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Search: Posts Made By: Nick
Forum: Vanilla February 24, 2020, 21:37
Replies: 129
Views: 9,303
Posted By Nick
New builds are now up with refinements to the...

New builds are now up with refinements to the changes to blackguards and rangers.
Forum: Vanilla February 24, 2020, 21:16
Replies: 19
Views: 620
Posted By Nick
OK, after some reflection I've decided to just...

OK, after some reflection I've decided to just give blackguards appalling stealth. We'll see how they play now.
Forum: Vanilla February 24, 2020, 02:45
Replies: 19
Views: 620
Posted By Nick
I considered both giving some sort of speed bonus...

I considered both giving some sort of speed bonus and giving ability to counter-attack when hit as possibilities - and there may well be others. For what I've implemented, I think rather than the...
Forum: Variants February 23, 2020, 21:24
Replies: 3
Views: 169
Posted By Nick
Rude, and correct.

Rude, and correct.
Forum: Vanilla February 23, 2020, 13:24
Replies: 129
Views: 9,303
Posted By Nick
Cool, thanks.

Cool, thanks.
Forum: Vanilla February 23, 2020, 12:53
Replies: 19
Views: 620
Posted By Nick
No, it should keep compatibility - the current...

No, it should keep compatibility - the current system is savefiles only break at x.y.0, and then all x.y.z keep compatibility.
Forum: Vanilla February 23, 2020, 12:37
Replies: 129
Views: 9,303
Posted By Nick
Looks like blackguards are digesting way too...

Looks like blackguards are digesting way too fast, will have to track that down.

EDIT: Bug found and fixed, new builds will be up shortly.
Forum: Vanilla February 23, 2020, 11:55
Replies: 129
Views: 9,303
Posted By Nick
New builds up on the nightlies...

New builds up on the nightlies (http://rephial.org/nightlies) page and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the following...
Forum: Vanilla February 23, 2020, 05:28
Replies: 19
Views: 620
Posted By Nick
Yes, the devil will be in the detail of the...

Yes, the devil will be in the detail of the implementation, and I can see having to tweak when the various bits of this kick in. What I'm kind of hoping is that this play-style will also be a tricky...
Forum: Vanilla February 23, 2020, 04:11
Replies: 19
Views: 620
Posted By Nick
Depends how good the counter-balancing bonuses...

Depends how good the counter-balancing bonuses are.
Forum: Vanilla February 23, 2020, 03:52
Replies: 19
Views: 620
Posted By Nick
Preparation for Angband 4.2.1: classes

With the number of outstanding bugs (https://github.com/angband/angband/milestone/11) down into the low 30s, and the series of class competitions just about done, a release of version 4.2.1 is...
Forum: Vanilla February 21, 2020, 22:21
Replies: 129
Views: 9,303
Posted By Nick
In principle, kind of; monsters do have a chance...

In principle, kind of; monsters do have a chance to forget the current player state occasionally, and how much notice they take of their knowledge depends on how smart they are (smart monsters take...
Forum: Vanilla February 21, 2020, 12:02
Replies: 129
Views: 9,303
Posted By Nick
bacwardsEric is all over this, fix coming soon.

bacwardsEric is all over this, fix coming soon.
Forum: Vanilla February 21, 2020, 02:25
Replies: 52
Views: 21,690
Posted By Nick
It is not functional. In case you haven't seen...

It is not functional. In case you haven't seen it, here (https://github.com/angband/angband/pull/533) is the pull request that resulted in the recent changes, with some comments that describe the...
Forum: Vanilla February 20, 2020, 21:45
Replies: 129
Views: 9,303
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the following...
Forum: Vanilla February 20, 2020, 21:16
Replies: 129
Views: 9,303
Posted By Nick
OK, thanks, fixed in dev. Also I get to continue...

OK, thanks, fixed in dev. Also I get to continue playing "Where is PowerWyrm up to in pulling in V changes?" :)
Forum: Vanilla February 20, 2020, 11:53
Replies: 299
Views: 26,571
Posted By Nick
This doesn't work for me in current dev version. ...

This doesn't work for me in current dev version. I'm hoping it's because the bug has been accidentally fixed...
Forum: Vanilla February 19, 2020, 21:26
Replies: 129
Views: 9,303
Posted By Nick
OK, they get the TORCH flag.

OK, they get the TORCH flag.
Forum: Vanilla February 18, 2020, 21:30
Replies: 45
Views: 5,250
Posted By Nick
Yes!! I've been looking for this for ages, thank...

Yes!! I've been looking for this for ages, thank you!
Forum: Competition February 18, 2020, 00:40
Replies: 10
Views: 616
Posted By Nick
There is no starting savefile for this...

There is no starting savefile for this competition - you just have to create your own with the birth options specified on the competition page.
Forum: Vanilla February 16, 2020, 12:03
Replies: 129
Views: 9,303
Posted By Nick
Another update, builds etc. in the usual places. ...

Another update, builds etc. in the usual places. Just code cleanup this time, a big lot of improvements to the macOS port from backwardsEric and fixes to some potential problems found by infer...
Forum: Vanilla February 15, 2020, 02:09
Replies: 191
Views: 13,936
Posted By Nick
I guess so.

I guess so.
Forum: Development February 15, 2020, 00:21
Replies: 18
Views: 767
Posted By Nick
So we have had our current build system since...

So we have had our current build system since well before my time, and it works for all the things we need it to work for (basically), and this stuff is not my strong suit so I'm disinclined to (or...
Forum: Vanilla February 15, 2020, 00:15
Replies: 129
Views: 9,303
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Vanilla February 14, 2020, 23:56
Replies: 191
Views: 13,936
Posted By Nick
I suspect this is because the code only looks at...

I suspect this is because the code only looks at squares without traps or objects, including ignored stuff, as escape squares. I've changed it so that you only can't get pushed if there's a monster...
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