratulations on the win! I hope the bug...

Congratulations on the win! I hope the bug discovery wasn't too off-putting.
Forum: Sil August 11, 2018, 14:08
Replies: 30
Views: 540
Posted By Quirk
Sleeping Morgoth is a different bug - it is as...

Sleeping Morgoth is a different bug - it is as you thought, if he falls asleep but you don't see it there's no crown drop. Fixing in Sil-Q.
Showing results 1 to 25 of 186

 
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