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Search: Posts Made By: redlumf
Forum: Vanilla January 14, 2018, 11:40
Replies: 3
Views: 790
Posted By redlumf
Press = while in game. Go to Subwindow...

Press = while in game.

Go to Subwindow Setup, do some setup, then Esc, go to previous menu and "Save subwindow setup to pref file".

Ctrl-x to save & exit game.

Start like:
src/angband -mx11...
Forum: Vanilla December 7, 2016, 23:45
Replies: 61
Views: 8,218
Posted By redlumf
Good catch. Try this Settings/Profile Edit...

Good catch. Try this
Settings/Profile Edit Profiles

On General Tab "Enviroment:" -> Edit

Mine was
TERM=xterm
I've changed it to
TERM=konsole-256color
Forum: Vanilla December 7, 2016, 20:41
Replies: 61
Views: 8,218
Posted By redlumf
Ok, here are the colors in xterm 1467 ...

Ok, here are the colors in xterm

1467

and in konsole

1468

In both gcu is used (./angband -mgcu). System is kubuntu-64bit 16.04.
Forum: Vanilla December 6, 2016, 17:12
Replies: 61
Views: 8,218
Posted By redlumf
Ummm, 28 colors are defined in code. (...

Ummm, 28 colors are defined in code. ( https://github.com/angband/angband/blob/2cd83cdd3e758ad591002bddd9ab1e0623d600ed/src/z-color.h )
Forum: Development November 9, 2016, 21:11
Replies: 149
Views: 23,720
Posted By redlumf
Also, reposting some code here cause as it is gcu...

Also, reposting some code here cause as it is gcu doesn't feed angband with the proper encoding for function keys and numeric-keypad keys.

(just search for the comment /* keypad keys */ on code)
...
Forum: Development November 9, 2016, 21:06
Replies: 149
Views: 23,720
Posted By redlumf
Umm, the current implementation (and I haven't...

Umm, the current implementation (and I haven't really looked that code, so I am talking as a user fully here) is nice. If terminal has room for 2 windows, put up 2 windows. If it has for 3, let's go...
Forum: Development November 9, 2016, 17:27
Replies: 149
Views: 23,720
Posted By redlumf
No ctrl-z/ctrl-c for me. I don't use them. ctrl-c...

No ctrl-z/ctrl-c for me. I don't use them. ctrl-c is a no-no, cause you might hit it by mistake and lose progress. Ctrl-z would be more forgiving if average Joe would knew that 'fg' brings the...
Forum: Development November 8, 2016, 17:44
Replies: 149
Views: 23,720
Posted By redlumf
I prefer gcu over other implementations. I think...

I prefer gcu over other implementations. I think it's subconsious. It gives me the "old school" feeling and I probably have Angband as old school in my mind.
Forum: Vanilla October 31, 2016, 17:52
Replies: 8
Views: 1,603
Posted By redlumf
3.0.9 runs without problem on my win7 (virtual...

3.0.9 runs without problem on my win7 (virtual machine, but that shouldn't matter)

Try shift-right click on folder and select "Open command window here". On the console type, angband and hit...
Forum: Vanilla October 17, 2016, 21:00
Replies: 7
Views: 1,517
Posted By redlumf
Ok, good luck with gcu then. But if OP was...

Ok, good luck with gcu then.

But if OP was in gcu and can compile from sources then, locate in main-gcu.c the /* keypad keys */ and replace the


/* keypad keys */
case 0xFC: i = '0'; break;...
Forum: Vanilla October 17, 2016, 17:37
Replies: 7
Views: 1,517
Posted By redlumf
On what platform/subsystem? (eg. windows/sdl,...

On what platform/subsystem? (eg. windows/sdl, linux/gcu etc)
Forum: Development October 13, 2016, 18:31
Replies: 2
Views: 1,335
Posted By redlumf
On a linux system something like that iconv...

On a linux system something like that

iconv -f iso-8859-1 -t utf8 help/version.txt >newfilename.txt

would fix it.

After, inspection/checking you can then do a

mv newfilename.txt...
Forum: Vanilla September 19, 2016, 20:35
Replies: 22
Views: 4,113
Posted By redlumf
I like it! Plus: * total (real) time played...

