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Search: Posts Made By: JamesDoyle
Forum: Vanilla March 1, 2009, 10:26
Replies: 1
Views: 1,790
Posted By JamesDoyle
Monster knowledge menu - bug

Yeeks aren't listed as a category in the monster knowledge list; Boldor and Orfax show up in the Uniques list, but there's no 'y' category for them to show up in, nor do brown, blue or master yeeks...
Forum: Vanilla September 16, 2008, 10:15
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks, Pete, that's very illuminating,...

Thanks, Pete, that's very illuminating, particularly on the DROP flags.

[edit] Oh, now: matters arising from those POWERFUL flags.

Not all creatures with the POWERFUL flag have a breath weapon,...
Forum: Vanilla September 15, 2008, 23:05
Replies: 91
Views: 20,714
Posted By JamesDoyle
Almost there... What does the POWERFUL flag...

Almost there...

What does the POWERFUL flag do?

And hopefully a final question on the DROP flags:

Some creatures have more than one DROP flag; presumably there's no difference between a...
Forum: Vanilla September 5, 2008, 23:27
Replies: 91
Views: 20,714
Posted By JamesDoyle
Haha - I have no idea what that means! ...

Haha - I have no idea what that means!



Is this a recent addition? I'm using the 3.0.10 version of monsters.txt and there are no DROP_1 or DROP_2 flags
Forum: Vanilla September 4, 2008, 22:46
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks, zaimoni, very helpful; a couple of...

Thanks, zaimoni, very helpful; a couple of clarifications needed, if you can:

RAND_xx: Is XX the % chance of a random move?
DROP_: your comments about 'high' and 'low' numbers refers to the...
Forum: Vanilla September 4, 2008, 00:16
Replies: 91
Views: 20,714
Posted By JamesDoyle
Phew, it's been quite some time since I made any...

Phew, it's been quite some time since I made any progress on this, bui there are good reasons :)

School holidays, plus the complexity of wading through the monsters files, plus having a great...
Forum: Vanilla July 10, 2008, 21:29
Replies: 91
Views: 20,714
Posted By JamesDoyle
thanks, that was my expectation but I wanted to...

thanks, that was my expectation but I wanted to check.



Oops, you're correct about base cesti. I must have mistaken it because I was sure there are two armour items (Bladeturner being one),...
Forum: Vanilla July 10, 2008, 00:00
Replies: 91
Views: 20,714
Posted By JamesDoyle
So, I've finally got around to completing the...

So, I've finally got around to completing the artifacts section of the UM. Having dived right through the raw data file and the spoiler file, I've a couple of questions to put to people, as well as...
Forum: Vanilla June 15, 2008, 15:05
Replies: 91
Views: 20,714
Posted By JamesDoyle
Garrie Perhaps I should clarify that there...

Garrie

Perhaps I should clarify that there will be separate information tables in the UG for:
a) flavour descriptions of artifacts
b) stuff that you can learn with Identify
c) stuff that you...
Forum: Vanilla June 15, 2008, 11:05
Replies: 91
Views: 20,714
Posted By JamesDoyle
defines.h is the current order - doesn't mean...

defines.h is the current order - doesn't mean it's logical or consistent. I don't think it's either
Forum: Vanilla June 15, 2008, 00:46
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks for your thoughts, guys, very helpful and...

Thanks for your thoughts, guys, very helpful and enlightening!



Sure, but recognition of variations due to user options, choices or circumstances can be treated at a later, more detailed level...
Forum: Vanilla June 14, 2008, 00:18
Replies: 91
Views: 20,714
Posted By JamesDoyle
Further to my previous post about standardising...

Further to my previous post about standardising the list of artifact (and ego-item) attributes, I want to define standard orders of resists, slays and static abilities for use in the user guide. I...
Forum: Vanilla June 9, 2008, 12:11
Replies: 91
Views: 20,714
Posted By JamesDoyle
How to format item lists in the User Manual

I've been debating about how to format the lists of info on things like ego-items and artifacts, and would appreciate people's views on this.

