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Search: Posts Made By: yyt16384
Forum: Variants May 15, 2016, 08:24
Replies: 4
Views: 2,788
Posted By yyt16384
I think changing life rating rerolls HP at every...

I think changing life rating rerolls HP at every level, and the final life rating number is based on your HP at level 50.
Forum: Vanilla March 23, 2016, 15:37
Replies: 44
Views: 15,277
Posted By yyt16384
It won't work for -mgcu.

It won't work for -mgcu.
Forum: Vanilla March 22, 2016, 05:34
Replies: 7
Views: 2,414
Posted By yyt16384
I think vanilla can read if statements too. I...

I think vanilla can read if statements too. I have seen them in system .prf files.
Forum: Development March 21, 2016, 15:48
Replies: 24
Views: 7,626
Posted By yyt16384
I didn't know that will work... I assumed it only...

I didn't know that will work... I assumed it only works with -msdl.
Forum: Variants March 18, 2016, 05:43
Replies: 288
Views: 83,917
Posted By yyt16384
Extra bonuses from ego or artifact are gone, but...

Extra bonuses from ego or artifact are gone, but the essence-based ones are still there. Basically they are innate properties.
Forum: Variants March 17, 2016, 04:40
Replies: 288
Views: 83,917
Posted By yyt16384
Is it a bug that I can use a scroll of crafting...

Is it a bug that I can use a scroll of crafting or artifact creation on my death sword character? Now imagine getting +2 attacks from (Daemon). It feels overpowered.
Forum: Vanilla March 5, 2016, 01:50
Replies: 503
Views: 93,164
Posted By yyt16384
What will happen when it reaches 0? Get...

What will happen when it reaches 0? Get destroyed? Not a good idea because some useful ego items don't have IGNORE_ACID.
Forum: Vanilla March 1, 2016, 06:49
Replies: 503
Views: 93,164
Posted By yyt16384
We need some ID means other than ID-by-use....

We need some ID means other than ID-by-use. Currently you have to risk being hit by nexus breath to learn nexus resistance, unless you have an artifact that is known to have it (but that is unfair to...
Forum: Vanilla February 7, 2016, 18:21
Replies: 117
Views: 26,567
Posted By yyt16384
For the Ctrl-S thing, I think there are some ways...

For the Ctrl-S thing, I think there are some ways to do that like using raw(). PosChengband does it well, for example.

I think cygwin terminal has some broken terminfo about Ctrl-H and backspace....
Forum: Vanilla January 17, 2016, 16:32
Replies: 202
Views: 48,552
Posted By yyt16384
I think I have found this. In project_m(): ...

I think I have found this. In project_m():


/* Extract method of death, if the monster will be killed. */
if (dam > mon->hp)
context.hurt_msg = context.die_msg;

/* Apply damage to the...
Forum: Variants December 11, 2015, 04:53
Replies: 288
Views: 83,917
Posted By yyt16384
There are some compile errors here saying that...

There are some compile errors here saying that there are conflicting declarations of usleep and putenv. Removing the declarations makes it compile.

lib/help/Makefile also looks outdated.
Forum: Vanilla December 11, 2015, 03:45
Replies: 202
Views: 48,552
Posted By yyt16384
The displayed value is about disarming dungeon...

The displayed value is about disarming dungeon traps. Traps on chests have different power and most of them are more difficult to disarm than dungeon traps.
Forum: Vanilla November 20, 2015, 08:39
Replies: 71
Views: 16,429
Posted By yyt16384
Well, at least I don't want to see artifacts...

Well, at least I don't want to see artifacts getting disenchanted. They can only be found once and their attributes are listed in the artifact spoiler, so having anything other than the listed value...
Forum: Vanilla November 17, 2015, 17:02
Replies: 22
Views: 5,362
Posted By yyt16384
How do you determine the "for your character"...

How do you determine the "for your character" part? Character level is not good for this because it is not the main factor of character power after the early game.

And some other ideas:

* Add...
Forum: Vanilla November 17, 2015, 02:28
Replies: 137
Views: 38,754
Posted By yyt16384
It is not the chance to hit the enemy. You have...

It is not the chance to hit the enemy. You have to consider your enemy's AC too. I think we need to document this somewhere (and the whole damage calculation and the XdY notation).



I think we...
Forum: Vanilla November 13, 2015, 01:43
Replies: 102
Views: 21,397
Posted By yyt16384
In my experience you don't need to care about...

In my experience you don't need to care about escape scrolls being destroyed. They only get used rarely, so you can always find enough of them.
Forum: Vanilla November 4, 2015, 17:17
Replies: 48
Views: 14,040
Posted By yyt16384
Monster drops are generated when the monster is...

Monster drops are generated when the monster is generated, and it's likely that this one was generated when entering the level, so what the player did before killing it doesn't matter a lot.
Forum: Vanilla November 4, 2015, 17:06
Replies: 25
Views: 5,172
Posted By yyt16384
I think all non-unique Ds are at +10 speed.

I think all non-unique Ds are at +10 speed.
Forum: Vanilla November 2, 2015, 17:43
Replies: 26
Views: 6,140
Posted By yyt16384
Completely unavoidable death (purely luck-based)...

Completely unavoidable death (purely luck-based) is bad IMO. I often find it frustrating to lose in a game when I did nothing wrong.

However, it is too obvious in Angband when you have to escape....
Forum: Vanilla November 1, 2015, 10:53
Replies: 45
Views: 9,538
Posted By yyt16384
You can check list-elements.h in source code for...

You can check list-elements.h in source code for more information.

Base 4 elements and poison resistance reduces damage to 1/3. For light and dark it's 4/(6+1d6), and for sound it's 5/(6+1d6). For...
Forum: Vanilla November 1, 2015, 05:35
Replies: 45
Views: 9,538
Posted By yyt16384
Nether resistance is not very reliable. It...

Nether resistance is not very reliable. It reduces damage to 6/(6+1d6), so you will take 6/7 of the damage at most. You shouldn't deal with big breathers with only 300 HP.
Forum: Vanilla October 31, 2015, 06:02
Replies: 86
Views: 20,262
Posted By yyt16384
Everburning lanterns has "refills other lanterns...

Everburning lanterns has "refills other lanterns up to 15000 turns of fuel" in description, but they won't.
Forum: Vanilla October 29, 2015, 09:51
Replies: 45
Views: 9,538
Posted By yyt16384
Be careful with 11-headed ones. Their plasma...

Be careful with 11-headed ones. Their plasma bolts can hurt a lot.


I haven't played warriors but I feel the same with priests. Before finding book #6 or a rod of detection there is no way to...
Forum: Vanilla October 28, 2015, 16:48
Replies: 45
Views: 9,538
Posted By yyt16384
Having 18/200 INT is really important. With 0%...

Having 18/200 INT is really important. With 0% fail teleport other you can teleport out non-wall-passing monsters that are not faster than 2x of your speed by teleporting them around a corner....
Forum: Vanilla October 27, 2015, 14:33
Replies: 28
Views: 6,987
Posted By yyt16384
Then I must have made some mistakes when reading...

Then I must have made some mistakes when reading object definitions.
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