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Search: Posts Made By: ehuangsan
Forum: Competition February 2, 2016, 09:17
Replies: 5
Views: 2,307
Posted By ehuangsan
Thumbs up I got pinged via e-mail through a ladder post,...

I got pinged via e-mail through a ladder post, which made me wonder who in the world was still playing this.

This was quite a surprise to see. Kudos to all of you, and I hope you enjoyed this...
Forum: Vanilla November 20, 2011, 18:31
Replies: 51
Views: 12,670
Posted By ehuangsan
Frog-knows, only because of the hilarity in...

Frog-knows, only because of the hilarity in polymorphing a filthy street urchin into something like a Great Storm Wyrm...and then trying to figure out wtf to do about it.

You can level up...
Forum: Vanilla December 8, 2010, 03:32
Replies: 168
Views: 25,064
Posted By ehuangsan
This reminds my of one monster I made on purpose...

This reminds my of one monster I made on purpose to indicate that instadeath was definitely a possibility in Animeband. Perhaps a variation of this unique should be put into V? Death has -10 to...
Forum: Idle chatter October 31, 2008, 18:38
Replies: 19
Views: 5,439
Posted By ehuangsan
English (native), Japanese (maybe jr. high...

English (native), Japanese (maybe jr. high level), Mandarin (elementary school level, can speak but can't read), German (like a tourist) and I was learning Czech, but I think I'm gonna give up...
Forum: Variants June 21, 2008, 06:51
Replies: 50
Views: 33,460
Posted By ehuangsan
Have you tried MSVC++? The compile instructions...

Have you tried MSVC++? The compile instructions on thang ought to work.
Forum: Variants March 31, 2008, 19:20
Replies: 0
Views: 1,936
Posted By ehuangsan
[Animeband] Stepping down as maintainer

Hello everyone,

I have decided that it is about time that I step down and let another person take over the Animeband project. Frankly, I'm surprised that I was able to keep up with it for 6 years,...
Forum: Variants January 17, 2008, 02:13
Replies: 50
Views: 33,460
Posted By ehuangsan
Wow. I can't even fathom why that would happen. ...

Wow. I can't even fathom why that would happen. :confused:
Forum: AAR September 21, 2007, 18:52
Replies: 91
Views: 37,447
Posted By ehuangsan
Animeband: Death touches you. You die. ...

Animeband:

Death touches you.
You die.
You feel stupid for a moment, but the feeling passes.
Forum: Variants September 3, 2007, 02:23
Replies: 50
Views: 33,460
Posted By ehuangsan
乙 How's the "too_much_junk" idiocy...



How's the "too_much_junk" idiocy going?
Forum: Variants July 3, 2007, 03:16
Replies: 10
Views: 7,647
Posted By ehuangsan
I normally don't advertise Animeband since it is...

I normally don't advertise Animeband since it is indeed the worst variant ever, but I do feel that I have managed to figure out a balance in eliminating a bulk of random death, but yet let stupid...
Forum: Variants June 27, 2007, 06:24
Replies: 50
Views: 33,460
Posted By ehuangsan
Choose quest mode and go to the train station in...

Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
Forum: Variants June 9, 2007, 03:13
Replies: 50
Views: 33,460
Posted By ehuangsan
Weird, I thought that the XAngband messaging...

Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

If not, this would've been the way I would've done it.
Forum: Variants June 7, 2007, 03:23
Replies: 50
Views: 33,460
Posted By ehuangsan
Hah! I dunno anymore :confused:

Hah! I dunno anymore :confused:
Forum: Variants June 4, 2007, 08:23
Replies: 50
Views: 33,460
Posted By ehuangsan
Oh I forgot, ugly sticks are no loner multi hit. ...

Oh I forgot, ugly sticks are no loner multi hit. Try Black Chameleons instead then.
Forum: Variants June 3, 2007, 22:16
Replies: 50
Views: 33,460
Posted By ehuangsan
Test it with ugly sticks and see what happens.

Test it with ugly sticks and see what happens.
Forum: Variants June 2, 2007, 16:17
Replies: 50
Views: 33,460
Posted By ehuangsan
At its current implementation, it'll only check...

At its current implementation, it'll only check for replacement on the monster's first attack. So you're never gonna get the situation of "Monster 1 hits you, monster 1 hits you, You use the...
Forum: Variants June 2, 2007, 03:47
Replies: 50
Views: 33,460
Posted By ehuangsan
Ah, I think I remember how to replicate it. ...

Ah, I think I remember how to replicate it.

Change the "break" statement in melee1.c where the replacement code is to "continue". Otherwise, replacement only works on the first hit of the monster...
Forum: Variants May 30, 2007, 06:52
Replies: 50
Views: 33,460
Posted By ehuangsan
Did you manage to replicate the previous...

Did you manage to replicate the previous solution? I think I should have an old beta version lying around somewhere that has it.
Forum: Oook! May 30, 2007, 06:42
Replies: 14
Views: 7,333
Posted By ehuangsan
....JAN HORNYÁK? :p

....JAN HORNYÁK? :p
Forum: Variants May 26, 2007, 02:43
Replies: 50
Views: 33,460
Posted By ehuangsan
That's because my dumb solution was to only make...

That's because my dumb solution was to only make the replacement technique work on first monster hit. If you tried to make it interrupt a string of hits coming from one monster, then the problem...
Forum: Variants May 24, 2007, 16:24
Replies: 50
Views: 33,460
Posted By ehuangsan
Actually I didn't care much about that scenario...

Actually I didn't care much about that scenario as I did about this:

Monster 1 hits you, Monster 1 hits you, you teleport, Monster 1 hits you, Monster 1 misses you.

If you try making it so that...
Forum: Variants May 19, 2007, 08:36
Replies: 50
Views: 33,460
Posted By ehuangsan
Oh excellent. Thanks a lot! :)

Oh excellent. Thanks a lot! :)
Forum: Variants May 19, 2007, 03:01
Replies: 50
Views: 33,460
Posted By ehuangsan
That is quite weird. It sould at least run. ...

That is quite weird. It sould at least run. I'll have to look into it when I get the chance.
Forum: Variants May 18, 2007, 09:34
Replies: 50
Views: 33,460
Posted By ehuangsan
Yeah, most of the warnings are WIP stuff that I...

Yeah, most of the warnings are WIP stuff that I haven't implemented yet, so there are lots of variables doing nothing. The only exception is the chuukei code, which was created by voodoo magic.
Forum: Variants May 17, 2007, 06:01
Replies: 50
Views: 33,460
Posted By ehuangsan
Oh yeah, it doesn't compile on some of the newer...

Oh yeah, it doesn't compile on some of the newer versions of GCC. I forgot which versions though.

If everything goes right, it should just compile with a billion different warnings.
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