In the spoiler files, the information is presented as...
Forum: Vanilla June 1, 2008, 23:03
Replies: 50
Views: 146,415
Posted By JamesDoyle
Working on artifacts for the User Manual, I noted...

Working on artifacts for the User Manual, I noted the following errors in the artifacts.txt file:

Necklace of the Dwarves: carencet > carcenet
Ring of Barahir: twinned >? twined
Power Dragon...
Forum: Vanilla May 15, 2008, 20:45
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks for clarifying. I realised Execute wasn't...

Thanks for clarifying. I realised Execute wasn't the correct terminology, but it's what Leon had used in his earlier version of the manual; I presume it might actually be the correct term in a...
Forum: Vanilla May 15, 2008, 18:02
Replies: 91
Views: 20,714
Posted By JamesDoyle
I've jsut realised that Leon's list of Slay...

I've jsut realised that Leon's list of Slay multipliers isn't complete (I think)

Leon had:
x2 Slay Evil
x2 Slay Animal

x3 Slay Orc
x3 Slay Troll
x3 Slay Giant
x3 Slay Undead
Forum: Vanilla May 15, 2008, 00:36
Replies: 91
Views: 20,714
Posted By JamesDoyle
So a Bow of Lothlorien could have Free Action...

So a Bow of Lothlorien could have Free Action twice?
Forum: Vanilla May 14, 2008, 22:56
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks for the reply, zaimoni. Couple of...

Thanks for the reply, zaimoni.

Couple of points of clarification:

do you mean three lists of resists? I'll have a look through spoiler files etc. to see if I can find them.

Not totally...
Forum: Vanilla May 14, 2008, 19:08
Replies: 91
Views: 20,714
Posted By JamesDoyle
Working on a table of ego-items, and mining the...

Working on a table of ego-items, and mining the edit file and other info for details, I have the following questions:

On *Slay* weapons: Undead, Demon and Dragon say KILL_x, but the others say...
Forum: Vanilla May 12, 2008, 08:53
Replies: 91
Views: 20,714
Posted By JamesDoyle
Thanks Kevin - that's very useful. From what you...

Thanks Kevin - that's very useful. From what you say it looks like immunity is only available from artifacts, not ego-items (which is sort of what I'd expect, but I hadn't looked at the artifacts...
Forum: Vanilla May 11, 2008, 23:34
Replies: 91
Views: 20,714
Posted By JamesDoyle
I'm back, and back to working on the manual! And...

I'm back, and back to working on the manual! And for those who might be vaguely interested, I was absent due to campaigning for election to the local council, which result in a win by 554 votes, on...
Forum: Vanilla March 21, 2008, 19:06
Replies: 25
Views: 7,964
Posted By JamesDoyle
mmm, well an apology but also a clarification. ...

mmm, well an apology but also a clarification.

the list (I thought) I was talking about was the list (by type, e.g. potions) of identified objects, in the object knowledge lists. This previously...
Forum: Vanilla March 19, 2008, 10:35
Replies: 25
Views: 7,964
Posted By JamesDoyle
Pete, I know you're a coder, so you can look...

Pete, I know you're a coder, so you can look inside this but I can assure you that on my previous character who died a couple of days ago, and all characters before that, Poison, Sickliness, Slowness...
Forum: Vanilla March 19, 2008, 00:22
Replies: 25
Views: 7,964
Posted By JamesDoyle
But worthless items don't get sorted first... not...

But worthless items don't get sorted first... not on my screen, anyway. That was my point - see post 1
Forum: Vanilla March 18, 2008, 17:06
Replies: 25
Views: 7,964
Posted By JamesDoyle
Thanks Andrew, and sorry I wasn't clearer - I...

Thanks Andrew, and sorry I wasn't clearer - I meant that the identified items were unsorted. I'm pretty certain that when I looked at this back in 3.0.6, the order of display was the N: order from...
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