I like it! Plus:

* total (real) time played per toon/class/total
* total number of monsters killed
* total deaths
* max number of dungeon levels (unique) between town visits
* total gold
*...
Forum: Development March 29, 2016, 19:23
Replies: 13
Views: 3,288
Posted By redlumf
Amiga OS has no resource tracking, which means if...

Amiga OS has no resource tracking, which means if you leak memory then the memory is "lost" for the OS. Of course, C's malloc does some housekeeeping and autoclean up at exit. But if you hit the OS...
Forum: Development March 28, 2016, 16:09
Replies: 13
Views: 3,288
Posted By redlumf
I've tried valgrind (on 4.0.1) valgrind...

I've tried valgrind (on 4.0.1)


valgrind --tool=memcheck --leak-check=full ./angband -mgcu


Found two errors.

=3920== 40 bytes in 1 blocks are definitely lost in loss record 27 of 95...
Forum: Development March 27, 2016, 14:50
Replies: 125
Views: 17,011
Posted By redlumf
Just curious here. Has anyone profiled the speed...

Just curious here. Has anyone profiled the speed impact of the changes? ;)
Forum: Development March 26, 2016, 17:01
Replies: 125
Views: 17,011
Posted By redlumf
Dead platform, no maintainer(s), three...

Dead platform, no maintainer(s), three users...well, maybe four. Pick one! :)


OH YES!


Now back on subject, I am confused, I've looked at the source and play_sound has no search at all. ...
Forum: Development March 26, 2016, 14:40
Replies: 125
Views: 17,011
Posted By redlumf
Recently for a toy project I needed a hash...

Recently for a toy project I needed a hash function.

http://www.cse.yorku.ca/~oz/hash.html

The first one djb2 performs very well.

Perfomance is always nice! I've compiled angband-4.0.1 for...
Forum: Development March 22, 2016, 01:42
Replies: 24
Views: 5,164
Posted By redlumf
Another way would be to support sdl-sound...

Another way would be to support sdl-sound subsystem in all platforms (and then use ogg)

Other than that, what Nick suggested about both includiong mp3 and ogg, would probably work.

You could...
Forum: Development March 20, 2016, 01:06
Replies: 24
Views: 5,164
Posted By redlumf
Ok, points taken. :) Let's turn this...

Ok, points taken. :)

Let's turn this arround. Why do all platforms have to have the same format?

How about, you (the maintainers) have your originals in lossless format (wav)
and at packaging...
Forum: Development March 19, 2016, 23:34
Replies: 24
Views: 5,164
Posted By redlumf
Isn't ogg a cross-platform solution? (You should...

Isn't ogg a cross-platform solution? (You should have seen this one coming also :P)
Forum: Development March 19, 2016, 13:36
Replies: 24
Views: 5,164
Posted By redlumf
Ok, go to your sounds directory. Do this: ...

Ok, go to your sounds directory.
Do this:

for f in *.mp3 ; do sox -v `sox "$f" -n stat -v 2>&1` "$f" `basename "$f" .mp3`.ogg; done

(btw, needs sox...install it if you don't have it)
If the...
Forum: Development March 19, 2016, 12:54
Replies: 24
Views: 5,164
Posted By redlumf
I just downloaded 4.0.4 src. Sound works on...

I just downloaded 4.0.4 src. Sound works on kubuntu 14.04.4 LTS.

./configure --with-no-install --enable-sdl-mixer

./angband -mgcu -ssdl

Never had a problem with it.
Forum: Vanilla October 16, 2015, 21:02
Replies: 205
Views: 29,416
Posted By redlumf
Harmless bug. in file init.c arround line...

Harmless bug.

in file init.c arround line 4363 you have to duplicate the string (cause of the 'static' buffer in vformat), otherwise the init messages are wrong.

the following works for me.

...
Forum: Vanilla October 1, 2015, 18:05
Replies: 205
Views: 29,416
Posted By redlumf
Loop looks solid to me. The "next" is local, but...

Loop looks solid to me. The "next" is local, but is used as temporary store for the object pointer. It gets assigned back at obj prior to "next" going out-of-scope and thus deallocated from stack.
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