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Search: Posts Made By: PowerWyrm
Forum: Vanilla Today, 17:40
Replies: 155
Views: 10,454
Posted By PowerWyrm
Grishnak and Golfimbul have "Hill orc" friends,...

Grishnak and Golfimbul have "Hill orc" friends, which don't exist anymore.
Forum: Variants January 17, 2020, 23:50
Replies: 34
Views: 3,458
Posted By PowerWyrm
PWMAngband 1.3.0 build 11 released has been ninja...

PWMAngband 1.3.0 build 11 released has been ninja fixed to deal with a bug in effect_WIPE_AREA() that was crashing the game when a Sorceror would cast the Wipe spell. Please update your servers (just...
Forum: AAR January 17, 2020, 11:35
Replies: 8
Views: 232
Posted By PowerWyrm
Kitty at 25:50 laughing at the big half troll...

Kitty at 25:50 laughing at the big half troll wearing corroded armor and using a crappy spear... :D

Yeah the problem here is having 27 AC and a weapon that does 30 damage per round. At this point,...
Forum: Vanilla January 14, 2020, 15:29
Replies: 299
Views: 23,810
Posted By PowerWyrm
Question about Ainur rework: why removing Arien...

Question about Ainur rework: why removing Arien and Radagast?
Forum: Vanilla January 14, 2020, 14:23
Replies: 155
Views: 10,454
Posted By PowerWyrm
Bugs with hezrou: 1) flags:IM_FIRE IM_ACID |...

Bugs with hezrou:

1) flags:IM_FIRE IM_ACID | NO_FEAR
2) BR_FIRE | BR_ACID without a "innate-freq" line
Forum: Variants January 4, 2020, 16:19
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 11 released! List...

New PWMAngband 1.3.0 build 11 released!

List of changes:

- Fix custom stairs in towns
- Add small racial antimagic modifier
- Make unbeliever antimagic bonus a class modifier

See...
Forum: Vanilla December 24, 2019, 18:37
Replies: 0
Views: 147
Posted By PowerWyrm
Bad monster group info!

Got this during monster compaction.

This also seems strange:



/* Update group */
if (!monster_group_change_index(cave, i2, i1)) {
quit("Bad monster group info!") ;...
Forum: Variants December 21, 2019, 14:15
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 10 released! ...

New PWMAngband 1.3.0 build 10 released!

Back-ported some stuff from 1.4.0 that were worth adding in 1.3.0.

List of changes:

- Un-hardcode class shapes
- Add race shapes
- Don't describe...
Forum: Vanilla December 20, 2019, 10:44
Replies: 155
Views: 10,454
Posted By PowerWyrm
However 90% of those effects actually don't work...

However 90% of those effects actually don't work :)

Because the code does:

if (randint0(context->dam > xxx))

instead of:

if (randint0(context->dam) > xxx)
Forum: Vanilla December 18, 2019, 13:20
Replies: 155
Views: 10,454
Posted By PowerWyrm
Also lore is now completely incorrect about...

Also lore is now completely incorrect about spells:


/* Calculate total casting and average frequency */
average_frequency = (race->freq_innate + race->freq_spell) / 2;


Not really. This...
Forum: Vanilla December 18, 2019, 13:00
Replies: 155
Views: 10,454
Posted By PowerWyrm
There's a wrong calculation in...

There's a wrong calculation in get_move_find_range() for breathers:


if (mon->race->freq_spell > 24) {
/* Breathers like point blank range */
if (monster_breathes(mon) && (mon->hp >...
Forum: Vanilla December 17, 2019, 17:03
Replies: 1
Views: 217
Posted By PowerWyrm
Another problem: mob has a frequency of 1 + ARROW...

Another problem: mob has a frequency of 1 + ARROW and a bunch of spells. Initially it would cast 100% of the time and pick ARROW 1/n times. Now what to do? If you put innate=n-1 and spells=1 it would...
Forum: Vanilla December 17, 2019, 14:44
Replies: 1
Views: 217
Posted By PowerWyrm
4.2.0 dragons and all monsters with innate abilities

There was a change that separated innate abilities and spells, but I think there was a slight overlook.

