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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 21:30
Replies: 45
Views: 5,124
Posted By Nick
Yes!! I've been looking for this for ages, thank...

Yes!! I've been looking for this for ages, thank you!
Forum: Competition Yesterday, 00:40
Replies: 10
Views: 535
Posted By Nick
There is no starting savefile for this...

There is no starting savefile for this competition - you just have to create your own with the birth options specified on the competition page.
Forum: Vanilla February 16, 2020, 12:03
Replies: 105
Views: 8,059
Posted By Nick
Another update, builds etc. in the usual places. ...

Another update, builds etc. in the usual places. Just code cleanup this time, a big lot of improvements to the macOS port from backwardsEric and fixes to some potential problems found by infer...
Forum: Vanilla February 15, 2020, 02:09
Replies: 188
Views: 13,478
Posted By Nick
I guess so.

I guess so.
Forum: Development February 15, 2020, 00:21
Replies: 17
Views: 604
Posted By Nick
So we have had our current build system since...

So we have had our current build system since well before my time, and it works for all the things we need it to work for (basically), and this stuff is not my strong suit so I'm disinclined to (or...
Forum: Vanilla February 15, 2020, 00:15
Replies: 105
Views: 8,059
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla February 14, 2020, 23:56
Replies: 188
Views: 13,478
Posted By Nick
I suspect this is because the code only looks at...

I suspect this is because the code only looks at squares without traps or objects, including ignored stuff, as escape squares. I've changed it so that you only can't get pushed if there's a monster...
Forum: Vanilla February 10, 2020, 23:52
Replies: 7
Views: 310
Posted By Nick
To clarify: Monsters can kill other non-unique...

To clarify:
Monsters can kill other non-unique monsters, but not uniques.
If a monster does damage to a unique that would have killed it, the unique's HP is set to 0.
The player only gets...
Forum: Vanilla February 9, 2020, 05:26
Replies: 105
Views: 8,059
Posted By Nick
New builds are up on the nightlies page...

New builds are up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla February 9, 2020, 03:10
Replies: 8
Views: 383
Posted By Nick
OK, here's the calculation. Carcharoth at...

OK, here's the calculation. Carcharoth at anything down to 3 stars will breathe the cap, which is 800. Damage attenuation starts at the 4th grid away from him (would be 6th if he had the POWERFUL...
Forum: Vanilla February 8, 2020, 22:35
Replies: 1
Views: 165
Posted By Nick
Only melee attacks - each attack has a chance to...

Only melee attacks - each attack has a chance to be repelled.
Forum: Vanilla February 8, 2020, 22:09
Replies: 8
Views: 383
Posted By Nick
You can't shoot in eagle form, so they don't all...

You can't shoot in eagle form, so they don't all stack.
Forum: Competition February 7, 2020, 02:44
Replies: 10
Views: 535
Posted By Nick
That is correct. I can't speak for how and why...

That is correct. I can't speak for how and why this was originally introduced, but I can explain why I have left it as it currently is.

The basic idea is that the game is turn based, and almost...
Forum: Vanilla February 6, 2020, 21:20
Replies: 188
Views: 13,478
Posted By Nick
Ah, thank you - I thought there might have been a...

Ah, thank you - I thought there might have been a problem with this, but kept forgetting to check.

I was wondering why no-one mentioned Morgoth's new behaviour :)
Forum: Vanilla February 2, 2020, 01:28
Replies: 2
Views: 177
Posted By Nick
The attached save should be fixed.

The attached save should be fixed.
Forum: Vanilla January 28, 2020, 21:16
Replies: 188
Views: 13,478
Posted By Nick
Nice catch, thanks :)

Nice catch, thanks :)
Forum: AAR January 27, 2020, 20:26
Replies: 8
Views: 439
Posted By Nick
Randarts have a chance to get made bad, and have...

Randarts have a chance to get made bad, and have some of their properties reversed; looks like I need to check that their multiplier isn't one of them.
Forum: Vanilla January 27, 2020, 05:15
Replies: 105
Views: 8,059
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (now working again) - source is here...
Forum: Vanilla January 27, 2020, 04:14
Replies: 2
Views: 184
Posted By Nick
Lesser Charms and Nature Craft.

Lesser Charms and Nature Craft.
Forum: Vanilla January 26, 2020, 12:18
Replies: 105
Views: 8,059
Posted By Nick
Yes, it used to say "Your hands begin to glow",...

Yes, it used to say "Your hands begin to glow", but I thought that it would be better for the weapon to glow. I don't know what to do now.
Forum: Vanilla January 26, 2020, 06:15
Replies: 105
Views: 8,059
Posted By Nick
New builds on the nightlies page...

New builds on the nightlies page (http://rephial.org/nightlies) (source here (https://github.com/angband/angband/archive/master.zip)) with the following changes:
No more "status of weapon"...
Forum: Vanilla January 26, 2020, 03:10
Replies: 5
Views: 254
Posted By Nick
Yes, good point.

Yes, good point.
Forum: Vanilla January 26, 2020, 01:12
Replies: 5
Views: 254
Posted By Nick
Here...

Here (http://angband.oook.cz/forum/showpost.php?p=135690&postcount=81) is an outline of my policy for monster name changes in the revamp of the monster list for 4.2. The D&D demons I basically...
Forum: Development January 25, 2020, 21:39
Replies: 9
Views: 396
Posted By Nick
Malarky indeed. Apparently issues and pull...

Malarky indeed. Apparently issues and pull requests use the same numbering system; and I knew if you types "Fix #nnn" or "Fixes #nnn" in a commit message it would close issue #nnn, but apparently...
Forum: Development January 25, 2020, 21:10
Replies: 3
Views: 149
Posted By Nick
For the second question, I thought the only...

For the second question, I thought the only double-height tiles were monsters, which I think means you don't have to worry - but I'm really not sure at all on this.
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