Before:
- spell-freq:N (1/N chance)
- innate spells: I1 I2... Ix
- spells: S1 S2... Sy
...
Forum: Vanilla December 3, 2019, 10:54
Replies: 71
Views: 4,878
Posted By PowerWyrm
name:EAT_LIGHT power:0 eval:5 desc:absorb...

name:EAT_LIGHT
power:0
eval:5
desc:absorb light
lore-color-base:Yellow
lore-color-resist:Light Green
effect-type:eat-light
lore-color-base:Light Green
lash-type:MISSILE
Forum: Vanilla December 2, 2019, 12:10
Replies: 3
Views: 384
Posted By PowerWyrm
SHAPECHANGE feature

This is a neat feature, but currently has two big flaws:

1) High level monsters shapechanging into low level monsters

Maia of Ulmo, level 65 -> cold vortex, level 21

This sounds like stupid...
Forum: Variants November 30, 2019, 14:33
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 9 released! Final...

New PWMAngband 1.3.0 build 9 released!

Final bugfix version (I hope). The 1.3.0 branch is now on GitHub. From now on, I'll start working on 1.4.0 with the monster changes from V and any bug found...
Forum: Variants November 25, 2019, 15:33
Replies: 34
Views: 3,458
Posted By PowerWyrm
Latest build has corrupted files (mainly...

Latest build has corrupted files (mainly freetype.dll), as I trashed all my local copy again by using search/replace on directory instead of single file. Fortunately all files that were stored in Git...
Forum: Vanilla November 25, 2019, 15:03
Replies: 155
Views: 10,454
Posted By PowerWyrm
With current code, trying to set "-1-1d35" as a...

With current code, trying to set "-1-1d35" as a random value doesn't work and throws a parse error because z-dice expects that all dice values must be positive. Maybe this should be changed.
Forum: Variants November 23, 2019, 13:47
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 8 released! Final...

New PWMAngband 1.3.0 build 8 released!

Final work about races and classes + custom store welcome messages (see Expensive Black Market).

List of changes:

- Un-hardcode a bunch of...
Forum: Variants November 16, 2019, 13:50
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 7 released! Major...

New PWMAngband 1.3.0 build 7 released!

Major release with the addition of modifiers for races and classes + some fixes and improvements.

List of changes:

- Remove references to "src" path in...
Forum: Variants November 10, 2019, 00:09
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 6 released! Some...

New PWMAngband 1.3.0 build 6 released!

Some improvements.

List of changes:

- Add fortune cookies
- Add VAMPIRIC brand
- Add innate race/class brands and slays
- Increase chat message...
Forum: Vanilla November 8, 2019, 09:26
Replies: 9
Views: 500
Posted By PowerWyrm
You're definitely wearing a ring of the mouse.

You're definitely wearing a ring of the mouse.
Forum: Vanilla November 4, 2019, 17:11
Replies: 5
Views: 425
Posted By PowerWyrm
list-tvals.h

I was under the impression that we could add more object types in the game via object_base.txt, but it's not the case since tvals are hardcoded in list-tvals.h, so adding a new object type requires...
Forum: Variants November 1, 2019, 12:53
Replies: 34
Views: 3,458
Posted By PowerWyrm
New PWMAngband 1.3.0 build 5 released! More...

New PWMAngband 1.3.0 build 5 released!

More fixes and refactoring.

List of changes:

- Fix autoretaliating with missile launcher not working when afraid
- Further simplify autoretaliating...
Forum: Variants October 28, 2019, 09:47
Replies: 11
Views: 1,024
Posted By PowerWyrm
If it's your first variant, don't pick this one....

If it's your first variant, don't pick this one. It's like a variant of a variant of a variant of a variant of a variant of a variant of a variant... Unless you know the mechanics of the game you...
Showing results 1 to 25 of 500

 
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